Celestial Incremental

Posted October 5, 2024. Updated July 9, 2025. Played 54273 times for a total of 143497 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.7 - The Singularity Update Part III: Matos v1.7 July 9, 2025
Content:
- Added Matos.
- Added Black Heart depths 1, 2, and 3.
- Added the Matos bossfight.
- Added Alt-Uni 2.
- Added Rockets.
- Added Stars.
- Added Planets.
- Added Eclipse, the first legendary pet.
- Added Eclipse's ability in DU1.
- Added 3 new punchards.
- Added 4 playable characters in the Black Heart.
- A good amount of lore.
- A lot of new music made by yours truly.
Balancing: - A bit of balancing here and there, made the game easier.
Qol: - I lost track lmao.
Bugfixes: - Fixed the darn AU1 bug.
- I lost track lmao.
v1.6.1 - Bug Fixes and Balancing
(Contains all the hotfixes from the past week)
Content: - Added the pent punchcard.
- Added 10 new pent milestones.
- Added 2 new charger milestones.
- Added a new singularity milestone.
- Added new booster dice effects.
newest comments
I encountered a problem, where when big crunching, sometimes I could not buy pent until I reloaded the page. It seemed to happen the most once I got the ability to keep an otp after reset.
I'm stuck in grass, can't open menu to switch. Am I just stupid or can anyone help, playing on mobile
I like the part where my save file is gone after playing it two days ago. Very nice. Cool.
the dice feature take FOREVER to get check back boost to max (10x)! at this rate it will take at least a week
Rocket Fuel Upgrade I does not preserve Pent.
top comments
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.
WHY?
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.