Celestial Incremental

Posted October 5, 2024. Updated September 15, 2025. Played 69937 times for a total of 196487 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.8 - The Hexing Revamp v1.8 September 15, 2025
v1.8 - The Hexing Revamp
Content:
- Added Universe α: Hex.
- Revamped the UI.
(If you have any ideas on how to further improve it, suggest changes in the discord!) - Remade singularity core content.
- Remade core scrap content.
- Improved pollinator content.
- Improved punchcard content.
- Added a new punchcard.
- Added a new eclipse black heart skill.
Balancing:
- Removed IP/NIP factors, realm mods, and realm essence.
(These features were massive inflators, yet were quick and boring in functionality) - Point gain is more gradual now throughout singularity.
- IP values are now lower, but more meaningful.
- Mods now has buyables that buff AD and NIP, to keep them being meaningful later.
- Pollinator values are no longer inflated.
- Pollinator no longer greatly buffs golden grass and mods.
- Pent milestones are now more spread out.
- No longer unlock an extra OTF slot in singularity, instead permanently unlock hex.
- Through the core revamp, all cores are now important in their own ways.
- Made mutant spider be unlocked later in the game, to prevent confusion.
- Buffed mutant spider effects, since it is now unlocked later in the game.
Qol:
- Core scrap automation can be unlocked from a starmetal alloy upgrade.
- Added a starmetal alloy upgrade that multiplies DCP to improve early D1.
- Added a dimboost reserve buyable to Tav.
- Moved keeping 10 Tetr to Pent 5 milestone.
- Changed all resource text to improve readability.
- Probably more, I can't remember it all.
Bugfixes:
- Too many to even count.
newest comments
Sjjsnsj
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regarding my last comment, i literally just hit the 1/216 rng
why does the dice pet combo reset to zero upon combo break? that just makes the required odds for 2 combo to be 1/216! we don't like heavy rng in our games!
help how do i break infinity in the antimatter tab
top comments
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.
WHY?
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.