all updates for SC2FMFR
back to gameSC2FMFR v3.6.1 v3.6.1 February 17, 2025
-> Patch Notes:
- Patch notes can now be read in-game! (only current version)
- Access them from Options (top right)
- Longer notes can have multiple pages, 30 lines/page
-> Performance:
- Improved FPS limit option to be more efficient and be closer to the goal FPS
- Heavily optimized calculations of the Achievement list (better performance)
- Improved barrel star rendering, and it supports notations now
-> Supernova:
- If all upgrades of a dust type are locked, no dust can be refunded anymore
- Dust refund when some are locked is now more accurate
- (Design) Made background square longer to include emblem amount
-> Mythus:
- Increased Mythus effect from 20 to 50 barrels per level
- This will cause some players to get a progress boost
- Added a notification when Mythus can be upgraded (appears when a new highest barrel is reached)
-> Other:
- Added the ability to remove friends from the friend list
- All three Shrine upgrades now show their level progress until maxed
- Added a notification when the crafting cooldown is over
- Changing the width limit setting now needs to be confirmed. If not, it gets reset after 10 seconds. This is to prevent softlocking on certain devices.
- The Hyper Buy LVL and % buttons are now always visible if the level/percentage aren't at the default value, to prevent complications after a supernova (where the tree upgrade is lost)
- Fragments scene: moved Dark Fragment upgrades lower for aesthetic purposes
- Increased max. width for Achievement descriptions
- More Tokens yay Achievement: clarified that the Tree Upgrade is needed
- Fixed rounding issue affecting certain low-quantity currencies
- Fixed hyperbuy factory cooldown ignoring exploit
- Fixed third Merge Quest time issue
SC2FMFR v3.6 v3.6 December 31, 2024
v3.6 Elmenda's List:
-> Achievements:
- "First barrel produces X Scrap" Achievements can no longer be earned in the Second Dimension
- Improved Achievements performance a bit
- Changed Factory unlock Achievement from unlocking the Factory area / Shrine (via Tree) to the actual Factory building itself
- "I've seen them all": Requirement changed from 600 to 1000
- "I'm a star", "Scrap 2 Moment", "Scrapstar": changed image from star barrel to a new star image
- "The Final Unlock": changed image from a magnet to a new destroyer image
- "The Final Tree Upgrade": changed image from a magnet to the skill tree
- "Advent Calendar", "They Call Me Santa": amount of Gifts needed is now specified
-> Reinforced Beams:
- Added unlevel button for Reinforced Bricks (50% refund)
- (NL) Unlevel buttons for Reinforce and Reinforced Bricks are now hidden if the upgrades are at level 0
- Changed Reinforced Bricks description to make it more clear that the Bricks boost is multiplicative, the merges increase additive
-> Glitch Beams:
- Min. worth can no longer be higher than the max. worth
- Filling the tank if you have exactly 5 Glitch Beams works now
- When collecting Glitches, Dark Scrap is now allowed to fall below 1e12 if you collected at least one Glitch
- Collect progress / gains are now shown BEFORE the Glitch Beam teleports... this is so much better
-> Barrel Mastery:
- First upgrade shows an extra digit to be more accurate (effect per barrel)
- The final effects of all 10 upgrades now have a precision of 3 digits
- Color of the unlock texts now fits the Theme
-> Tree Upgrades:
- Changed "+1% Faster Bricks" upgrade to actually be +1%
- Hyper Buy upgrade now shows what you will get with the next level
- Changed row indicator color from blue to black/white
-> Hyper Buy:
- (NL) Added a tiny yellow rectangle in the top left corner when Hyper Buy is enabled... so you don't forget
- Fixed amount/percentage not being visible pre-supernova
- Crafting with Hyper buy now triggers the cooldown... multiplied by the amount of levels purchased
- Generator MAX Fill button is now also visible when Hyper Buy is active (instead of only post-supernova)
-> Planets:
- Reduced Venus max. level from 30 to 20
- Venus boost is now exactly 0.5 at level 20 (before: 0.4956 at lvl 20, 0.4995 at lvl 30)
- Fixed Mythus needing 1 level less when using Hyperbuy
-> Barrel List:
- (NL) swapped position of mastery level and mastery merges (level to the top, merges to the bottom)
- Search is now capped at highest barrel unlocked
- Its now reset when leaving Second Dimension too (like when you enter it or prestige)
- Next page is no longer unlocked at 11, 31, 51, 71 or 91, but when the previous is finished instead (round -> floor)
-> Other:
- (NL) Popup texts from falling items are now ~40% smaller
- (NL) Added Glitches to the Unlocks list (28 total)
- Buying something with Hyperbuy if you have the exact amount needed works now
- When doing a normal Prestige in the Second Dimension, the game now tells you that no Dark Scrap is gained this way, only GS
- The little merge progress display no longer shows inactive Daily Quests
- Added anti-infinity measures for scrap production
- Added a button to toggle destroying barrels to the Fragments scene
SC2FMFR v3.5.1 v3.5.1 December 4, 2024
-> Hyper Buy:
- Moved Hyper Buy unlock from post-Supernova (lategame) to early Tree (earlygame - midgame)
- Added a new Tree Upgrade to unlock and upgrade Hyper Buy
- It is unlocked after buying the first Tree Upgrade (More Scrap) and costs Magnets
- Level 1 (1e42 Magnets): Unlocks Hyperbuy
- Level 2 (1e84 Magnets): Unlocks level amount option
- Level 3 (1e125 Magnets): Unlocks percentage option
- The Cosmic Emblem upgrade has been changed from unlocking Hyper Buy, to keeping the tree upgrade after a Supernova
- Players who already had Hyper Buy before will keep it
-> Skill Tree:
- All 23 rows are now labelled
- Reduced costs of: Get more xTires per collect, Faster Auto Merge, Double Tire Worth, Efficient Energy, Renewable Energy, Higher Neptune Max., Cheaper Mythus, Unlock new Tire Upgrades, Unlock Time Mode, F.U.N. (mostly Beams, Bricks and Tokens)
- Increased costs of: Unlock Plastic Bags, Posus affects Dark Fragments (Fragments/Dark Fragments)
-> Unlocks:
- Unlocks now support all notations
- Added numbers (GS is #1, Solar System is #2, etc.)
- Added row number for content unlocked in the Skill Tree
- Beam Types requirement is now mentioned (Aerobeams, Angel Beams, Re. Beams, Glitch Beams)
- Swapped Merge Quests and Barrel Fragments
-> Other:
- All songs are now unlocked from the start (previously: 0, 10, 25, 50 Achievements)
- Increased Mastery Token reward from Daily Quests from 25 to 50
- Added a text when an option isn't available yet
- Merge Quests now show the barrel's number rather than the Better Barrels level
- New Posus image
- Updated Gifts button image
- Scrap gets reset at infinity to prevent issues
- Fixed a setting bug that made it possible to access a lite version of Aerobeams early
- Fixed Triangulum crash
- Fixed bug with creating Gifts in the APK version
SC2FMFR v3.5 v3.5 November 8, 2024
(This is the first update since FR's release on galaxy, and is based on your feedback! Including: easier earlier game progress, easier beams, and so much more)
-> Content:
- Added a GS boost from Achievements (+2% for every Achievement, additive)
- Added a donate button (in options)
- Re-balancing (earlygame, beams and supernova), improved Unlocks, Gifts, and more (see sections below)
-> Earlygame balance:
- Increased base magnet chance from 1% to 2%
- Doubled the magnet chance upgrade's effect (max. 5% -> 10%)
- Reduced Get More Scrap's base magnet costs from 10 to 4, and the increase from 5 to 2
-> Beam balance:
- Reduced costs of several upgrades:
- Beams: Beam storms occur more often, Beam storms are longer
- Aerobeams: Falling Magnets are slower, Falling Magnets are worth more, Unlock a new type of storm
- Angel Beams: worth more, spawn more often, more GS from Mastery
- Reinforced Beams: worth more, easier to collect
- Glitch Beams: worth more, repeat, min. worth
- Glitch Beam min. worth is now affected by all multis (not including the Glitch Beam upgrade to increase their own worth)
- Buffed F.U.N. from x2 to x3
- Reduced falling speed of Beams, Aerobeams and Reinforced Beams
-> Supernova balance:
- Cosmic Emblems: Reduced barrels needed per emblem from 50k to 20k.
- Added a bonus emblem at 10k. (1st is guaranteed, 2nd at 10k, 3rd at 20k, 4th at 40k, 5th at 60k, etc.)
- How many barrels are required to gain the next emblem are now displayed
- Changed the Supernova unlock parts / made them more clear:
- The earth upgrade (1e500 GS) unlocks the Supernova mechanic itself, and most of its scenes, and the final tree upgrade
- The final tree upgrade unlocks the action of performing a Supernova
- After the first Supernova, the tree upgrade does not need to be re-bought, Supernova content (except doing one) can be accessed once the solar system is unlocked. Re-buying the earth upgrade is necessary to do another Supernova
- Previously, emblem and dust upgrades were not visible before gaining the first star - they are now
-> Unlocks:
- Reworked unlocks code and fixed issues
- Added button to reveal the names of locked content, rather than only showing their requirement
- Added a square and changed locked color from red to orange for better readability
- Changed text for locked content from "Locked - " to "Unlocked at: "
-> Gifts:
- Gifts can now also be opened on the next day, rather than just on the exact day they were sent
- Changed Gift image
- Reworked Gifts scene (layout and design)
- Moved explanations to a different scene, accessed by an info button in the top right corner
- Changed friend list design a bit
- Friend list now shows when you've already opened a Gift by that friend today
-> Design:
- Changed page title (web)
- Changed background (around the game) on wide screens from black to a blurred version of the game's icon
- Scroll bars stopped eating too many burgers (wide screens)
- Improved the loading screen's scaling on wide screens
- Re-arranged the bottom section of options
- Changed factory background image and improved its quality
- Scrapyard image is no longer cut off
- Updated Gift and Supernova Achievement images
- Removed components image
-> Other:
- Removed elastic scrolling (iOS)
- Added a hard cap of 1e300 for every upgrade level
- Added a hard cap of 1e300e300 for Tires and displays (to prevent crashes)
- To avoid confusion for newer players, the following settings are now only visible once relevant: Open Beams, Optimized Hyper Buy, Auto Better Barrels, 2nd Dimension Effects
- Loading a save from a file no longer takes two attempts
- Fixed some crashes
- Several smaller improvements and bug fixes