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Celestial Incremental

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developed by

developed by Icecreamdude tester

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completed

649 ratings

rated 4.2 stars, 649 ratings.
tmtjsidleactivestory

Posted October 5, 2024. Updated June 26, 2026. Played 221806 times for a total of 637540 hours.

description


Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.

GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556

IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!

Credits:
-Game by Icecreamdude.
-A lot of bugfixes and other content by Forwaken
-Music by !Sweet, Icecreamdude, and 150Percent
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc and Citrine.
-Testing by Novasent and Piterpicher.

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latest update


v1.13.1 - Akash's Mini-Update I: Negative Diamonds v1.13.1 June 26, 2026

Content:

  • Added page 3 of achievements.
  • Added a new evolution pet.
  • Added a new check back layer.

Minor Changes:

  • Changed the styles of achievement page buttons.
  • Added missing achievement icons for page 2.
  • Added a few more savebank buttons (actual saves haven't been added yet).
  • Added the button for page 4 of achievements (again, actual achs haven't been added yet).
  • Made some aesthetic changes to the bios in the hall of celestials.
  • Added some missing jukebox tracks.
  • Added some missing jukebox icons (credit to bumpy for making them).
  • Added perks for defeating Cante (still WIP).
  • Added an entry to the perks for defeating Jocus.
  • Added a gradient to Tav's layer (this was supposed to be in a past version, but wasn't formatted correctly lol)

Bug Fixes:

  • Fixed legendary punchcards having the wrong color backgrounds.
  • Fixed star exploration node B2 having no effect.
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newest comments


denznes today
+1comment score: 1
potential spoilers

i just beat the first celestial, and broke infinity, i've been going through but realized i don't have an autobuyer for pent, am i a fool or is that just not there yet?
Autranaut July 13, 2026
+1comment score: 1
got to otf mastery earlier, and i figured out you only get dice and RF mastery points when you crunch manually. the problem with that is that crunching manually requires infinity to be broken, and unless you go into C5 or C6 (which both disable mastery point gain anyway), you can't break infinity and have the OTF you want at the same time
corgis July 9, 2026
+1comment score: 1
Okay I had a feeling I should probably beat Zar before I talked about batch drawing. Still not the greatest rate even maxed out, but at least it's automated.
Autranaut July 9, 2026
+1comment score: 1
offline progress should be implemented in more parts of the game. even the naive approach of "assume resource generation speed never changes" would help with things like fertilizer and boons that are mostly constant anyway
The_Incrementally_Guy gamedev July 8, 2026
+1comment score: 1
@Quackmoor thank you

top comments


auratummyache November 3, 2024
+144comment score: 144
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.

developer response: have improvments been made since this comment?

eyerhymes October 28, 2024
+76comment score: 76
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.
-WU35Xby9gjvBN- October 5, 2024
+64comment score: 64
> Removed Herobrine.

WHY?
plasma4 oversight October 6, 2024
+43comment score: 43
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without player.devSpeed set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!

(However, the music is really good! What software does !Sweet use?)

So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)


i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.

developer response: alright! ill take notes, but not sure how much faster you want the game to be

SinisterSinnner October 7, 2024
+25comment score: 25
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.

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