all updates for Points Progression
back to game1.1 March 29, 2026
- Added more gameplay content.
- You no longer gain on your first .
- Offline progress now attempts to trigger every tick instead of only when returning to the page, making it more reliable.
- Nerfed .
- Enabled tabular numbers to make the UI less twitchy.
- Fixed a bug that allowed buying without after .
- Fixed the description of .
1.0.11 March 6, 2026
- now removes .
- Fixed a bug where kept generating in .
1.0.10 March 5, 2026
- Nerfed effect.
- Added time estimation for .
- The count of ticks on offline progress calculation now scales with offline time (max 1000 ticks).
- Minimum offline time for offline progress calculation decreased to 10 seconds.
- Added new effects for and .
- Fixed a bug where triggering could not reset if that preserve them were purchased.
1.0.9 February 25, 2026
- Revamped system.
- Nerfed effect.
- Added menu background blur toggle.
- Improved wording of descriptions.
1.0.8 February 19, 2026
- Added new effects for and .
- Slightly decreased costs for .
- Removed dynamic component loading and the loading menu. The entire game now loads at once, so unlocked features always appear. This also reduces layout re-renders and improves performance.
1.0.7 February 17, 2026
- Buffed generation upgrades.
- color is now based on the highest unlocked level.
- Fixed some issues with currency gain states.
1.0.6 February 13, 2026
- Added multiple fixes to prevent Infinity/NaN values during offline progress.
- Sacrificing for no longer rounds the sacrificed amount. (Sacrificing 100% now leaves exactly )
- Added a maximum cap to offline progress speed-up.
1.0.5 February 12, 2026
- Added .
- Endgame in Info menu now also shows your progress toward it.
- Added Patreon link button.
- External links are now safer.
- Fixed a bug where could block point generation.
1.0.4 February 11, 2026
- Fixed a bug that could cause players to reach Infinity during offline progress.
- Fixed inconsistent offline time updates.
1.0.3 February 5, 2026
- Fixed a bug where entering or exiting Amplivault would not trigger a Vermyros reset if the regular one could not be performed.
- If your device time is earlier than your reset layer dates, they are now set to the current time. No negative elapsed time when changing time zones anymore.
1.0.2 February 2, 2026
- Fixed a bug where reset layers didn't reset the start dates of previous layers.
- If Stable Progress Bars option works for a reset layer, it now also applies to lower reset layers.
1.0.1 February 2, 2026
- Replaced built-in prompts with custom menus for importing from text or default player data
1.0 January 31, 2026
Main changes:
- Added more gameplay content.
- Added offline progress.
- Revamped menus.
- Improved performance.
- Major technical refactor.
Full changelog:
https://gist.github.com/Troxi54/37dee1acd183b80f3361ef8cd7fc4401
0.5.2 August 18, 2025
- Buffed the effect scaling of .
- Buffed the effect of .
- Buffed the formula of .
- Reduced the cost of .
- Renamed on the to .
- Added more information to .
- Added loading screen.
- Fixed a bug related to Stable Progress Bars after performing higher reset layers.
Technical changes:
- Player values equal to defaults are no longer saved, reducing save file size (early game ~100 bytes, endgame ~3 KB).
- Components are now loaded when the previous feature is unlocked, reducing unused code.
- Added path aliases.
- Combined tsconfig.node.json and tsconfig.app.json into a single tsconfig.json.
0.5.1 August 11, 2025
- Fixed a bug that prevented unlocking when was purchased.
- Fixed a bug where displayed incorrect active states.
0.5 August 10, 2025
- Added more content.
- Redesigned all menus.
- To close a menu, you now need to click outside of it.
- Major technical refactoring:
- The entire structure has been changed.
- Zustand added → fewer re-renders → better performance.
- Much more automation.
- Now saves only necessary values (reducing save file size by ~1.6x).
- Added Pluralize to handle correct singular and plural forms.
- Added a 'Default player data' button to the Import menu.
- is now colorized.
- The first reset layer bar now indicated if you have maxed your best run.
- Changed time format.
- 'Stable progress bars' now works better, and activates if resets per second exceed 6.
- Upgrade Bulks are now shown even if an upgrade's level is 0.
- The game now saves automatically on page unload.
- Menus no longer change size when zooming in or out.
- Fixed a bug where upgrades could briefly show the wrong bulk right after purchase.
- Fixed a bug where didn’t display its cost in .
0.4 April 19, 2025
- Added more content.
- Added a 'Hide bought upgrades' toggle.
- Fixed several visual bugs.
- Changed favicon.
- Refactored code — added much more automation.
April 1, 2025
- Added more content.
- Added a "Exponential notation" toggle.
- Nerfed the power of the first .
March 29, 2025
- Added more content.
- Added an option to import from a file and export to the clipboard.
- Fixed some bugs.
March 25, 2025
- Added offline progress. It doesn't update any multipliers during offline time, but it will still perform (if you've purchased ).
- The formulas in the 'About this game' section are now clearer.
- Added more information to the 'About this game' section, and important text is now highlighted.
- Improved number formatting.
Bugfix patch March 22, 2025
Fixed a bug where points could become NaN, which could unlock content earlier than intended. If this bug unlocked content earlier than intended, that content will be locked again, just as it would be if you hadn't encountered the bug. I apologize for the inconvenience.
March 21, 2025
- Added a new menu with data buttons and a Discord button.
- Added a help menu with information about the game, number notation, and formulas.
- Upgrades now display the bulk levels you can purchase.
- Fixed various bugs.