Celestial Incremental

Posted October 5, 2024. Updated April 13, 2025. Played 41714 times for a total of 110178 hours.
description
Note from Dev: I've been working on this game since February, and I've tried to ensure the quality as much as I can, yes, this is still made with The Modding Tree, but I've pushed the boundaries and added things that were never added to any modding tree game before. I've learned from my mistakes in previous games, and I've added many new things, like a toggle for buy max, a volume slider, and many more additions. Hope you guys enjoy this game, as it might be my greatest work.
GITHUB LINK: https://icecreamdudes.github.io/celestial_incremental/
DISCORD: https://discord.gg/icecreamdude-s-incremental-games-850817562040467556
IF THERE ARE ANY BUGS, SUGGESTIONS, OR COMMENTS, PLEASE LET ME KNOW!!!
Credits:
-Game by Icecreamdude.
-Music by !Sweet.
-Ideas and Balancing by Novasent.
-Art by Jtoh_Sc.
-Testing by Novasent and Piterpicher.
latest update
v1.5 - The Singularity Update Part II: Starmetal and Darkness v1.5 April 13, 2025
Content:
- Added Starmetal Alloy.
- Added Core Priming, a feature that allows cores to be upgraded.
- Added Dark Universe 1.
- Added The Light Extractor.
- Added Dark Ranks.
- Added Dark Prestige.
- Added Dark Generators.
- Added Dark Grass.
- Added Normality.
- Added 15 new punchcards.
- Added 2 new rare pets.
- Added 3 new epic pets.
- Added Legendary Gems.
- Added a lot of lore.
Balancing: Balanced some singularity core stuff.
Bugfixes: Lost track yet again
QoL: Lost track yet again
newest comments
I'm unable to complete challenge five for the same reason as everyone else. Is there any solution to this? Nobody's been offered one, as far as I see. Sucks, because I was really enjoying the game. To elaborate on exactly what's happening, Challenge V requires you to hit a point threshold to complete it. However, hitting that threshold just triggers a crunch without completing the challenge. There are at least six people talking about this, and no solution. The game is unable to meaningfully progress for me because of this. It's frustrating to see that somehow, this issue has not received any response.
how do ppl manage to get faster dev speed, as i dont want to suffer in the check back section
Uses way too much power for how little is going on in the early game. Gameplay is great, but maybe work on early game optimizations for lower end hardware.
Imagine starting the game and see some orange bg with white button XD
I've gotten to big crunch in challenge V twice now and it still doesn't say I've completed it.
top comments
I liked playing it for a day or two, but the Check Back portion is horrible. Right now all I can do is repeatedly click the same buttons for hours until I level up enough to complete the next challenge. Navigation is also a complete mess, a sidebar with quick access to different portions would be a lot more effective than the dozens of different tabs and buttons that all go to different places.
WHY?
To be honest, earlygame feels like IMR but with extra steps and a reskinned UI. I understand that it's a design choice, but it was almost unbearable without
player.devSpeed
set to 10, and resetting honestly made me feel miserable when I realized that all my tetrs vanished!(However, the music is really good! What software does !Sweet use?)
So, here are my suggestions:
- please add a "button roundness" option (some people like squarey buttons, but personally i am a round-corner person and i think that would allows some cool customization)
- I kind of understand the one-tab only mode, but I feel like it would be better if there was almost a "mini tree" at the top, so above the return button there would be a mini form of the tree with small buttons, which would make navigating easier.
- maybe just make earlygame faster? i see a lot of features in the changelog but i just can't get to them since the earlygame is so grindy, which is a huge shame
- more themes! i like themes; maybe one for every new feature you unlock?
- pleeeeeeaaaaaasssseeeeee make ranks (or even tiers) not reset stuff earlier, like i mean before-you-get-your-fourth-prestige-point early (i don't know when or if it unlocks)
- maybe like, hide the changelog with a show button in the actual game or something? i feel like it's a little silly to have all those spoiler tags in your update section and then not have anything hiding the changelog in settings (or remove them entirely, since tbh all those features just made me more interested)
i'm sure this game has many features, but i feel like so many of them are unlocked by the near-brutal timewall that i'll never be able to see them.
developer response: alright! ill take notes, but not sure how much faster you want the game to be
This game is really highly rated and seems to be well loved, so I keep coming back to it and trying it, but I can never tell where I am in the game, where I'm going, what my goals are. Everything is separated by multiple tabs with no overview or at-a-glance view that I can find. I don't know which tabs are ready to progress, are important to work on next, are having a large effect on overall performance. I'm just blindly clicking through things and I guess I'm supposed to build a mental map of the game's architecture (which I assume will continue to get more and more complex). The game's balance and mechanics might be really interesting, but to me it's just a black box.
What a fantastic integration of multiple idle games. That said it seems grass doesn't grow if you are in the grass section then leave it to idle. Or if you are in the grass or gold grass then only that one grows but not the other. If you are in the buyables, upgrade etc. section of grass then neither grow. Now if you idle in another section then both grow.