Celestial Incremental
Posted October 5, 2024. Updated May 14, 2026. Played 199457 times for a total of 571424 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-A lot of bugfixes and other content by Forwaken
-Music by !Sweet, Icecreamdude, and 150Percent
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc and Citrine.
-Testing by Novasent and Piterpicher.
latest update
v1.12.5 - Battle Bonanza v1.12.5 May 14, 2026
Content:
- Added ??? temple bestowals
- Added ??? temple rune by-products
- Added ??? temple rune tiers
- Added negative depth 1
- Added new tav's domain layer
- Added new ship battle perks
- Added new space battle asteroids
- Added new space battle celestialites
- Added blood gems to blood battle
- Added 5 new buyables to blood layer
- Added 2 new perks from beating Nox
- Added 3 more starmetal upgrades
- Added 5 more eclipse upgrades
Minor Changes:
- Added an auto-shoot feature to ship battles
- Added a new singularity upgrade to keep more content on resets
- Space exploration nodes now change their border color when maxed
- Made giving up in black heart require pressing the button twice (aka, a confirm click)
- Clarified the hex realm BI upgrade text
- Clarified the text on the OTF Keeper
- Added a disclaimer to checkback buyables that says that costs are based on total xp
- Clarified that purity respec doesn't reset anything
- Added a tooltip to the "Multiplied Miracles" purifier that reminds you what the two miracles buff
- Singularity milestone 7 now autobuys rocket fuel upgrades
- Added 2 new laboratory currencies that multiply the previous currencies
- Added 5 new laboratory celestialites
- Made golden cookies spawned during bullet hell attacks automatically collect themselves
Balancing:
- Ship battle softcap now scales enemy damage and rewards
- Changed space battle cost balancing to account for the above change
- Buffed stinger to deal more damage
- Buffed base perk chance from 3% -> 5%
- Buffed depth milestone effects (all end results are floored):
Depth 2: milestone^1.1
Depth 3: milestone^1.2
Depth 4: milestone^1.3 - Nerfed Major Mu's poison mist attack
- Added a brief invincibility time at the start of bullet hell attacks
- Reduced laboratory cooldown from 30m -> 20m
- Added pet effect softcaps
- Added a softcap to blood effect
- Made the first DU1 point softcap start inflating after reaching /1e308
- Nerfed the last charger milestone
- Added a softcap to to time cube gain at 1e10,000 timecubes
- Nerfed shard research 16 (for obvious reasons)
Bug Fixes:
- Fixed IP challenges not giving rewards on enter/exit if points are above infinity
- Fixed attack speed perk nerfing attack speed for some ships
- Fixed ship battles sometimes not loading
- Improved ship battle buttons (so they actually work somewhat)
- Fixed movement sometimes "sticking" after perk screen
- Fixed some star buyables crashing the game if you maxed them
- Fixed typo in Iridite unlock text
- Fixed repli-grass mult not showing enough digits
- Fixed the slot roll cutscene and some cutscene typos
- Fixed normality buyables showing the purchased amount twice
- Fixed respeccing power not giving power if above the requirement
- Fixed number formatting in the current effect of nest upgrade 5:2
- Fixed typo in paradox pylon factor effects
- Fixed IP Challenge jukebox song
- Hopefully fixed the dice space easter egg
- Fixed being able to gain one extra highest combo
- Fixed bug where first celestialite spawned can start with the wrong amount of health
- Fixed some celestialite attacks not working correctly
- Fixed the 4th rocket core scrap upgrade effect being assigned to the wrong variable
- Fixed the formatting of some punchcard effects
- Fixed Spissitude not functioning
- Fixed being able to spin the wheel of fortune while it is already spinning













newest comments
developer response: wow thanks
top comments
developer response: have improvments been made since this comment?
WHY?
player.devSpeedset to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be