all updates for Immoral Attack
back to gameWe've been keeping it quiet! May 26, 2026
Hey Galaxy!
Things have been quiet but that doesn't mean there isn't plenty to take advantage of if you've been sleeping on some of our recent updates! Here's a quick rundown of what's live and worth your time.
Slayer Master; Now on Arena Island
Spend 5 Arena Tickets to pick up a dedicated mob kill quest via /npc Slayer Master. Complete it before your Arena Island access expires and walk away with rewards and Island Points. Not happy with your target? Reroll for 15 tickets (streak resets) or swap for 50 tickets (streak stays intact once you're above a 10 streak). Every 10 quests completed in a row multiplies your Island Point rewards up to a 50x multiplier.
Island Points can be spent in the Arena Island Shop on four permanent upgrades; Credit Drop Boost, EXP Drop Boost, Reborn Chance Boost, and a Store Credit Drop chance from mobs at 1:20,000.
Quality of Life Worth Knowing About
- Arrows keys now navigate the map (toggle in Preferences)
- NPC commands shown in brackets are now clickable just like their name
- Equipment and Inventory now have a Magnifying Glass for expanded item info including true Power/Defense/Armor values
Credit Generators
Dropping from mobs exclusively with no Item Mall listing. Your first is easy enough to find; your 2nd and 3rd are harder and everything beyond that is a rare drop. Each one fires up once per day rewarding you 0.05 x CG in Store Credit. Worth hunting down if you haven't already!
Equipment Upgrades
Permanent upgrades for every equipment slot are accessible from your Actions menu under Upgrade Equipment. Fire, Ice, Wind, Earth, Primal, and Strange upgrades each offer distinct combat bonuses and none of them reset on Rebirth. The Immoral Ghost Mine has boosted essence drop rates if you need to stock up.
Dungeon Card Recycling
Trade 5 Dungeon Cards from your inventory for a card of equal or greater tier with a 5% chance at an Item Mall card. There's a 10% failure chance so keep that in mind. Dungeon runs are capped at 300,000 total mobs with beast spawns capping at 2,000 per run.
Rebirth First Questline
If you haven't started this yet; once completed your Elemental and Strange Essence will no longer reset on Rebirth. Head to 9,0 Land of Rebirth to get started!
Coming Soon
We're taking it a bit easier this month on the update front but there's plenty being worked on behind the scenes. Stay tuned for exciting changes like a new Rebirth 15+ Plane, new actual Equipment, and more!
- cakey
Slayer Master, Guild Kingdom Event Incoming, and More! April 12, 2026
Hey Galaxy!
Solid update this weekend with a brand new NPC, some long-requested quality of life wins, and a heads up on what's coming later this week. Let's get into it!
Quality of Life; Long Requested!
A handful of updates many of you have been asking for over the years are now live:
- Arrow Key navigation; you can now move around the map using your keyboard arrow keys
- Clickable NPC commands; all NPCs that show a [command] now have those commands clickable just like their name
- Magnifying Glass on Equipment & Inventory; select any item to get expanded info including the true Power/Defense/Armor values rather than calculated versions
Slayer Master; New Arena Island NPC
The Slayer Master has arrived on Arena Island! Spend 5 Arena Tickets to pick up a dedicated mob kill quest via /npc Slayer Master. You'll be assigned a specific mob and a kill target sized to your remaining island time. Complete it before your access expires and walk away with a reward and some Island Points. Let your time run out with an incomplete quest and you lose it along with your streak.
Not happy with your target?
- Reroll for 15 tickets; streak resets
- Swap for 50 tickets; streak stays intact (available once your streak exceeds 10)
Rewards & Streaks
Every completed quest rolls for a reward; mostly Arena Shards, with rare chances at Guild Stones, Credit Generators, Unholy Fireworks, Arena Champion gear, and Store Credit. Completing quests without rerolling builds a streak and multiplies your Island Point rewards every 10 quests, up to a 50x multiplier.
Island Points can be spent in the Arena Island Shop on four new permanent upgrades, each with escalating costs:
- Credit Drop Boost; increases Credits earned from Arena Island mobs
- EXP Drop Boost; increases EXP earned from Arena Island mobs
- Reborn Chance Boost; chance per kill to proc a reborn bonus granting +100 reborns
- Store Credit Drop; rare chance for mobs to drop Store Credit (0.01 × level at 1:20,000 anywhere on Arena Island)
Note: Arena Champion gear in the shop has been adjusted for inflation from questing. Beasts still drop Arena Shards and Arena Champion gear as normal. Some Dungeon Currency shop items have also been adjusted.
Coming Later This Week; Guild Kingdom Event!
This is the first Guild Kingdom event in literally years and it's almost here. Get your guild organized now because when it kicks off things are moving fast:
- Bonus losses in combat disabled
- Troop costs reduced by 98%
- Peon production cranked up
- All shields dropped (paid shields will be replaced)
Guilds will be ranked by win/loss ratio with the Top 3 guilds' members all walking away with prizes. Stay tuned for the launch announcement!
And if you're already looking ahead; Week 4 has another event lined up that we're keeping under wraps for now. April isn't slowing down!
In Case You Missed It; Recent Updates Worth Highlighting
April has been busy but March was no slouch either. A few things worth making sure you're taking advantage of if you haven't already:
Credit Generators are dropping from mobs exclusively; no Item Mall listing. Your first is relatively easy to find, your 2nd and 3rd are harder, and everything beyond that is a rare drop. Each one fires up once per day rewarding you 0.05 × CG in Store Credit. Worth hunting down!
Equipment Upgrades are live and permanent, accessible from your Actions menu under Upgrade Equipment. Fire, Ice, Wind, Earth, Primal, and Strange upgrades each offer distinct combat bonuses and none of them reset on Rebirth. If you haven't started upgrading yet, the Immoral Ghost Mine has boosted essence drop rates to help you get rolling.
Dungeon Card Recycling is live; trade 5 cards from your inventory for a card of equal or greater tier with a 5% chance at an Item Mall card. Keep in mind there's a 10% failure chance. Dungeon runs are also now capped at 300,000 total mobs with beast spawns capping at 2,000 per run.
Rebirth First Questline is enabled; once completed your Elemental and Strange Essence will no longer reset on Rebirth. Start at 9,0 Land of Rebirth if you haven't already!
As always, Galaxy players have a permanent 50% Item Mall discount and full trading enabled. Come join us!
- cakey
April Events, Dungeon Updates, and More! April 2, 2026
Hey Galaxy!
March went out with a bang and April is coming in hot with events every single week alongside a hefty round of Dungeon updates, new items, and quality of life improvements. Let's get into it!
April Events; Something Every Week!
Week 1; Easter Event (April 1–7)
Everyone has a 🐰 by their name this week linking directly to their vote page. Every vote you receive earns you a beast spawn during the redemption period (April 8–30). Perfect time to share your vote page with friends, family, and your communities. Just a heads up; malicious votes or abusive behavior will result in votes being thrown out and potentially your account being limited from receiving votes for a period of time.
Week 2; Golden Rabbit Gang
Next week we're opening a week-long Global Mission for our new monthly beast the Golden Rabbit Gang. Top 3 hunters take home an assortment of prizes including Store Credit, Credit Generators, and Unholy Fireworks. Everyone who participates receives a Store Credit payout just like any other Global Mission!
Weeks 3 & 4; We're keeping those a secret for now. Stay tuned!
Credit Generators; New Drop-Only Item
While fighting mobs you'll now come across Credit Generators, a new item exclusive to mob drops that rewards you with 0.05 × CG in Store Credit once per day when it fires up. Your first CG is relatively easy to find, your 2nd and 3rd are harder, and anything beyond that is a rare mob drop. This item will not be sold on the Item Mall; good luck hunting!
Dungeon; Cards, Caps, and Quality of Life
New Cards
Tidal Fishing has arrived in the Dungeon! As you travel through floors you may find the chance to catch fish, automatically discarding the card once its catch limit is reached.
- Common; 20 fish
- Rare; 50 fish
- Epic; 100 fish
- Legendary; 200 fish
- Item Mall; 5 cards in the pool ranging from 100–500 fish
Over 30 new Starter rarity cards have also been added to further help you gamble for the perfect run:
| Category | Cards |
|---|---|
| EXP Boost | Wisdom Seed/Bloom/Surge (+5x/10x/15x) |
| Credit Boost | Greed Seed/Bloom/Surge (+8%/12%/18%) |
| Level Boost | Ascent Seed/Bloom/Surge (1.5x/2x/3x) |
| Attack Boost | Might Seed/Bloom/Surge (+5%/8%/12%) |
| Defense Boost | Fortitude Seed/Bloom/Surge (+5%/8%/12%) |
| HP Boost | Vitality Seed/Bloom/Surge (+6%/10%/15%) |
| Beast Ally | Minor/Beast/Major Beast Pact (+3%/5%/8%) |
| Lurker Spawn | Minor/Lurker/Major Lurker Lure (+5%/10%/20%) |
| Drop Rate | Fortune Seed/Bloom/Surge (+8%/12%/18%) |
| Utility | Lucky Draw (+1 reroll), Resilient Start (-4% dmg), Swift Start (+0.8% speed) |
Card of the Month now only applies the Monthly Boost drop table to your Dungeon's base max kills. So if your Dungeon rolls 8,200 kills and you enter with a 24,000 kill card, Card of the Month only applies through kill 8,201.
Card Recycling; Now Live
Trade 5 Dungeon Cards from your inventory for a card of equal or greater tier with a 5% chance of receiving an Item Mall card. Recycling has a 90% success rate; mind that 10% chance of failure!
Caps & Limits
- Dungeon runs are now capped at 300,000 total mobs
- Beasts will no longer spawn once 2,000 beasts (dead or alive) have been spawned in a single run
- Non-Dungeon beast spawn chances are reduced by 3x while inside a Dungeon; normal rates apply everywhere else
Card & Beast Changes
- Cards that can be upgraded now receive a draw weight boost pre-draw to make leveling up easier
- Beast Spawn Chance cards have had their effects lowered by 50%
- Dungeon Beasts are slightly more rare at base spawn rate
- If you have more than 20 cards in inventory, new card drop chances become 1:24,000 (in Dungeon) and 1:30,000 (out of Dungeon)
- Dungeon Beasts and Lurkers will no longer offer a card if you have more than 10 cards activated; instead you receive a guaranteed roll for a Random Event (success not guaranteed)
- Card Selection now shows when a card is at max level when offered, or rerolls it automatically
Quality of Life
- Card Select can now be skipped entirely if you have multiple draws pending via a small link below the reroll/skip button
- Dungeon Cards now support [[ ]] triggers in chat; use it like
[[Undying]]to pull up a tooltip with the card's info. Drops now wrap their cards in these automatically - Dungeon Beasts no longer appear in chat if you have beast spawns muted
- Combat text has been moved into a limited size scrolling box for a better autoing and chatting experience
- Floor Scalers now correctly use current calculated kills per floor rather than base run data
- Bug fix: Cards exceeding the 10 activated card limit will now be randomly discarded down to 10
- Bug fix: Reflection now correctly +1 levels a card ignoring max level before discarding itself
- Tectonic Teleportation Stones have been repurposed into Mission Rerolls, allowing you to reroll one of your active player missions.
Fish Keeper's Call; New Item Mall Item
Fish Keeper's Call has been added and will automatically complete your fishing quest once you've caught enough fish while autoing. Manage it from your Preferences once purchased from the Item Mall.
The Fish Freezer cap has also been increased to 15.
Other Changes
- Rebirth 15+ now glimmers to give you Store Credit at a higher chance, adds to your Lifetime Earnings, and has a few new bonus and jackpot chances
- Guild Missions tab no longer counts as a game action that disrupts auto attacks
- Arena Island special drop chances have been slightly adjusted
- Bug fix: Fish Keeper will now correctly pay out Overlord Fins during bonus rewards
As always, Galaxy players have a permanent 50% Item Mall discount and full trading enabled. Come join us!
- cakey
Equipment Upgrades, Arena Island Shop, and More! March 16, 2026
Hey Galaxy!
It's been a packed couple of weeks; fishing got a solid rework, the Rebirth questline is finally live, and we're dropping permanent Equipment Upgrades alongside the Arena Island Shop opening. Let's dig in!
Fishing; Bait Rework & Fish Keeper Expansion
The Bait Shop has been streamlined down to eight baits, each with a distinct purpose. Only one can be active at a time. All baits except Succulent Bait are sold in batches of 50 for Giga Scales and Terra Eel Scales only, with daily rotating prices that reset at midnight pulling from a range based on each bait's rarity. Succulent Bait can now be bought in the Bait Shop and the chance of reeling in your fish scales with your gear. It still guarantees a hook on your quest fish but reeling is now a 1:12 base chance, calculated as 12 − (Reel Lvl/3 + Rod Lvl/3 + Line Lvl/3) rounded down, capped at 1:3. Check /fishing for your current odds.
The Fish Keeper has also been significantly expanded; the reward pool now covers ~70 different bonus rewards scaling with quest difficulty, RNG, and your fishing skill. Unholy Firework and Guild Stone are now sitting at 1% chance with individual time and fish modifiers. Giga Scales and Eel Scales from quests have been bumped up slightly as well. All existing quests are unaffected and any bonus rewards you had queued will still come through on completion.
Rebirth; First Questline Now Live
The Rebirth Mode First Questline has been enabled! The groundwork was always there; the missing piece was being able to craft the knife at the Crafting Table, which is now fixed. Complete this questline and your Elemental and Strange Essence will no longer reset on Rebirth. Start at 9,0 Land of Rebirth once you've entered Rebirth Mode!
Equipment Upgrades; Now Live
Permanent upgrades for every equipment slot are here, accessible from your Actions menu -> Upgrade Equipment. These do not reset on Rebirth and the base bonuses can actually let you start each new Rebirth at a higher mob than before.
- Fire; +10T to Weapon Accuracy, Defensive Stance, and First Aid per level during combat
- Ice; Chance to Freeze enemies for the round. Stacks with Master Enchantress; if her enchantment fails, your upgrade rolls independently
- Wind; Chance to deal double damage per round. Same stacking rules as Ice
- Earth; Increases combat Defense by %
- Primal; Increases combat Attack by %
- Strange; Unique effect per slot, worth checking out!
Bleeding, Vampire, and Multikill work similarly to Dungeon effects; mobs lose HP per round, you steal a % of their HP as healing, and kill rewards are multiplied respectively.
To support everyone jumping into upgrades, essence drop rates in the Immoral Ghost Mine have been drastically boosted and more essence-dropping beasts are coming over the next week. The Vending Machine NPC essence trade-in multiplier has also been adjusted from 1–25 down to 0.7–12.5, with Strange Essence still rolling on every drop.
Arena Island Shop; Now Open
The shop is live at 1,1 Arena Island! Gear is expensive but Arena Shard drops from Arena Island Beasts have been doubled to help. You can also now purchase Spirit of Auto timer extensions and Auto Attacks directly from the shop. Worth noting; timer extensions cost 3x more during the 1st–3rd of the month when Spirit of Auto doesn't spawn, so stock up early if you're planning ahead.
Command Aliases!
Command Aliases have been added so you can simplify and personalize your chat commands. You can create up to 5 aliases by default, with additional slots available in the Item Mall. You can add / delete your aliases in the Preferences menu.
- Chain multiple commands with a single alias using && between commands. For example,
/npc arena master: access buytickets && /npc arena master: travelas one alias - Aliases can override existing commands; if you set an alias for
/drops, the alias fires instead, so name carefully - As an added bonus, you can use && in the chat box itself to chain commands together without an alias!
As always, Galaxy players have a permanent 50% Item Mall discount, full trading enabled, and no refreshing attacks! Come join us!
- cakey
Crafting Table Overhaul, New Game Items, and More! March 1, 2026
Hey Galaxy!
Happy March! Big update this month centered around the Rebirth Crafting Table overhaul alongside some new in-game obtainable items and the usual changes.
Rebirth Crafting Table Overhaul
Long overdue, but it's here! Due to poor balancing in the original implementation we've reworked the Crafting Table from the ground up. On-hand Blessed Coins have been reset as part of this. The Crafting Table has also been added to the Actions menu for quick access for all Rebirth Mode players, though the map location still works too.
New Buffs are temporary bonuses renewable every 7 days that reset to level 1 on expiration but can be upgraded infinitely while active:
- Multi-Kill: +1x kill multiplier per level, boosts mob kill count and Credits/EXP drops
- Level Booster: +0.5x level gain per level
- Weaken Spell: -0.2% mob damage per level
- Raid Scroll: +0.1% raid spawn chance in the Land of Rebirth
New Boosts are permanent and use Blessed Coins to upgrade:
- Skill Chance %: +25% per level
- Skill Gain: +1x per level
- Level Multi: +0.1x per level
- Raid Spawn Chance: +0.01% per level
- Rebirth Drop Rate: +0.02% per level
- Dungeon Drop Rate: +0.1% per level
Beast Scrolls, Enchantments, and Recycling have been removed from the Crafting Table. We also caught and fixed a bug where Rebirth Crafting Currency was not dropping at all, rates have been reset with an increased drop chance per Rebirth completed.
Raids in the Land of Rebirth
Raids are now live! Base spawn chance is 1:50000, reduced by 500 per Rebirth and further through your Crafting Table Gear, Boosts, and Buffs. When a Raid spawns, 3-5 Rebirth Beasts rush in with a variety of drops including a rare drop table at 1:25. Raid Beasts do not currently despawn.
New In-Game Items
Guild Stone drops Crafting Stones, Prismatic Timbers, and Enchanted Timbers at 1:8000 (min 100x GS, max 1000x GS, stackable). Found from mobs at 1:20000 for your first, 1:50000 for your 2nd and 3rd, and 1:125000 beyond that.
Speed Bottle increases Dungeon Attack Speed by 5% per level up to 25%, applied after Attack Speed Booster calculations. Found from completed Dungeon runs at a rare chance with a max ownership of 5.
Other Changes
- Master Enchantress now supports multiple enchantments on Custom Weapons
- Coveted Shell updated: 20% double beast chance via Mobs, 25% via NPC summons, Plane of Tides spawn improved from 1:7500 to 1:5750. Fixed a bug making player-spawned Plane of Tides beasts public unintentionally
- Strange Golden Eggs have ended, next event is in April
As always Galaxy players have a permanent 50% Item Mall discount and full trading enabled these days! Come join us!
February Event Winners
1st: UnholyRider (321 kills) - $100 Store Credit
2nd: Deathdemon (311 kills) - $50 Store Credit
3rd: zipzap (267 kills) - $25 Store Credit
Raffle Winner: Deathdemon - 10 Item Mall Dungeon Cards
Congrats to all our winners, prizes have been distributed! Looking forward to our next event in April.
- cakey
Guilds, Kingdoms, and February Events! February 10, 2026
Hey Galaxy!
We're bringing the massive Guilds 2.0 update to Galaxy today, plus no-refresh combat and ongoing February events!
Guilds - Complete Overhaul!
Guilds now feature cooperative kingdoms to replace your individual kingdom! Declare war on other guilds, steal their bonuses, fight cooperative beasts for massive rewards, and progress infinitely through War Buildings and War Research.
What's New:
- Guild Wars: 3 attacks every 12 hours. Winners steal 20% of Credit/EXP/Skill bonuses. Battle Formations block all theft.
- Guild Beasts: Daily spawns with 3x-8x rewards. Everyone gets personal cuts (10%, 7%, 3%) based on damage.
- War Buildings & Research: 8 types each with infinite progression. Boost offense, defense, training costs, and more.
- Your Skills Matter: Individual Kingsmanship, Summoning, Weapon Accuracy, and equipment stats directly impact guild beast combat and troop training.
- Missions: 3 player missions, 1 guild mission, 1 global mission (7-day). Rewards include guild coins, temporary bonuses (2x dungeon rewards, reborn boost, level boost, 2x beast drops), and kingdom upgrades. Top players get store credit!
- (Guild) Vending Machine: Convert Cash Credits, Shard Dust, and Phials into Guild Coins. Rates change daily.
New Beasts:
- Wandering Army (Infantry/Laborers/Full Battalion): 1:8000, drops troops or/and peons
- Coin Maniac: 1:8000, drops 2K-10K Guild Coins (guild members only)
New NPC:
- Vending Machine (the NPC): Exchange your spare Arena Tickets / (Elemental) Essence for Cash Credits, Shard Dust, and Phials based on the Guild VM's daily rate * 0.5-10x | 5-20x
GALAXY PLAYERS - IMPORTANT:
- Full trading enabled! No penalties for trading or guild donations!
- Item Mall discount lowered to 50%
- Galaxy Players are still prohibited from spending Real World Money on the game
February Events Running!
Strange Golden Eggs (until end of February): 5-25 Strange Essence or crafting bags. 15min despawn timer.
Demonic Cupidhog (Monthly Beast): Store Credit drops all month, 2x rates starting Feb 15th! This month's event is a Monthly Beast Kill Competition - our top 3 attackers take home sweet Store Credit prizes with 1 random raffle draw getting Item Mall cards!
Competition Prizes:
- 1st: $100 Store Credit
- 2nd: $50 Store Credit
- 3rd: $25 Store Credit
- Raffle: 10 Item Mall Dungeon Cards
No-Refresh Combat - IT'S HERE!
Attacking and auto-attacking are completely refresh-free! Combat results appear in real-time without page reloads. Chat integrated directly on page for maximum performance.
Additional Updates
Quality of Life:
- Birth Stones now automatically used during auto-rebirth
- Kingdom stats (peons, knights, halflings, etc) now persist through Rebirth
- Guild MoTD displays as clickable link on login instead of full message
Other Changes:
- Dungeons now assign 5K-15K kills per run (down from 5K-20K)
- Grab Bags and Guild Grab Bags removed from Item Mall
Thank you all for supporting Immoral Attack. We wouldn't still be here without every single one of you!
cakey
Dungeons: Currency Boosts, Combat Drops, and Random Events! January 17, 2026
Hey Galaxy players!
We're dropping massive updates to the Dungeon system with new currency boost cards, in-combat drop mechanics, and a brand new Random Event system that'll keep your runs exciting!
Currency Boost Cards - Guaranteed End Rewards!
New cards that directly boost your end-of-run currency rewards! Each currency type has 4 tiers: Minor (Common, +15%), Standard (Rare, +30%), Major (Epic, +50%), and Supreme (Legendary, +100%).
Standard Boosters: Dungeon Currency, Cash Credits, Shard Dust, Phials, Crafting Stones, Prismatic Stones, and Enchanted Timbers all follow this pattern with themed names.
Special Boosters that guarantee drops when active: Power Shard Levels, Skill Shard Levels, SSS Levels (requires SSS ownership), and Auto Attacks range from +15% to +50% across Rare to Legendary rarities.
Combat Drop Cards - Drops During Your Run!
Enable in-combat currency drops with every kill! Each currency has 3 tiers improving your chances from 1:25,000 down to 1:5,000 per kill.
Dungeon Currency drops 1-3 per proc with Scavenger I, II, and III cards. Cash Credits and Shard Dust drop 100-1k per proc with Finder and Sifter cards respectively. Phials drop 50-500 per proc with Blood Extractor cards. Power Shard Levels and Skill Shard Levels drop 1-3 per proc with Hunter cards.
Random Events System - NEW!
Random events now trigger during runs with both positive and negative effects! Watch the new "Drops-Dungeon Events" chat channel for announcements.
The base event rate is 1:100,000 per kill (0.001%). Event Trigger Cards range from Minor Chaos adding +0.1% chance up to Supreme Chaos (Item Mall) adding +3% chance per kill.
Event Luck Cards reduce positive event fail chance from -5% (Minor Fortune) up to -50% (Divine Fortune, Item Mall). Event Resist Cards increase negative event resist chance from +5% (Minor Resilience) up to +50% (Divine Resilience, Item Mall).
What can happen during events? Positive events can grant bonus kills (50-200), skip floors (1-3), extend your run (100-500 kills or 1-5 floors), give free card draws, upgrade random cards, trigger skill jackpots that grant (Current Skill / 100) points minimum 1, drop store credit ($0.01-$0.10), drop auto attacks (1-90), boost Spirit of Auto (4-12hrs or 0.1x-0.5x multiplier), add or remove planes, adjust difficulty by 10-25%, or trade cards up in rarity.
Negative events can make you lose kills (25-100), lose floors (1-2), reduce max kills (100-500), remove floors (1-5), despawn or kill all your dungeon beasts, destroy random cards, remove planes, or increase difficulty. There's also neutral events like Nothing happening or receiving a Cursed Card.
Events have a 2-second cooldown between triggers and can fail or be resisted based on your modifier cards!
Cursed Cards - NEW Rarity!
Special negative effect cards only obtainable through random events! Event-related curses include Misfortune (+30% positive event fail chance), Vulnerability (-30% negative event resist chance), and Chaos (10% event chance for mostly bad events).
Combat curses include Weakness (-50% attack), Frailty (-40% HP), Brittleness (-50% defense), and Slowness (-30% speed). Other notable curses are Greed (-50% completion rewards), Challenge (+50% enemy power with no reward bonus), Marathon (+40% kills per floor), and Glass Cannon (+100% damage taken, +50% damage dealt).
Extended Runs Feature
When you complete your run there's now a 25% chance, you can extend it for more rewards! Pay 10 Dungeon Entry Tickets to add 25 additional floors (+5000 kills) or decline to complete normally and collect your rewards.
Card Balance Changes
Starter cards including Ambition and Head Start variants have had their max levels reduced to 1 to prevent over-stacking. Multiple cards now specify "ATK & HP" instead of generic "power" for better clarity, including Defiance, Momentum, Comeback, Pack cards, Berserker cards, and Phoenix Rising.
Item Mall Expansions
Reward Boost now has 15 progressive tiers scaling from 1.25x up to 10x completion rewards. Floor Extension has 10 tiers adding +5 to +50 floors. Kill Extension has 10 tiers adding +5,000 to +50,000 max kills. Beast Summoning has 6 tiers ranging from 25% up to 100% chance to summon beast allies, with the final tier Beast Master guaranteeing summons.
Pack Bonus has 6 tiers providing +15% to +100% ATK & HP per beast card you own. Lurker spawn rates can be increased with 7 tiers from 1.5x up to 10x, or decreased with 7 tiers from -15% down to -99%.
All Item Mall cards are max level 1 with clear progressive scaling across tiers!
Thank you all for supporting Immoral Attack. We wouldn't still be here without every single one of you!
cakey
Wiki Launch, No-Refresh Combat, and January Updates! December 25, 2025
Merry Christmas Galaxy players!
We're kicking off the new year with something the community has been asking for since forever - a proper wiki! Plus we're finally delivering the no-refresh combat experience alongside some important dungeon adjustments and quality of life improvements.
Community Wiki - Your New Knowledge Base!
Big thanks to ErisDyscordia for taking initiative and helping get our wiki off the ground at https://wiki.immoralattack.com/. She knocked out pages for the most commonly asked about mechanics, which gave me the motivation I needed to start pulling game data and converting it into proper wiki documentation.
We've got a ton of content to cover, so this is a long-term project. Between Eris and my homies, we've managed to get enough standard pages up that the wiki can now replace the old Google doc that was linked in Help. The wiki features comprehensive guides including:
Getting Started Guide - Everything new players need to know to hit the ground running
Gear Progression - Clear paths showing you exactly what equipment to aim for at every stage of your journey
NPCs, Maps, Beasts, and more - Detailed breakdowns of the most commonly asked about game mechanics
I'm taking a short break from wiki dumping while my crew builds up more content to review and add, but the wiki is a community project - everyone's welcome to create an account and start editing pages.
We've got template pages set up that you can repurpose to build new pages, or you can build with your own style (I'll clean up behind you if needed). The goal here is that no one person owns a page, so unlike the old Weebly site, we can all keep this updated together.
If you've got questions or need help with anything wiki-related, hit me up.
No-Refresh Combat Experience - IT'S HERE!
Attacking and auto-attacking are now completely refresh-free experiences. We've integrated the game chat directly onto the page so browsers are no longer loading the iframe for the main game screen as well to maximize browser performance. This experience as a whole is currently enabled for the main.php page of the game though that's essentially all of your home page, so nothing to worry about!
When you click Attack or Auto Attack, your buttons will lock and combat results appear on-screen in real-time, similar to regular combat but without any page reloads. If you choose Attack, a timer appears at the bottom of the screen (above chat) with options to attack again or return to main and continue your adventure. If you choose Auto Attack, you'll see your remaining autos and cooldown displayed at the top of the battle window while results stream continuously down your screen.
Just like anywhere else in the game, performing any action while auto-attacking will interrupt your attacks and stop the sequence.
Critical change: Your Auto Attack cooldown is now 2x your Auto Attack speed because you no longer need to visit main between attacks. This accounts for the eliminated navigation time.
We've recently updated this to include safe guards for poor network conditions causing autos to stall. Since our safe guards have been added, no complaints of stopped attacks have been heard!
Dungeons Rebalancing
Once again Dungeons have had their drop bases shifted as our runaway run multiplier issue has been seemingly confirmed gone as well as caps being put in place to ensure no potentially insane dungeon rewards come out anymore outside of potentially 12k Dungeon currency.
Updated Drop Rates:
- Cash Credits: 15,000-18,000 base
- Shard Dust: 18,000-22,000 base
- Phials: 9,000-11,000 base
- Crafting Stones: 12,000-16,000 base
- Prismatic Stones: 8,500-10,000 base
- Enchanted Timbers: 8,500-10,000 base
- Store Credit: 0.50-8.00 (random)
- Power/Skill Shards: 100-500 levels (1:30 chance)
- Auto Attacks: 25-125 (1:100 chance)
Additional Adjustments:
- Dungeons no longer receive Arena Drop Tables just for being in them
- Killing Lurkers allows you the chance at the Arena Drop Tables for that lurker kill (any tier)
- Beast Kills are now 0.8 per kill in Dungeon Currency added to the final reward calculation
- Floors rewarded has been capped at 1,000
- Final Dungeon Rewards now have progressive caps for final multipliers (defined between 100x-500x; peak final rewards 520x)
- Mob Kills have been made slightly more valuable in the Dungeon base rewards
- Many drop rates for Dungeon rewards have been improved; some as low as 1:5
- Chronomancer has been classified as a run boosting card and lowered in draw weights
- Dungeon Currency Shop has been dramatically shifted in costs for now
- Dungeon Reward Multi cards now add to the dungeon run's multi instead of multiplying the run multi
- Dungeon Currency per run has been capped at 15,000 (earning 10k or more will trigger a roll of 10k-15k as a final reward)
We've added a new Preferences option to stop auto attacks before you kill your last Dungeon mob to ensure you're able to select any cards or clean up any beasts you've spawned during your run!
Beast Scrolls Return!
Beast Scrolls have been added back to the game and Item Mall with a revised /killbeasts command functionality. While in an active Dungeon run, you can use the /killbeasts command to instantly kill all spawned Dungeon Beasts.
You will not receive card drops from beasts killed with the command however you can find Jarred Beast Guts at 1:250 chance. If you previously owned the item from the Item Mall, it's automatically available for you to use.
Beasts killed with the command do not count towards your Dungeon run kills though they are added to your run's Beasts Slain counter.
Jarred Beast Guts have been adjusted to 1:125 instead of 1:50 from any Dungeon Beast kill. When dropped, this item will boost your "run boosting" cards weights by 0.01x with no current cap.
Quality of Life Improvements
- Dungeon Cards that affect attack speed now properly apply in the new attack flow
- Stats/Level/Inventory Items now automatically update as you auto-attack
- A Donate All Resources button has been added to the Guilds page so you can dump everything (except guild coins) into the guild at once
- Staff Gifts have been changed from every 6 hours to every 12 hours
- Online Players page has been updated to be more in-line with site design
Thank you all for supporting Immoral Attack. We wouldn't still be here without every single one of you!
cakey
No-Refresh Combat, Voting Revolution, and December Updates! December 4, 2025
Hey everyone!
We're rolling out what might be the most transformative update in Immoral Attack's history, alongside exciting new ways for everyone to earn rewards and some important dungeon adjustments.
No-Refresh Combat Experience - IT'S HERE!
The feature you've been requesting for years has finally arrived! Attacking and auto-attacking are now completely refresh-free experiences. We've also integrated game chat directly onto the page, eliminating iframe loading on the main game screen entirely. This overhaul is currently live on main.php, which represents essentially all of your home page gameplay.
When you click Attack or Auto Attack, your buttons lock and combat results appear on-screen in real-time, similar to regular combat but without any page reloads. If you choose Attack, a timer appears at the bottom of the screen (above chat) with options to attack again or return to main and continue your adventure. If you choose Auto Attack, you'll see your remaining autos and cooldown displayed at the top of the battle window while results stream continuously down your screen.
Just like everywhere else in the game, performing any action while auto-attacking will interrupt your attacks and stop the sequence.
Critical change: Your Auto Attack cooldown is now 2x your Auto Attack speed because you no longer need to visit main between attacks. This accounts for the eliminated navigation time.
This represents a massive technical achievement and fundamentally changes how the game feels to play. Some existing automation scripts will likely break with this update. We apologize for any inconvenience to those using external tools, but we're confident you'll love the dramatically improved in-game experience!
Voting and Referral System - Free Rewards for Everyone!
We've launched a comprehensive new Voting and Referral system that lets anyone reward players with Reward Points! Found under /link or Spend Reward Points, this system is inspired by top gaming sites and opens up incredible opportunities for all players.
How Voting Works: Any player, guest, or visitor can vote for any player once per day to grant them Reward Points! You don't need to be logged in, you don't need to play the game, and there's absolutely no cost. Share your voting link with friends, family, guildmates, or even post it publicly - anyone can help you earn rewards by clicking and completing a simple captcha challenge.
When someone votes for you, you receive 1-10 Reward Points automatically. These points unlock access to our expanded Reward Points store, which now includes tons of valuable items and resources.
Referral System Overhaul: We've completely reworked and expanded the referral experience to match these updates. When players click your referral link, they see a dedicated redirect page showing exactly how many Auto Attacks they'll receive as your referral, plus the $15 tutorial credit available for completing the tutorial and using /welcomeback. Any visitor can access your referral join page directly through your voting page, so share either or both links freely!
Successful referrals grant you 300-500 Reward Points - a massive boost compared to voting rewards. We've adjusted the Reward Points store to account for these new earning methods and re-enabled the daily kill limit on EBoA beasts, though their drops are now boosted to 10-25 RP per kill.
Voting Rules - Keep It Fair:
- Vote for unlimited players once per day each
- No using multiple devices, connections, or VPNs to bypass the daily limit per player
- No trading, buying, or selling votes in any fashion - voting is free or it doesn't happen
- All voters must complete the captcha to submit successfully
Quick FAQ:
- What are Pending/Ineligible Referrals? Pending referrals are players still in the tutorial who may grant you rewards. Ineligible referrals are players who skipped the tutorial.
- Why implement this system? Because you deserve rewards for helping grow the game! We've taken steps on our end, now we're giving you the tools to bring in new players too.
Get started by voting for me here: https://immoralattack.com/referral.php?u=Cakey
You can find your personal voting and referral links on your /link page, through the "X Votes Received" link above chat, or in the Spend Reward Points menu under Actions!
Voting Milestone Achievement!
Congratulations everyone on exceeding 100 total votes across all players within just a couple days of the system's launch! Thank you for voting for each other, sharing voting links in and out of game, and embracing this new way to earn Reward Points instead of hunting EBoA swarms.
As promised for hitting this milestone, Kringle Jingle Boys now spawn more frequently and drop 0.10-2.00 Store Credit all month long!
Don't stop voting just because we hit the goal! This is the easiest way to earn Reward Points for practically zero effort, with tons of valuable items available in the Reward Point shop. Share your link in chat, with friends, or print it as a QR code on a flyer - get creative and rack up those votes!
Dungeons Rebalancing
Based on community feedback and some exceptionally powerful dungeon runs we've observed, we've rebalanced card weights and rarities throughout the system. High-impact cards affecting kills per floor, total floors, and mobs per floor are now significantly rarer, while many specialty cards appear more frequently during card selections.
To safeguard the economy, we've reduced base dungeon rewards and adjusted the currency formula to avoid having to rebalance the dungeon store. Players who secured impressive rewards during the initial release period generally get to keep their earnings, but future runs will yield more moderate drops:
- CC: 8,000-16,000 base
- Shard Dust: 10,000-20,000 base
- Phials: 3,000-9,000 base
- Crafting Stones: 5,000-16,000 base
- Prismatic Stones: 2,500-10,000 base
- Enchanted Timbers: 2,500-10,000 base
- Arena Tickets: 1-30 base (boosted, not affected by multipliers)
- Guild Bonuses: Substantial amounts
New Dungeon Currency Formula: (kills/700) + (floors × 1.15) + (difficulty × 7) + (planes × 1) + (card_strength × 0.2)
These adjustments maintain the excitement of high-multiplier runs while ensuring dungeon rewards stay balanced with time investment compared to other game activities. Arena drop tables remain active for dungeon runs, so there's still plenty of reward potential!
December Sales and Events
Item Mall Holiday Sale: From Christmas through December 27th, the Item Mall returns to 50% off for the holidays!
Dungeons Event - December Competition: Since dungeons are our newest major feature, our first post-launch event is naturally a Dungeons Event! Throughout December 1st-31st, we're rewarding the top dungeon runners with serious prizes:
- First Place (most completed runs): $100 Store Credit
- Second Place (second-most completed runs): $50 Store Credit
- Raffle Winner (random participant): 1 Item Mall Dungeon Card Pack
Event tracking is based on the difference between your December 1st dungeon completion count and your total at the end of the event, using the Tops Leaderboard for verification. Every run you complete increases your chances at the top prizes and enters you into the raffle, so get diving!
Thank you all for supporting Immoral Attack. We wouldn't still be here without every single one of you!
Next Sale: December 25-27
Next Event: Already underway - Dungeons Event through December 31st!
- cakey
Dungeons, Trading, and Quality of Life changes! November 23, 2025
We're giving back this Thanksgiving with a massive update introducing Dungeons, a new Trading Center, the free Monthly Boost, Pooled Blood, and a ton of quality of life improvements!
Welcome to the Immoral Attack Dungeon!
Located at 5,1 Plane Of Creation, you'll find a portal to our brand new Dungeon system. Grab a Dungeon Entry Ticket and dive into 50 floors of combat against 5,000-20,000 mobs pulled from 3 random planes based on your progression. But here's the twist - you'll be drawing cards to build your run as you go.
We've got 209 different cards across Common, Rare, Epic, and Legendary rarities that let you amplify your runs however you want. Stack dodge chance up to 95%, boost your auto attack speed, increase rare drop rates, or go for raw stat multipliers. You draw a card every 3 floors and can hold up to 10 at once. Runs end if you draw or lose 5 battles in a row, so build wisely! Trade Entry Tickets for cards to use on start with the Immoral Birdman!
Watch out for Lurkers - supercharged versions of mobs with up to 2,500x stat multipliers that spawn as your difficulty scales. Four unique Dungeon Beasts can also appear with exclusive card drops. The deeper you go and the better cards you stack, the harder things get - difficulty scales from 1.0x at the start up to 5.0x at max kills, multiplied by your plane difficulties.
Rewards scale with your run performance and can include massive amounts of CC, Shard Dust, Phials, crafting materials, Power/Skill Shard Levels, Store Credit, and even SSS Levels. While in the Dungeon, you’ll receive access to the Arena drop table! You'll also earn Dungeon Currency every run to spend in the Dungeon Shop on permanent stat bonuses, resources, and more.
Entry Tickets cost 25 IEO Fragments from the Immoral Birdman or can be traded between players!
Trading Center
We've consolidated all our "Give" options into a streamlined Trading Center under Actions. Send consumables, Dungeon Entry Passes, Fishing Quest Extenders, and unenchanted equipment all in one place. We've also added Trading History so you can track all your gifts and deals with timestamps. The interface is collapsible too - hide what you don't need with one click.
Monthly Boost - FREE During Thanksgiving Week!
Claim your FREE Monthly Boost from the Item Mall this week only. Once claimed, it's yours forever and upgrades automatically every Thanksgiving at no cost. Activate it from Preferences once per 30 days for 24 hours of 2x Reborns, 2x Level Gain, 2x Arena Time, 50% Arena Island Discount, plus unique drops including Power/Skill Shard Levels, Grab Bags, Store Credit, and an incredibly rare chance to trigger a Beast Invasion.
Pooled Blood
New upgradeable item providing 50x EXP gain from mobs per level. Upgraded through the Ascension Master using Vamp Blood Phials. Available in the Item Mall!
Quality of Life Updates
- Fish Freezer no longer stores 2 fish per catch
Teleport commands fixed for all players except those in active Dungeons - Fishing Quest Extenders added - buy from Dock Worker for 1 Gigashard each, extends quests by 4 hours
- All Dust Keeper items removed from Item Mall
- Tutorial Quest updated with Arena details and a free Arena Ticket for new players
- Chat now auto-silences direction commands and bracket messages for new players with helpful guidance
- Rebirth Crafting Table Boosts disabled pending rebalancing - Blessed Coins will reset before January 1st with 3 days warning
- Beast Spawn muting added to Preferences
- Subscriptions now auto-renew free when under 3 days remaining
- Chat logs now rotate weekly for better /drops coverage
- Staff Gifts reworked with new rewards including a 1% super rare drop
I plan to continue reviewing dev tickets including credit banking improvements and upgrading the Skill Sync Stone. Drop your suggestions in Discord - they're all reviewed!
- cakey
Store Credit and Auto Attacks have never been more fo November 16, 2025
We've just dropped some massive updates that make Immoral Attack even more rewarding for dedicated players!
Free Store Credit every Rebirth
Every single Respawn now grants you Store Credit - starting at $6 on your first rebirth, scaling up to $30 by your 5th and $60 by your 10th! Plus you'll get a starter pack with Cash Credits, Shard Dust, Phials, and an Arena Ticket. We've also boosted Rebirth Mode drop chances across the board to make crafting progression even smoother. Already rebirthed? Claim your backpay from the Immoral Birdman!
| Fire On Earth claimed $330 |
| Dylan49 claimed $90 |
| conmeo claimed $90 |
| BloodGood claimed $90 |
| Motodragon claimed $126 |
| Brax claimed $270 |
| butzie claimed $36 | (A GALAXY PLAYER!)
Our current claimed store credit so far is nearly $100 per player since the first 5 Rebirths are pretty easy!
Arena Island - New Endgame Plane
We're introducing Arena Island, a brutally challenging time-limited plane designed specifically for endgame players. Your skills get reduced by 90%, mobs hit with a 5000x multiplier, and the Tidal Fishing lake cranks difficulty up to 25,000x total. But the rewards match the challenge - exclusive Arena Champion legendary gear that persists through 3 respawns, progressive drops including Store Credit at higher Arena Levels, and permanent Arena Level progression that earns you massive skill gain bonuses.
New Monthly Beast - Spirit of Autos
We've added the Spirit of Autos as our newest monthly beast! Every kill increases your auto attack multiplier, letting you boost your auto attacks without ever spending Store Credit on Auto Attacks. Pure gameplay progression!
New Shop Items
We've added a ton of new progression items - Fish Freezers for quest grinding, Reborn Crystals and Ascension Orbs for reborn multipliers, Essence Siphons for scaling drop rates, and the Mastery Tome plus Learning Crystals for absolutely massive skill gain multipliers. Every item is designed to amplify your progression through consistent play.
Thanksgiving Gift - Monthly Boost (FREE FOR LIFE!)
(Starts 11/23 | Ends 11/29)
Every single year during Thanksgiving Week, we will give away the Monthly Boost item completely FREE in the Item Mall. Once you claim it, it's yours forever and gets upgraded every year at no cost. This isn't some temporary event buff - this is a permanent addition to your account that you can activate once every 30 days for massive bonuses.
Here's what the Monthly Boost gives you when activated:
Core Multipliers (Applied AFTER all other multipliers and boosts)
2x Reborns
2x Level Gain
2x Arena Time - Regular Arena via [give] command grants > 16 hours instead of 8 hours per ticket
50% Arena Island Discount - Arena Island costs 5 tickets or $5 instead of 10 tickets or $10 (still 4 hours, no time bonus)
Unique Drops While Active (anywhere drops)
Power Shard Levels (1:500 chance, 1-30 levels)
Skill Shard Levels (1:500 chance, 1-30 levels)
Bonus Grab Bags (1:250 chance, 1-2k CC / 2.5-5k SD / 500-2.5k Phial)
Store Credit Drops (1:1500 chance, 0.01 - 0.25c drops)
An incredibly rare chance to trigger a Beast Invasion (1:50000, resetting everyone's monthly kill limits and triggering a mass spawn of beasts)
This effect lasts 24 hours per Monthly Boost level and can be used once per 30 days from your Preferences page. Everyone is welcome to claim one from the Item Mall for FREE during Thanksgiving Week yearly. Your boost level increases automatically every year, giving you more hours of active time. This is our gift to you for being part of this community - no catches, no paywalls, just a genuine thank you that gets better every single year.
Community-Driven Development
We actively seek player input on design changes to improve the game for everyone who loves TextRPG web based games. Special thanks to Rakshasa for their detailed new player feedback in our Discord - we're still implementing those improvements! We're doing everything we can to level out the Free to Play playing field for Galaxy users and the Free/Store Credit to Play experience for our non-Galaxy F2P playerbase. This game isn't about making me money - it's about giving you infinite options to build your gameplay with our 20 years of item options.
A Game Built on Community
Our active players, our Discord, and the way we help one another is what makes us a game for life. We've never hit 0 players and we never want to - join us, help us, be one with us. We've been here for 20 years and we'll be here 20 years to come. This isn't a game where you hit a wall and need to open your wallet - this is a game where your dedication and time investment create exponential power growth. We'll never ask you for money or to "skip a meal" like other web based games as old as we are.
Jump in and start your journey today!
Our Last 6 Months! September 21, 2025
Major New Features & Systems
We rolled out our biggest free skill boosting item yet - the Skill Pass! This completely free, in-game obtainable upgradeable inventory item gives you 25x skill gain and skill chance per level. Just kill a Skill Pass Master beast and boom - you've got your first pass! Every single mob kill levels it up automatically, and Skill Pass Masters drop 100-500 EXP to speed up your progression. No paywalls, no grinding for premium currency - just pure gameplay rewards that get stronger the more you play.
Our Unholy Fireworks are the perfect example of our philosophy - yeah, they're in the mall, but your first one drops in-game at 1:12,000 odds with no limit on how many you can get via drops! These stackable beauties give you 25x skill gain and 250x skill chance per firework, plus three different jackpot (including Store Credit!) chances that can all trigger simultaneously. Every single firework you earn makes the next one more powerful, and you can build your collection entirely through gameplay.
Everything Scales With Your Dedication
Reborn Charms are now permanently available and completely stackable up to 250! Whether you earn them through events or grab them from the mall, every single one permanently boosts your reborn count. Your progression literally never stops growing.
The Skill Pass Multipliers are permanent upgrades that stick with you forever - 0.5x boost per multiplier owned, and they affect all your Skill Pass gains even after rebirth. Build your power permanently through consistent play.
Quality of Life Improvements
Chat got a massive upgrade with markdown support - now you can italicize, bold, strikethrough, and code block your messages. We added drop history tracking with /drops and /searchdrops commands so you never lose track of what you've found. Every single drop you've ever gotten is searchable and trackable!
The Item Mall now has Order History so you can track every purchase, and we've made spending your Cash Credits way more convenient with 10x and 100x bulk auto attack options - but remember, Auto Attacks drop constantly from beasts so you're never stuck needing to spend credits if you don't want to.
Game Balance & Progression That Rewards Play Time
We've been constantly improving the in-game economy. Rebirth Crafting currencies are 25% more likely to drop and persist through rebirths, giving you permanent progression paths that never reset.
Core progression items have multiple paths to obtain them - whether through direct beast drops, event rewards, or crafting systems. We've made sure that dedicated players can access the majority of content through consistent gameplay.
Rotating Events Keep Things Fresh
We run rotating limited-time events like the Strange Golden Eggs that added EXP bonuses to chicken rewards, Moving Souls beasts dropping crafting bags and Lingering Souls, and various temporary beasts with unique rewards. These events cycle through regularly and we're always looking for new ideas from the community.
Monthly beast competitions have been giving away hundreds of dollars in store credit through top killer contests, plus raffle prizes for random participants. But here's the thing - these beasts drop store credit to everyone, not just winners. Every single player benefits from these events through direct in-game drops.
Voting efforts on TopWebGames got us to #3rd and then 1st ranking which earned everyone temporary double skill gains! We gave all existing players 25 free Auto Attacks and continue rewarding active participation. New players all start with 100 auto attacks!
Pure Progression Philosophy
Your time investment directly translates to permanent character power. Every kill potentially drops something that makes you stronger forever. Every rebirth you complete makes your Skill Pass gain more EXP. Every essence you collect builds toward permanent upgrades.
Monthly Beasts Keep Everyone Rewarded
Every month brings new beasts loaded with store credit drops - from Goldfingers to Rich Shadows to Mall Bandits to Mr. Pickles. These aren't just for big spenders - every single kill has a chance to drop store credit directly to your account. We double the drops mid-month and run competitions, but the real magic is that every player benefits just by playing the game they love.
What's Next
Guild updates are in development, Arena system expansion based on Discord feedback, and more stackable items similar to the Unholy Fireworks. The Rebirth Crafting Table is getting a major overhaul with even more permanent, in-game progression paths.
This isn't a game where you hit a wall and need to open your wallet - this is a game where your dedication and time investment create exponential power growth. Every system we build reinforces that philosophy.
Got ideas for new events or features? Drop them in our Discord - we're always looking for fresh concepts to implement!
- cakey
Join our Discord for the latest updates, suggestions, and community events!
Tutorial and Guest Accounts added! April 16, 2025
Amongst many other quality of life adjustments including a fix to our Guild Level Multiplier which drastically limited level capability (up til this update)
We've released an entire Tutorial to help you get started in the game! You'll be walked through walking around the map, attacking mobs, getting to Level 500, finding your first map (with buffed spawn/drop rates to help!), and finally hitting your very first reborn.
Once you're out of the tutorial (or if you skip it), you'll always be able to /npc Tutorial Guide: for help at any time with quests, fishing, various items, and more.
Your pleas for a no-login experience have been heard! If you would like to give our game a try before you authorize your Galaxy.click account or create one on our website - please, try our new Guest mode!
You can join us as a guest by denying the authorization request and clicking "Play as a Guest" or by visiting us directly and clicking the very same button below "Create an Account"!
We've grown to have a decent little community who's always happy to help one another grow. Our next updates will focus on redoing/rebuilding guilds as they haven't seen an update in over 10 years(!!!) as well as improving the player experience as a whole.
Come join us in sharing your feedback and driving the future of our next 20 years online! We literally wouldn't have a Tutorial or Guest mode without the amazing people here at Galaxy.click!