Celestial Incremental
developed by Icecreamdude tester | rated 4.3 stars, 169 ratings.
|
169 ratings
Posted October 5, 2024. Updated December 1, 2024. Played 23698 times for a total of 65232 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.3 - Forwaken's Layout Update v1.3 December 1, 2024
v1.3 - The Layout Update - with QoL
- CONTAINS MAJOR SPOILERS FOR THE ENTIRE GAME. READ WITH CAUTION.
Content:
- Added the Sidebar Layout.
- Added the Pollinators Layer.
Bugfixes:
- Fixed Grass Skip not resetting the last anonymity upgrade.
- Fixed Repli-Trees softcap system not functioning correctly.
- Fixed Portal bar being very slightly inaccurate.
- Fixed Dragon buttons not giving the correct shard.
- Fixed Automation buyables not being autobought correctly.
Typos:
- Fixed multiple instances of "replicanti points" being incorrectly typed as just "replicanti".
- Fixed Repli-Grass buyable 1's description accidentally saying it multiplied repli-leaf instead of repli-grass.
- Fixed Dragon button alerts not showing the correct shard chance.
- Fixed Alternate Infinity production text not correctly showing on all "Infinities" tabs.
- Fixed upgrade names in IP Challenge 6 being incorrectly numbered.
- Fixed Cookie upgrades 1 and 2's effects being mislabeled as "based on dragon points".
QoL:
- Check Back now runs offline with no offline cap.
- Automation Shards can trigger once while offline. (Gives use to last buttons)
- Added a pity system to Check Back shards.
- Improved the rates of Dice and Drippy Ufo pet.
- Made Oil a bit brighter to improve contrast.
- Added import/export file.
- Added a new infinity milestone that keeps Universe 1 upgrades.
- Revamped the look of Tav's dimension power tab.
- Added new option in Tav Autobuy.
- Added the option to autocrunch based on time.
- Added Paragon Shards to the pet shop, unlocked at level 3,000.
- Added buttons to scroll through the epic shops when in tree-layout.
Balancing:
- Added caps to most uni 1 buyables to prevent lag from automation.
Refactoring:
- Antimatter Dimensions code refactored to fix uncountable bugs.
- Infinity Dimensions code refactored to fix uncountable bugs.
- Grass code refactored to improve framerate. (Thanks Tsanth)
???:
- Continued work on the buyable code rework, layers improved this patch are hex, grass, AD, and ID.
- As I said last patch, this also means the buy max buttons on those layers are subtab specific now.
newest comments
anybody have a save after you kill cante
cante,celestial of replicanti's highest dice points can't be completed, even i have 2.4e51 dice points, he always show 1.26e45/1e50 Highest Dice Points, i dont konw how to update it.
@HOPeAndFriends48 I was counting the number of times he has popped up from dice boosts.
@autumnraynefyr In the Rare section. Also, how did you get him 5 times?
Where is Dice Guy going? I don't see him in pets and I have gotten him like 5x now..
top comments
WHY?
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.