all updates for SC2FMFR
back to gameSC2FMFR v3.5 v3.5 November 8, 2024
(This is the first update since FR's release on galaxy, and is based on your feedback! Including: easier earlier game progress, easier beams, and so much more)
-> Content:
- Added a GS boost from Achievements (+2% for every Achievement, additive)
- Added a donate button (in options)
- Re-balancing (earlygame, beams and supernova), improved Unlocks, Gifts, and more (see sections below)
-> Earlygame balance:
- Increased base magnet chance from 1% to 2%
- Doubled the magnet chance upgrade's effect (max. 5% -> 10%)
- Reduced Get More Scrap's base magnet costs from 10 to 4, and the increase from 5 to 2
-> Beam balance:
- Reduced costs of several upgrades:
- Beams: Beam storms occur more often, Beam storms are longer
- Aerobeams: Falling Magnets are slower, Falling Magnets are worth more, Unlock a new type of storm
- Angel Beams: worth more, spawn more often, more GS from Mastery
- Reinforced Beams: worth more, easier to collect
- Glitch Beams: worth more, repeat, min. worth
- Glitch Beam min. worth is now affected by all multis (not including the Glitch Beam upgrade to increase their own worth)
- Buffed F.U.N. from x2 to x3
- Reduced falling speed of Beams, Aerobeams and Reinforced Beams
-> Supernova balance:
- Cosmic Emblems: Reduced barrels needed per emblem from 50k to 20k.
- Added a bonus emblem at 10k. (1st is guaranteed, 2nd at 10k, 3rd at 20k, 4th at 40k, 5th at 60k, etc.)
- How many barrels are required to gain the next emblem are now displayed
- Changed the Supernova unlock parts / made them more clear:
- The earth upgrade (1e500 GS) unlocks the Supernova mechanic itself, and most of its scenes, and the final tree upgrade
- The final tree upgrade unlocks the action of performing a Supernova
- After the first Supernova, the tree upgrade does not need to be re-bought, Supernova content (except doing one) can be accessed once the solar system is unlocked. Re-buying the earth upgrade is necessary to do another Supernova
- Previously, emblem and dust upgrades were not visible before gaining the first star - they are now
-> Unlocks:
- Reworked unlocks code and fixed issues
- Added button to reveal the names of locked content, rather than only showing their requirement
- Added a square and changed locked color from red to orange for better readability
- Changed text for locked content from "Locked - " to "Unlocked at: "
-> Gifts:
- Gifts can now also be opened on the next day, rather than just on the exact day they were sent
- Changed Gift image
- Reworked Gifts scene (layout and design)
- Moved explanations to a different scene, accessed by an info button in the top right corner
- Changed friend list design a bit
- Friend list now shows when you've already opened a Gift by that friend today
-> Design:
- Changed page title (web)
- Changed background (around the game) on wide screens from black to a blurred version of the game's icon
- Scroll bars stopped eating too many burgers (wide screens)
- Improved the loading screen's scaling on wide screens
- Re-arranged the bottom section of options
- Changed factory background image and improved its quality
- Scrapyard image is no longer cut off
- Updated Gift and Supernova Achievement images
- Removed components image
-> Other:
- Removed elastic scrolling (iOS)
- Added a hard cap of 1e300 for every upgrade level
- Added a hard cap of 1e300e300 for Tires and displays (to prevent crashes)
- To avoid confusion for newer players, the following settings are now only visible once relevant: Open Beams, Optimized Hyper Buy, Auto Better Barrels, 2nd Dimension Effects
- Loading a save from a file no longer takes two attempts
- Fixed some crashes
- Several smaller improvements and bug fixes