all updates for Crinchure Collector
back to gameDepths-Sucker AI Activated! v1.1.11 May 30, 2025
- relax events will now properly progress in order until you've seen them all
- certain events will no longer trigger if you've already gotten The Cure.
- clicking a collectable that is on top of another collectable will no longer reward you both
- added a new Scavenging option that shows up when you've gotten all the Rares at a Leyline - half snatch count/choice per snatch but it happens instantly - no extra clicks! (thank you Zetalight from Discord for the idea!)
- added a + on snatch/choice count when you have the chance to get a stochastic bonus (.3 snatch count, for example, is a 30% chance of a bonus)
MORE BUGFIXES! v1.1.10 May 24, 2025
- Scavenge by Moonlight Rare Rate bonus 4% => 6%
- Adjusted color of smoke particle on Scavenge to a 50% gray, should reduce eye strain!
- will no longer show through other UI elements, and also won't be magenta anymore
- Fixed a crash
- Ingredient counts will now properly update when you get a new variant
- Fixed the shader on the Violet Save File 100% Icon
- The Lot properly changes color at Nighttime
More Satisfying 100% v1.1.9 May 22, 2025
- Submit button is once again properly hidden on the partner naming screen until you enter a name
- Added something special after you 100% the game - if you've gotten everything, go check The Lot.
Day 'n Night 1.1.8 May 20, 2025
New Features
- ☀️🌙 Day/Night cycle added!
- Crinchures go away at night
- All "scavenging" moved off of existing areas and onto their own areas
- In The Lot, you can "Relax" at the new locations to get some flavor about the surrounding area - this will be expanded to the other in a future update!
- Each scavenging area has 1 of the and 1 of the that was previously globally available in the area
- During the day, you can Hunt for Ingredients
- At night, you can Scavenge by Moonlight, granting a bonus to Rare Collectable rate (and allows you to find )
Nighttime is mostly a setup for future functionality, but I frequently found Scavenging during the day to feel like a bad decision - why not just try to get more Crinchures? This should also help the great Ingredient wall; more support in that avenue coming next patch!
- Places you have a treat will now display that treat on the location, reminding you that it's still there!
- More stuff on the Save Slot!
- Checkmark shows up next to a Recipe after you've made at least one of the Treats!
Changes
- Base Efficiency buff is now 1.4x
- Efficiency buffs from items increased across the board (if you're collecting everything, you should hit a 100%+ Superdope rate on Patient shortly after hitting zone 5)
- Thoroughly now takes the same time as Efficiently, and rewards 2 base Crinchures (upgrades unaffected)
- Thoroughly Superdope rate is now 1/Attracted Count (results in Efficient being statistically 40% - 629% better for Superdopes, scaling throughout the game)
- Rare rate on items reduced significantly
- Choosy Chooser Crinchurerise buff reduced to 3 days (which is 3 days, 3 nights - slightly less crinchure-usage, way more Scavengings)
- Ingredient collection counts (except the one in the dex) will only show you counts for the variants you've currently found (so you know you're "done" when the count is maxed - this is not changed functionality, but should help explain why it works the way it does along with the following)
- Added tooltips to Collection Counts, most important the ingredient one that explains why the count changes
- Adjusted tutorial text
- Adjusted bait duration text to be clearer
- "New Recipe Discovery" popup now displays alongside the Baked treat
- Baked Treat now immediately tells you what it does
- Reject is now more obvious when you can do it
- New Scavengeables now properly hint at their rarity, similar to Crinchures
- More visual continuity updates
Bugfixes
- Combined Swords will now be automatically granted on load if your game bugged at any point during the granting of them (the 'fix' to prevent this from happening is already in place, but this will make sure those of you who played early can now finish!)
- The final reward has the same treatment - if you previously 100%'d the game and didn't get anything afterwards, it's waiting for you!
- Crinchure can't leave the picker window (for real this time)
- Particles won't linger after the popup is disabled
- Completed collection count borders are now the corresponding gradient of their feature (instead of all having the sword gradient)
- Recipes will actually load in the Dex without needing to refresh
- Text will no longer wrap into the Star display in the Dex
Swords and Endings Fixed v1.1.7 May 2, 2025
Bug Fixes
- All Normie/Superdope reward now grants correctly - if your save should have gotten them and did not, they will be granted on load in
- Broken ending path fixed (if you got the item but weren't able to see to the end of the event, I've removed the item from your inventory so you can enjoy the fruits of your labor)
- Other issues fixed with Narrative Events
- Fixed Treats only counting on for the collection if you craft the base version
- Fixed Crinchures not moving when you hang out with them
- Also fixed a related bug that would cause you to have weird quantities of Crinchures surrounding random things after the ending.
Changes
- Day counter now only displays days - in a future patch there will be an option to discover how many days you have remaining and that will go above it but for now, enjoy a day counter :)
Affected Collectables QOL v1.1.6 May 1, 2025
New Features
- :cupcake:When you have an Affected version of a Treat or an Ingredient, after selecting the base you'll now be given a list of the different Affected versions you have
Balance
- Reduced requirement of some Item Locations.
Bug Fixes
- Fixed the 'No Treat Owned' panel overlapping the 'No Treat Placed'
- Crinchures should no longer be able to leave the Pick-a-Crinchure window
- Ingredient list properly closes on opening Baking
- Superdope counter on Treat Picking screen properly clears if you've gotten all the Superdopes somewhere and go somewhere else
- Varianted Treats now properly stack
- Override text on Feed Treat screen now properly fits in box
Changes
- Day change animation is 2 frames faster (it adds up)
- Adjusted some of the low-tier Crinchure Get button text
- Adjusted color of border on Lucky Chance to match the VFX
White Box of Doom Slain! v1.1.4 April 28, 2025
✨ are inspired by the community - thank you so much for leaving bug reports and feedback!
- THE WHITE BOX OF DOOM IS SLAIN! Your save file will also be corrected after loading if you had one of the affected broken ingredients. ✨
- Recipe drops are now in all of the locations they should be ✨
- Ingredient/Treat counts corrected in Dex ✨
- Recipe counts are now correct for each location
Now that all of these hugenormous bugs are taken care of, gonna do a touch of balancing and cleaning up some other random display bugs (Ingredients staying open when you open the dex and being unclickable until you click a slot is first on the list) then work on some QOL
If you've got feedback for Quality of Life improvements, please post them in the feedback survey, or on Discord, or on Galaxy!
Critical Fixes, and a Bonus v1.1.3 April 27, 2025
Addressing some more huge problems, and adding a small QOL for baking. Definitely have lots of things to tackle before pivoting to the next feature update, so please post if you encounter anything so I can get it polished up!
✨ are inspired by community feedback - thank you so much for leaving bug reports!
New Features
- 🧁After reaching , there's a new Auto-Bake toggle that allows you to bake instantly when you pick 2 ingredients.
Bug Fixes
- ✨
- Infinite ingredient glitch with Baking fixed
- now appropriately return every time you open a selector
- Crinchure Counts in both corrected
- display now appropriately updates (it was still granting the correct Treat, but now you'll know it changed)✨
Another Small Bugfix v1.1.2 April 27, 2025
Pretty limited time this morning but managed to get some fixes in! More fixes coming this afternoon.
- Getting both at the same time will no longer cause a weird bug where you have to click the button 4 times (this was also adding 3x copies of the last one, so might have fixed other things, or not)
- Place Treat actually works now all the time like it should
Small Bugfix v.1.1.1 April 27, 2025
Thanks for the feedback folks! Pretty late in the day here so it'll be a short bugfix today, but I've got a full dev-block tomorrow to get cracking on the remainder of the issues!
- Placing treat button will now work again if you run out of treats and then Bake more treats.
- Items will now display the appropriate information when they're made.
Blade and Bake Edition v1.1.0 April 26, 2025
Blade and Bake, Kitsunes! It's time for a new update!
There's 2.34x more things to collect than before... go wild with it!
New Features
- ⛏️
- 🧁
- 🪄
- 💪
- 💯 Rewards for all the things!
Changes to Existing Features
- Traveling takes no time!
- Creating items takes no time!
- Existing Attraction functionality replaced with two buttons:
- 'Efficiently' takes 1 day and gives a bonus to Superdope Multiplier (surfaces 1 Crinchure)
- 'Thoroughly' takes 3 days and surfaces 4 Crinchures (1x Superdope Multiplier)
- Minigames removed
- Dev Note: These took a ton of effort to implement and the feedback was overwhelmingly "meh". Scrapping them to focus on the rest of the loop. If you really miss minigames, let me know, otherwise I'm probably done with the idea of 'minigames' :)
- Skip button added to , as long as you've seen it before. Takes you to the choice and immediately ends the event after.
Notable Bugfixes
- You can actually get the last Crinchure now!
- One path of the first ending no longer breaks the game!
- Various text fixes! (if you spot anymore, let me know!)
- Crinchures will rotate properly if you reload your save and travel to another place!
- Dex no longer sparkles on every Crinchure if you click on one Superdope
More post-launch Community Updates! v1.02 March 8, 2025
(All of these were inspired by community feedback, thanks for playing!)
- Minigames are BACK! (just until the next version, game really isn't playable w/o them; if you hate them...just skip 'em I guess? and if you love 'em....let me know in Discord and I'll find a way to preserve them!)
- Audio flashbang on load FIXED (set the audio to 10 on load...it might just not be loading audio settings at all but I didn't have time to test that)
- Fixed ending auto-triggering after a certain period of time as that was not intended
- Unique Crinchure count now properly updates when you get a Crinchure (:wow:)
Quickly-Fixable Community-Found Issues v1.01 March 7, 2025
(3/7/25) :sparkles: means it's inspired by you all, thank you for your feedback!
- minigames are GONE :sparkles:
- display in bottom corner now displays the days since your journey began :sparkles:
- "winning" now properly adjusts the texts on the countdown:sparkles:
- ending 2 ordering/duplication fixes :sparkles:
- goal count of needed Crinchures for Cure displayed above unique crinchure count in Dex :sparkles:
- unique crinchure count now displays on Crinchure Get screen :sparkles: