Immoral Attack
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completed
152 ratings
Posted April 5, 2025. Updated May 26, 2026. Played 2111 times for a total of 9754 hours.
description
A relic of the early 2000's, Immoral Attack, is still online today for players old and new to dive into and play!
Immoral Attack was founded in 2005~ opening to a small yet wide community of 'MMORPG' clicker games of the early web era. It was originally designed to run on military computers with their weak Internet Explorer 6 browser -- it's that old! These days it's receiving massive updates that fundamentally transform the gameplay while bringing it to today's times. It works on every browser with or without Javascript and is lightweight for slow internet connections!
Modern Features & Quality of Life
- Experience No-Refresh Combat where attacking and auto-attacking happen in real-time without page reloads. Combat results appear directly above the game chat.
- Dive into the Dungeon System with 50+ floors of combat against thousands of mobs, 250+ different cards to build your runs, and exclusive rewards including Store Credit, massive resource drops, and permanent stat bonuses. Entry tickets can be earned in-game or traded between players!
- Our Community Wiki (found under Help in-game) features comprehensive guides for getting started, gear progression, NPCs, maps, beasts, and more. This is a community project where everyone can contribute!
- Earn Free Store Credit through the Voting System where anyone can vote for you once per day to grant you Reward Points. Every single Rebirth grants you Store Credit automatically, starting at $6 on your first rebirth and scaling up to $60 by your 10th!
- Challenge yourself in Arena Island, the endgame plane with 90% skill reduction, 5000x mob multipliers, and exclusive Arena Champion legendary gear that persists through 3 respawns.
Let's Get Started!!
Starting out, you'll go through the Tutorial system that walks you through movement, combat, leveling to 500, finding your first map, and hitting your very first reborn. Complete the tutorial without skipping to earn $15 Store Credit! You can always use /npc Tutorial Guide for help with quests, fishing, items, and more!
Navigate using the map arrows -- the Town is at 5,1 in the Plane Of Creation to join or make a guild! Use the T in the center to teleport to various beasts alive around the map! The Dungeon portal is also at 5,1 waiting for you to dive in!
Using the command /welcomeback in the chat gets you 25x Auto Attacks for 3 months and $50 of credit to use in the Item Mall to customize your gameplay!
In our near 20 years of history, we've amassed a huge Item Mall of items that you can buy with Store Credit dropped from various beasts and mobs or earned through voting and rebirths!
Free Progression Items!
The Skill Pass is a completely free, in-game obtainable upgradeable item that gives you 25x skill gain and skill chance per level. Kill a Skill Pass Master beast to get your first pass, then every mob kill levels it up automatically!
Unholy Fireworks drop in-game at 1:12,000 odds with no limit and give you 25x skill gain and 250x skill chance per firework, plus three different jackpot chances including Store Credit drops!
Claim your FREE Monthly Boost every year during Thanksgiving Week that you can activate once every 30 days for 24 hours of 2x Rebirths, 2x Level Gain, 2x Arena Time, and unique drops including Power/Skill Shard Levels, Grab Bags, and Store Credit!
Learn our History!
We've archived all announcements dating back to 2007 to really bring that time travel experience to life. Learn about every hack, every update, every event win anytime!
What else?
- Over 30 randomly spawning beasts across many lands including monthly beasts with Store Credit drops
- Hundreds upon hundreds of different mobs to kill
- An expansive Plane of Tides with over 12 different kinds of fish and 16 different kinds of bait to catch them with (and dozens of fishing pole upgrades)
- Earn up to $720 in Store Credit just by reaching Rebirth 15 through natural progression
- Rebirth Mode with infinite leveling and rebirths, Beast Questlines, Dungeons, Arena Island, and so much more
- Trading Center for sending consumables, Dungeon Entry Passes, Fishing Quest Extenders, and unenchanted equipment between players
- Monthly competitions, events, and rotating limited-time beasts with exclusive rewards
Our in-game chat is mirrored to a Discord channel so players can stay up to date with their friends any time! Need some help? Shout it out, someone will peep out of their auto attacks to lend a hand or chat with you!
This isn't a game where you hit a wall and need to open your wallet - this is a game where your dedication and time investment create exponential power growth. We've never hit 0 players and we never want to. We've been here for 20 years and we'll be here 20 years to come!
DUE TO BROWSER UPDATES / DIFFERENCES / ODDITIES: YOU MAY NEED TO ENABLE 3RD PARTY COOKIES FOR THE GAME TO WORK IN THE IFRAME. You can Login with Galaxy directly on our website as a direct alternative solution.
latest update
We've been keeping it quiet! May 26, 2026
Hey Galaxy!
Things have been quiet but that doesn't mean there isn't plenty to take advantage of if you've been sleeping on some of our recent updates! Here's a quick rundown of what's live and worth your time.
Slayer Master; Now on Arena Island
Spend 5 Arena Tickets to pick up a dedicated mob kill quest via /npc Slayer Master. Complete it before your Arena Island access expires and walk away with rewards and Island Points. Not happy with your target? Reroll for 15 tickets (streak resets) or swap for 50 tickets (streak stays intact once you're above a 10 streak). Every 10 quests completed in a row multiplies your Island Point rewards up to a 50x multiplier.
Island Points can be spent in the Arena Island Shop on four permanent upgrades; Credit Drop Boost, EXP Drop Boost, Reborn Chance Boost, and a Store Credit Drop chance from mobs at 1:20,000.
Quality of Life Worth Knowing About
- Arrows keys now navigate the map (toggle in Preferences)
- NPC commands shown in brackets are now clickable just like their name
- Equipment and Inventory now have a Magnifying Glass for expanded item info including true Power/Defense/Armor values
Credit Generators
Dropping from mobs exclusively with no Item Mall listing. Your first is easy enough to find; your 2nd and 3rd are harder and everything beyond that is a rare drop. Each one fires up once per day rewarding you 0.05 x CG in Store Credit. Worth hunting down if you haven't already!
Equipment Upgrades
Permanent upgrades for every equipment slot are accessible from your Actions menu under Upgrade Equipment. Fire, Ice, Wind, Earth, Primal, and Strange upgrades each offer distinct combat bonuses and none of them reset on Rebirth. The Immoral Ghost Mine has boosted essence drop rates if you need to stock up.
Dungeon Card Recycling
Trade 5 Dungeon Cards from your inventory for a card of equal or greater tier with a 5% chance at an Item Mall card. There's a 10% failure chance so keep that in mind. Dungeon runs are capped at 300,000 total mobs with beast spawns capping at 2,000 per run.
Rebirth First Questline
If you haven't started this yet; once completed your Elemental and Strange Essence will no longer reset on Rebirth. Head to 9,0 Land of Rebirth to get started!
Coming Soon
We're taking it a bit easier this month on the update front but there's plenty being worked on behind the scenes. Stay tuned for exciting changes like a new Rebirth 15+ Plane, new actual Equipment, and more!
- cakey
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newest comments
there's certainly some rough edges here and there but nothing that i would call unplayable
the UI is definitely a weak spot, but i was able to figure out most of what was going on in ~15 minutes of poking around (i personally really enjoy the vibe, brings me back to the silly games i'd play as a kid :^])
lots of rng in the progression, i'm not the hugest fan but it's not exactly unusual for the rpg genre
i would love a more detailed inventory/equipment view, being able to see the actual stats of my equipment or what a trinket/item does would be game changing, the wiki helps with some of this but only goes so far currently
interacting with NPCs thru chat is a bit clunky and rather confusing at first, would be great if it was an actual UI but even just making the [dialogue options] in chat clickable would improve things significantly
while a bit overwhelming, i think it's worth it to give this game a fair shot, even if it's just for the novelty of playing around in a game that's old enough to smoke...
it's truly unheard of for games this old to still get love from their developer, the fact that cakey put in the effort to get it to work with this much more modern site shouldn't go unnoticed!
it gets a 3.5 outta 5 from me, needs a bit of love but clearly being worked on :3
developer response: Thanks for your feedback Croidin! It was a pleasure having you join us in-game; it's a shame that the subscription aspect turned you off though I fear it's important that I mention that you still had roughly $38 of free Store Credit on your account. We don't accept real world payments from Galaxy players nor do I enforce subscription payments for any player of the game.
I wish we'd heard your feedback in-game first. If I see a player with their coordinates showing - the first thing I do is hit them with a free 90 day subscription whether they submit a store order or not.
We'll be looking into extending the on-registration sub days tho (that's something that's 20 years old - I've never thought to change it)
I hope we see you again someday. I greatly appreciate all of your feedback.
top comments
Using the command /welcomeback in the chat will get you 25x Auto Attacks for 3 months and $50 of credit to use in the Item Mall to customize your gameplay in your specific desires!In our near 20 years of history, we've amassed a huge Item Mall of items that you can buy with Store Credit dropped from various beasts and mobs!...i have immediate concerns upon reading this description i'm not gonna lie
the dev... very much has though? they have gone out of their way to implement a feature that has never been used before on galaxy, and i've exchanged several long messages with them to get a lot of weird behavior ironed out of a twenty-year old game so that it works in the modern context of this website.
the game was verified because from my testing the login worked. give these things some time, don't assume the worst in people.
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The pallet scheme is burning my eyes while also hiding the useful information in the sea of dark. The fonts make the attributes (or what I can only assume are attributes) unreadable. The majority of the game window is a freaking chat box, and not something modern, but instead something from early 2000s. And these are just nitpicks.
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The tombstone on top of this travesty is that there is nothing in the UI that would suggest how the game is played or what the heck any of this garbage mean. You have to either try random stuff with basically no context or read a freaking manual. And while I do enjoy games like "Keep Talking and Nobody Explodes" or "Tin Can", I do prefer my incrementals to at least teach me how the game is played though unfolding of its mechanics. For f's sake, Candybox did that all those years ago!
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Add on top the need for authentication, the hints of micro-transactions, and the constant seizure-inducing refreshing between actions? 2 is too high for this game.
developer response: > but instead something from early 2000s
It is from the 2000s :D
from 2005~
developer response: DUE TO BROWSER UPDATES / DIFFERENCES / ODDITIES: YOU MAY NEED TO ENABLE 3RD PARTY COOKIES FOR THE GAME TO WORK IN THE IFRAME
If you get a page that says to refresh and relog, it's due to the cookie thing but works on the 2nd page load.
developer response:
I'm happy to announce this is now possible! I hope you give us a look!
We wouldn't be able to save any progress or anything with that. It's an incredibly old game based on PHP and MySQL - using the Galaxy.click embedded login systems is the closest I could get to making that work for y'all. Sorry!