Celestial Incremental

Posted October 5, 2024. Updated July 9, 2025. Played 66843 times for a total of 187941 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.7 - The Singularity Update Part III: Matos v1.7 July 9, 2025
Content:
- Added Matos.
- Added Black Heart depths 1, 2, and 3.
- Added the Matos bossfight.
- Added Alt-Uni 2.
- Added Rockets.
- Added Stars.
- Added Planets.
- Added Eclipse, the first legendary pet.
- Added Eclipse's ability in DU1.
- Added 3 new punchards.
- Added 4 playable characters in the Black Heart.
- A good amount of lore.
- A lot of new music made by yours truly.
Balancing: - A bit of balancing here and there, made the game easier.
Qol: - I lost track lmao.
Bugfixes: - Fixed the darn AU1 bug.
- I lost track lmao.
newest comments
where is rebalancing
Good
I'm dumb. I should have posted that comment from earlier in your discord. I looked for any link and couldn't find it... then found it literal seconds later after hitting submit.
Late Game Complaints Ahead
It's about something called starmetal alloy, so if you thought you were far enough but haven't seen that resource, don't proceed. You've been warned.
So... I have made my journey ALLLLLLL the way to starmetal alloys. Congrats me. Now... I have some complaints of other sections of the game (looking at you, checkback), but all are bearable. This. Section. Is. BAD.
Sure, the loop is boring. It is what it is. Some sections just be that way. I can push through.
Sure, this section also locks you out from progressing other previous sections. That sucks. It is what it is. I'll do that progress later.
Sure, the loop is literally identical every single time you do it after the first loop. That... what? Why?
I mean... why is it that I bought an upgrade that unlocks generators... but they're literally useless. The cost of the generators is equal to the cost of the highest alloy reset I can feasibly achieve. After that reset it scales WAY too high. Getting the generators don't even touch that number. There is 0 purpose to continuing beyond generators... even after buying the next upgrade... and the generators are only bought AFTER you reach the point where they would speed anything up...
That being said... that third upgrade literally only noticeably speeds up the very last alloy reset. Why, developer, why? If I somewhat pay attention to the game, it takes one day to get 6 alloys. I need to do that three times to get my next upgrade. I have a nagging feeling in my head... that that upgrade also will not allow me to get to the next alloy reset, meaning I will continue to do the same alloy runs for 6 alloys.
Priming a core didn't seem to boost my alloy/dark point gain, so I just LOSE those alloys and take EVEN longer in the same. exact. loop. to get my next upgrade. WHY???
Side note about cores... what was the point of priming that? I primed an average factor power core... and I "see" the effect... I don't feel it. Based on the prime effect, I should be close to getting the next upgrade at e38... but I barely went from e30 to e31. Not sure how adding a x2,207,224 multiplier only adds one zero to my singularity points, but... I dunno.
Please, developer, tell me I am stupid and doing something wrong. This entire message is just me crashing out, so take it with a grain of salt. I'm a big fan of your work, I'm just frustrated at my overall lack of progress over the past few weeks, even with me only coming back to the game every few hours.
please make perm tetr automation earlier, my finger is swollen
top comments
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.
WHY?
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.