Celestial Incremental
developed by Icecreamdude tester | rated 4.4 stars, 130 ratings.
|
130 ratings
Posted October 5, 2024. Updated October 26, 2024. Played 12669 times for a total of 35079 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.1 - The Pet Update Part 1 - With Bugfixes v1.1 October 26, 2024
Content:
- Added 3 new pet evolutions, for spider, clock, and drippy ufo.
- Added 3 new features to go with the evolutions: advanced halter, shard buttons, and moonstone.
Bugfixes:
- Fixed volume slider not working properly.
- Multiple NaN bugs.
- Fixed grass spawning incorrectly on tab switches.
- Fixed many negative number issues.
- Fixed bug where pop-ups would stack over each other.
- Fixed big crunch screen bug.
- Fixed latin1 character range export bug.
QoL:
- Fixed typos.
- Added factor and rank total mult text.
- Improved pet visuals.
- Added a "max all" button for antimatter dimensions.
- Made Tav's Domain a separate layer.
Balancing: - Rocket Fuel no longer resets pent milestones.
- Buffed grass, rocket fuel, and ranks.
- Changed some pet evolution requirements.
- Made some challenges easier.
newest comments
please make it so the Booster Dice cant reroll into the exact same thing over and over, i've rolled back into the same two currencies over and over for the past hour
what does the gwa temple do?
Bug? When I am on challenge 5 and get to the big bang, it doesn't detect I completed it and just toggles the challenge back to the Start button
Cannot figure out how to switch from dice to rockets or progress with dice. Dice are incredibly slow and monotonous and I feel that something should change about the balance of portals maybe. It feels like there is not enough content during this part of the game (e200-e308).
If you force your rocket fuel down to low amounts (>10) after you get the final additional option upgrade, you can continually spend 1% with near 0 cool down to get a bunch of the pet
top comments
WHY?
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.
I just heard that this added check back lol... interesting :P
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.