Celestial Incremental
Posted October 5, 2024. Updated June 7, 2026. Played 211875 times for a total of 606913 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-A lot of bugfixes and other content by Forwaken
-Music by !Sweet, Icecreamdude, and 150Percent
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc and Citrine.
-Testing by Novasent and Piterpicher.
latest update
v1.13 - The Novasent Update Part III: Shreds of Fate v1.13 June 7, 2026
Content:
- Added Enhance Points
- Added Cards
- Added Zar's Dungeon
- Added Blackjack minigame in Zar's Dungeon
- Added Zar Bossfight
- Added blue soul gamemode for bullet hell fights
- Added a LOT of lore, probably the most emotional lore yet (Hopefully)
- Added 2 new fighting characters
- Added ultimate skills for Nav and Dice Five
- Added 1 new punchcard
- Added rare space pets
- Added radioactive pylon
- Other stuff I may have forgot
Balancing:
- Removed UFO printing exploit.
- Changed a couple few space pet formulas
- Rebalanced a couple of Dice Space things
- Rebalanced a couple of Alt-Universe 1 things
- A bunch of other things I forgot
Bux Fixes:
- Fixed a bunch of typos
- Fixed bug where buying max chip researches crashes the game
- Fixed bug where cutscenes don't pause battles
- Fixed several rounding and floating-point errors
- A bunch of other things I forgot.













newest comments
developer response: Thanks :()
top comments
developer response: have improvments been made since this comment?
WHY?
player.devSpeedset to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be