Immoral Attack

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completed
116 ratings
Posted April 5, 2025. Updated September 21, 2025. Played 1088 times for a total of 5561 hours.
description
A relic of the early 2000's, Immoral Attack, is still online today for players old and new to dive into and play!
Immoral Attack was founded in 2005~ opening to a small yet wide community of 'MMORPG' clicker games of the early web era. It was originally designed to run on military computers with their weak Internet Explorer 6 browser -- it's that old! These days it's receiving updates to further expand the gameplay while bringing it to today's times. It works on every browser with or without Javascript and is lightweight for slow internet connections!
Let's Get Started!!
Starting out, you'll select your mob from the drop-down and click Attack or auto your way through your first 50,000 level ups before you reborn for the very first time! After your first reborn, you'll be chasing the peak of every mode all the way to our infinite Rebirth Mode with quests, fishing, insane drops, and fun group of folk day after day!
Want to check out the hot spots in the game? Use the arrows for navigating, our Town is at 5,1 in the Plane Of Creation to join or make a guild! You can use the T in the center to teleport to various beasts alive around the map!
Using the command /welcomeback in the chat will get you 25x Auto Attacks for 3 months and $50 of credit to use in the Item Mall to customize your gameplay in your specific desires!
In our near 20 years of history, we've amassed a huge Item Mall of items that you can buy with Store Credit dropped from various beasts and mobs!
Learn our History!
We've archived all of the announcements of our game dating back to 2007 to really bring that time travel experience to life. It's crazy to see web based games infinitely living on much less with a near complete archive of their history! Learn about every hack, every update, every event win anytime!
Learn everything about the game through our Game Guide Google Doc included on our in-game help link. We're currently working on converting it to a wiki!
What else?
Over 30 randomly spawning beasts across many lands
Hundreds upon hundreds of different mobs to kill
An expansive Plane of Tides with over 12 different kinds of fish and 16 different kinds of bait to catch them with (and dozens of fishing pole upgrades)
Dozens of "Item Mall" items can be bought in-game for practically nothing (literally, Shard Dust is abundant)
Rebirth Mode with infinite leveling and reborns, Beast Questlines, a Castle?!, and so much more
Our in-game chat is mirrored to a Discord channel so players can stay up to date with their friends any time too! Need some help? Shout it out, someone will peep out of their auto attacks to lend a hand or chat with you!
DUE TO BROWSER UPDATES / DIFFERENCES / ODDITIES: YOU MAY NEED TO ENABLE 3RD PARTY COOKIES FOR THE GAME TO WORK IN THE IFRAME. You can Login with Galaxy directly on our website as a direct alternative solution
latest update
Our Last 6 Months! September 21, 2025
Major New Features & Systems
We rolled out our biggest free skill boosting item yet - the Skill Pass! This completely free, in-game obtainable upgradeable inventory item gives you 25x skill gain and skill chance per level. Just kill a Skill Pass Master beast and boom - you've got your first pass! Every single mob kill levels it up automatically, and Skill Pass Masters drop 100-500 EXP to speed up your progression. No paywalls, no grinding for premium currency - just pure gameplay rewards that get stronger the more you play.
Our Unholy Fireworks are the perfect example of our philosophy - yeah, they're in the mall, but your first one drops in-game at 1:12,000 odds with no limit on how many you can get via drops! These stackable beauties give you 25x skill gain and 250x skill chance per firework, plus three different jackpot (including Store Credit!) chances that can all trigger simultaneously. Every single firework you earn makes the next one more powerful, and you can build your collection entirely through gameplay.
Everything Scales With Your Dedication
Reborn Charms are now permanently available and completely stackable up to 250! Whether you earn them through events or grab them from the mall, every single one permanently boosts your reborn count. Your progression literally never stops growing.
The Skill Pass Multipliers are permanent upgrades that stick with you forever - 0.5x boost per multiplier owned, and they affect all your Skill Pass gains even after rebirth. Build your power permanently through consistent play.
Quality of Life Improvements
Chat got a massive upgrade with markdown support - now you can italicize, bold, strikethrough, and code block
your messages. We added drop history tracking with /drops and /searchdrops commands so you never lose track of what you've found. Every single drop you've ever gotten is searchable and trackable!
The Item Mall now has Order History so you can track every purchase, and we've made spending your Cash Credits way more convenient with 10x and 100x bulk auto attack options - but remember, Auto Attacks drop constantly from beasts so you're never stuck needing to spend credits if you don't want to.
Game Balance & Progression That Rewards Play Time
We've been constantly improving the in-game economy. Rebirth Crafting currencies are 25% more likely to drop and persist through rebirths, giving you permanent progression paths that never reset.
Core progression items have multiple paths to obtain them - whether through direct beast drops, event rewards, or crafting systems. We've made sure that dedicated players can access the majority of content through consistent gameplay.
Rotating Events Keep Things Fresh
We run rotating limited-time events like the Strange Golden Eggs that added EXP bonuses to chicken rewards, Moving Souls beasts dropping crafting bags and Lingering Souls, and various temporary beasts with unique rewards. These events cycle through regularly and we're always looking for new ideas from the community.
Monthly beast competitions have been giving away hundreds of dollars in store credit through top killer contests, plus raffle prizes for random participants. But here's the thing - these beasts drop store credit to everyone, not just winners. Every single player benefits from these events through direct in-game drops.
Voting efforts on TopWebGames got us to #3rd and then 1st ranking which earned everyone temporary double skill gains! We gave all existing players 25 free Auto Attacks and continue rewarding active participation. New players all start with 100 auto attacks!
Pure Progression Philosophy
Your time investment directly translates to permanent character power. Every kill potentially drops something that makes you stronger forever. Every rebirth you complete makes your Skill Pass gain more EXP. Every essence you collect builds toward permanent upgrades.
Monthly Beasts Keep Everyone Rewarded
Every month brings new beasts loaded with store credit drops - from Goldfingers to Rich Shadows to Mall Bandits to Mr. Pickles. These aren't just for big spenders - every single kill has a chance to drop store credit directly to your account. We double the drops mid-month and run competitions, but the real magic is that every player benefits just by playing the game they love.
What's Next
Guild updates are in development, Arena system expansion based on Discord feedback, and more stackable items similar to the Unholy Fireworks. The Rebirth Crafting Table is getting a major overhaul with even more permanent, in-game progression paths.
This isn't a game where you hit a wall and need to open your wallet - this is a game where your dedication and time investment create exponential power growth. Every system we build reinforces that philosophy.
Got ideas for new events or features? Drop them in our Discord - we're always looking for fresh concepts to implement!
- cakey
Join our Discord for the latest updates, suggestions, and community events!
view all updates
newest comments
I click "Attack training dummy" and gain 10 levels each time. Also, I have 60,00 trillion credits. I'm still in the tutorial. What is this balancing?
unplayable as it wont let me log in as a guest on ios.
I cant believe the cash shop sells 55% attack speed boost for $1485 not to mention all the other cash shop items.
recommend everyone skip this one.
not to mention terrible ui and other issues
developer response: Our prices and attack estimates are below and assume a player owns the Icarus Wings already. Please note that you must pay per tier and cannot skip tiers w/o paying for them. Our Item Mall shows the pricing based on your currently owned tier.
$60 : 11% : 1.6 seconds per page : 1077.8 attacks/hour (+177.8 attacks)
$125 : 22% : 1.3 seconds per page : 1343.3 attacks/hour (+265.5 attacks)
$250 : 33% : 1.0 seconds per page : 1782.2 attacks/hour (+438.9 attacks)
$450 : 44% : 0.7 seconds per page : 2647.1 attacks/hour (+864.9 attacks)
$600 : 55% : 0.35 seconds per page : 5142.9 attacks/hour (+2495.8 attacks)
I understand the highest tiers are rather expensive though it's critical to note that these purchases apply permanent stress on our server on a near 24/7 basis. Our server resources and bandwidth costs both now and future are baked into the pricing.
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You are not meant to jump in and straight buy them; in reality, no one is, but they're made available for the long term players who want them. All new players who complete the tutorial and use /welcomeback start with $65 in Store Credit if they want to skip to 11% faster albeit thats not a great use. Note: Attack Speed Boosts are the only non-discounted mall item for Galaxy players due to its impact on the game server
Thanks for your feedback. Sorry we weren't the game for you.
The older I get the more I love stuff like this. The game isn't for me but I'm really glad it's on the site :)
controls and ui make it tough to stick around long enough to get into the game. plus, the entire page reloading when clicking any button makes the experience even less pleasant. also, massive lag (which also contributes to the whole ui reloading problem), altho that might be bcuz of server distance (im in china rn)
top comments
the dev... very much has though? they have gone out of their way to implement a feature that has never been used before on galaxy, and i've exchanged several long messages with them to get a lot of weird behavior ironed out of a twenty-year old game so that it works in the modern context of this website.
the game was verified because from my testing the login worked. give these things some time, don't assume the worst in people.
Using the command /welcomeback in the chat will get you 25x Auto Attacks for 3 months and $50 of credit to use in the Item Mall to customize your gameplay in your specific desires!
In our near 20 years of history, we've amassed a huge Item Mall of items that you can buy with Store Credit dropped from various beasts and mobs!
...i have immediate concerns upon reading this description i'm not gonna lie
I've seen a lot of bad UI layouts over the years, hell, I made most of them! But this... This is just...
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The pallet scheme is burning my eyes while also hiding the useful information in the sea of dark. The fonts make the attributes (or what I can only assume are attributes) unreadable. The majority of the game window is a freaking chat box, and not something modern, but instead something from early 2000s. And these are just nitpicks.
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The tombstone on top of this travesty is that there is nothing in the UI that would suggest how the game is played or what the heck any of this garbage mean. You have to either try random stuff with basically no context or read a freaking manual. And while I do enjoy games like "Keep Talking and Nobody Explodes" or "Tin Can", I do prefer my incrementals to at least teach me how the game is played though unfolding of its mechanics. For f's sake, Candybox did that all those years ago!
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Add on top the need for authentication, the hints of micro-transactions, and the constant seizure-inducing refreshing between actions? 2 is too high for this game.
developer response: > but instead something from early 2000s
It is from the 2000s :D
from 2005~
Can't you atleast add a play as guest option or something?
developer response:
I'm happy to announce this is now possible! I hope you give us a look!
We wouldn't be able to save any progress or anything with that. It's an incredibly old game based on PHP and MySQL - using the Galaxy.click embedded login systems is the closest I could get to making that work for y'all. Sorry!
Due to login issues (which I'm working on); I've enabled a "Login with Galaxy" button on our website home page so you can play using your Galaxy.click account in the interim if you're affected by the "Not logged in" issue
developer response: DUE TO BROWSER UPDATES / DIFFERENCES / ODDITIES: YOU MAY NEED TO ENABLE 3RD PARTY COOKIES FOR THE GAME TO WORK IN THE IFRAME