Celestial Incremental
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Posted October 5, 2024. Updated January 29, 2025. Played 33755 times for a total of 90182 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.4 - The Singularity Update Part I: Cores v1.4 January 29, 2025
Content:
- Added Singularity, the next large prestige layer.
- Added Singularity Cores. (The Core Assember, and the Core Processor)
- Added Radiation.
- Added Singularity Dimensions.
- Added Core Scraps.
- Added Realm Essence.
- Added the Factory.
- Added a new celestial: Jocus, the Celestial of Fun.
- Added two new pet evolutions.
- Added pet crate automation.
- Added a buncha new lore. (check out the lore tabs)
- Added some new music.
- Added ???. (new universe?)
Balancing: Changes to pet shop prices, XPBoost, and Realm Mods.
Bugfixes: I lost track again lmao
QoL: I lost track again lmao
newest comments
Would be nice to be able to hide the Lore/Tree rows, it takes valuable space on smaller screens and makes it that we have to keep scrolling to get to Mods every time we switch from Check back. :(
Not sure if I'm missing something or what but the dice portion of the game is PAINFULLY slow, I even bugged it out and getting 14/100 die autoclicking the button and with the massive boost it's given me I'm STILL getting absolutely nowhere, I have no idea when the next unlock is either. I really hope the game doesn't entirely focus on the stupid ''check back'' mechanic here because it'd be such a demoralizing forced time gate (especially waiting on booster dice so I can keep rerolling and not getting what I want after an hour of trying)
Really feels like the game doesn't respect your time whatsoever with it forcing you to either sit around in a vegetative state doing nothing waiting on the pointless time gated buttons or having to baby the game checking it every minute to get your XP and pets
@stel346 start a challenge
Is there a way to back out of the Realm Mods OTF? I feel like I'm not ready for it but I can't find a way to leave
big crunch makes challenge V impossible. it just kick me out of challenge, while challenge remains in incomplete. what should I do?
top comments
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.
WHY?
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.