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Points Progression

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developed by

developed by Troxi gamedev

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completed

562 ratings

rated 3.5 stars, 562 ratings.
jsidleautomationtext-basedsingle-player

Posted March 19, 2025. Updated June 8, 2026. Played 261861 times for a total of 428485 hours.

description


A slow incremental game centered around points
Unlock new layers that change how your points grow over time

discord itch.io github patreon

latest update


1.2.1 June 9, 2026

  • Fixed a bug where the offline menu could disappear during offline progress.
  • Fixed a bug where would reset when entering the main dimension or reloading the page.
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newest comments


Premo June 22, 2026
0comment score: 0
games with exponential scaling usually don't work with long waiting times - when the timer says 2 days, but you actually get the reset in 3 hours, it's both a long wait and you don't know when it's over. this is usually solved by adding more timers and means to progress, and I get the desogn choice of limiting the player, but it makes for a rather dull waiting simulator.
suggestion - add player statistics (total time played, previous reset timers, current run upgrade timers)
add projected time for next upgrade, for next 10 upgrades etc
danick June 22, 2026
+1comment score: 1
Not the most fun game, but certainly quite a well-constructed timewaster/check-backer. You benefit greatly from active progression, and then there are many times where you just have to wait regardless. AFAIK, the main idea of the game is to introduce timewalls, then reset your progress and give you incremental boosts/QOL to reduce the length/tedium of those timewalls. Once that timewall is no longer a timewall, the next timewall is introduced. This could change later, as I make more progression... but I'd imagine probably not.

I suppose, in that regard, this is the quintessential "incremental" game...

I've hardly made any progress realistically (from what I can tell from the comments, I've yet to discover much of the content the game has to cover), but I haven't truly minded it so far. Polished presentation, I suppose all it could really use is a bit more transparency in terms of what to expect. For example, giving a mini-guide and/or brief tips to the player would be a welcome change. It can get a little annoying not being able to tell what the "optimal" choice is at times.

4/5 in terms of structure, and any rating for balance really just depends on your philosophy for game design. If you like timewalls and lengthy progression, hell yeah, 5/5. If you get tired of only having 2-3 buttons to click on for an entire day of gameplay... not so great. I suppose I would give it a 3.5/5 in that regard, if I could.
SpaceTroll June 20, 2026
0comment score: 0
Notation is stated with the > i < at the top right <3
OGKayra June 20, 2026
+1comment score: 1
@edealist it multiplies points
edealist June 20, 2026
+2comment score: 2
what does the verymyte upgrade multiply?

top comments


adoplayzz March 20, 2025
+129comment score: 129
ok when does the game accualy start. i spent 5 minutes clicking on a singular upgrade and theres nothing going on except for the 1M point super timewall thats right at the start for some reason
Sirhc199331 March 21, 2025
+98comment score: 98
seriously needs a change to the number format i have no clue how close or far away from anything i am
Kopis March 20, 2025
+79comment score: 79
I played this game for around 2 hours, got past the 1 million timewall in 1 hour and 19 mins. This isnt a "bad" game, it just doesnt tell you key information. Luckily i read the comments first and blobdin mentioned that by clicking the upgrade, you essentialy "buy max". If 1st upgrade is 10 and 2nd is 14, you can click the button when you have 14 points and itll buy both at once, so you pretty much save 10 points. This is how you get past the timewall, you wait until you accumulate way more than needed for the next upgrade and then buy like 20 at once, rinse and repeat. After the first reset it gets much faster, my 2nd one was 19 minutes, 3rd - 11 mins, 4th - 6mins. I think it has potential, but you gotta give more information in the UI. As of currently, i dont even know where to click to manually reset the first prestige, i just activate the automatic reset and deactivate it instantly. Overall its an okay game, definitely less active than many other incrementals so far, but i havent gotten far anyways, so that might change.

3.8/5, mostly because of the UI and lack of information. It would also be a nice addition to have a place where you can see the formulas for the buffs, to better plan your reset strategy. It makes sense, since its advertised as "challenging", which implies that thinking and doing some math yourself can accelerate progress.

developer response: Thanks for your comment, I'll take your feedback into account in future updates.
UPD: In the latest versions, most of the important information is available in the Information menu, including formulas and bulk upgrade behavior.

SecondTomorrow March 20, 2025
+40comment score: 40
"A challenging incremental game featuring unique mechanics and gameplay.". Is this April Fool's or something?

developer response: The game starts very slowly by design, and most of the content opens up later.

blobdin March 20, 2025
+32comment score: 32
Unintuitive that you can get multiple upgrades at a time, but the button doesn't show this. Makes it much faster to wait for some amount of time after you can afford the upgrade. I'm very close the 1M mark, but underwhelmed so far.

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