all updates for Time Survivor
back to gamePATCH NOTES v0.2i June 6, 2026
PATCH NOTES v0.2i
UI
- Improved Dash Aim Visual
- Added Status Effects Bar
- Added VFX: Haste Trail, Dash Overload, Dasher Charge, ...
- Added Progressive Arena Scaling
- Added Main Menu -> Upgrade Tree scene transition
- Added Upgrade Tree Arrows pointing to Upgradable Upgrades (click on them to move the camera to that Upgrade)
Balance Changes
- Faster Progression
- Reworked LIMIT BREAK: Increased Enemy Damage Multiplier (Increased Armor to compensate)
- Reworked DASH OVERLOAD: Now only consumes 1 Dash Charge, but grants slow status effect while charging
Bug Fixes
- Fixed Video Settings Menu
- Fixed "Phantom" Dashers dealing damage even when already dead
- Fixed Arena Timer Heartbeat sometimes not playing correctly or at all
- Fixed Time Keepers phase transitions causing pushes out of bounds or into attacks and death cutscenes now freezes the Arena to avoid dying during the cutscene
- Fixed Input Buffer
- Fixed Upgrade Tree connections light up
- Fixed Game Over Screen not showing the correct Time
- Fixed Dash Trail hitting multiple times because of a different dash
PATCH NOTES v0.2h
UI
- Added HUD VFX: Last Breath, Haste
- Added Collected Resource Animation in Game Over Screen
- Added "Cinematic mode" during cutscenes
- Changed Upgrade Tree color palette
- Time Stop Timer
Balance
- Faster Progression
- Decreased Dashers Loot: 6 → 3
- Reworked Time Keeper Bounty: Time Keeper loot now has 10× more value
- Reworked Dash Killrush: can only trigger once per Dash
- Reworked Dash Bloodlust: now also multiplies energy recovered if damage was lethal (relative Dash Lifesteal)
- Reworked Dash Trail: now shares all Dash effects (Killrush, Bloodlust, etc.)
- Reworked Rage Loot → Haste Loot: Purple Triangles now grant Haste on collection
- Removed Dash Cooldown++ and Emergency Dash Cooldown (minimum Dash Cooldown: 1s/2s → 3s)
PATCH NOTES v0.2c -> v0.2h March 30, 2026
Patch Notes — v0.2c to v0.2h
v0.2h
UI
- Added HUD VFX: Last Breath, Haste
- Added Collected Resource Animation in Game Over Screen
- Added "Cinematic mode" during cutscenes
- Changed Upgrade Tree color palette
- Time Stop Timer
Balance
- Faster Progression
- Decreased Dashers Loot: 6 → 3
- Reworked Time Keeper Bounty: Time Keeper loot now has 10× more value
- Reworked Dash Killrush: can only trigger once per Dash
- Reworked Dash Bloodlust: now also multiplies energy recovered if damage was lethal (relative Dash Lifesteal)
- Reworked Dash Trail: now shares all Dash effects (Killrush, Bloodlust, etc.)
- Reworked Rage Loot → Haste Loot: Purple Triangles now grant Haste on collection
- Removed Dash Cooldown++ and Emergency Dash Cooldown (minimum Dash Cooldown: 1s/2s → 3s)
v0.2f + v0.2g — Armor Games Release
UI
- Upgrade Tree visual improvements:
- Added "NEW!" label for newly discovered upgrades
- Added animations for: discovering, upgrading, and maxing upgrades
- Added tooltip appear/disappear animations
- Improved upgradeable border highlight
- Settings visual rework
Gameplay
- Added Magnet Invincibility — you can't die while orbs are inside your magnet (drain continues to apply and energy can go negative)
Bug Fixes
- Leaderboard now shows more than 100 entries when scrolled to the end
- Fixed a bug causing Elite Dashers to get stuck in walls
v0.2e
New
- Mac build
QoL
- Better zooming on the Upgrade Tree
Bug Fixes
- Fixed input freezing on the Upgrade Tree in rare scenarios after Minute 1 transition
- Fixed dash cooldown recharge sometimes starting with a delay when using dash charges
- Fixed Dash Killrush sometimes not recovering the correct amount of cooldown
- Fixed current dash cooldown being lost with dash charges
- Fixed Big Red Triangle being granted again in rare scenarios after already being spent
- Fixed drain not freezing before Time Keeper dialogs (first encounter)
- Fixed Overload being chargeable during the Time Portal, and associated UI bug if charged before it
- Fixed Elite Energy Orbs not glowing
- Fixed being able to press Space during camera locks
- Fixed resources collected on Game Over not being calculated correctly
- Fixed several mismatched upgrade descriptions
v0.2d — Demo Steam Release
New Features
- Joypad support
- Steam Achievements
New Content
- Added upgrade: Time Keeper Bounty
Balance
- Enemies:
- Energy ×5
- Dasher loot drop increases as Dasher Elite
- Reworked Dasher rotation
- Time Keeper Dasher: Reset Time increased: 1s → 3s
- Time Keeper Dasher: Decreased max rotation speed and speed multipliers: 0.75× → 0.66×
- Elite Time Keeper Dasher Final Form rework: Malus changed from Energy ×2 → Time Speed ×2
- Elite Time Keeper Dasher: Reset Time decreased: 1.5s → 1s
- Elite Time Keeper Dasher bug fixes
- Combat upgrades:
- All damage ×5 (approximately)
- Dash Lifesteal — Energy Recovery increased: 100 → 200
- Movement upgrades:
- Dash Invincibility Time+: Invincibility Time decreased: 0.25 → 0.2
- Economy upgrades:
- Energy Value+: Cost reduced: 10 EO → 5 EO
- Dasher Loot+: Cost reduced: 30 EO, 3 RT → 20 EO, 2 RT
UI
- Added label icons
- Bold text for better readability
- Leaderboard: personal runs are now highlighted and ordered in the global leaderboard
- Camera moves and zooms to Restart button when pressed
Sound
- Time Keepers have boosted audio to better stand out among other sounds
- Improved overall audio mixing
QoL
- Space on the Upgrade Tree now presses the Restart button
- Space/Click during the Restart animation skips it
- Clearer upgrade descriptions
Bug Fixes
- Fixed current dash cooldown being lost when using dash charges
- Fixed Elite Time Keeper Dasher charge Time reset inconsistencies
- Fixed Elite Time Keeper Dasher charge inconsistencies
- Fixed Elite Time Keeper Dasher now correctly creates backwards trails as intended
- Fixed Dasher rotation inconsistencies
- Fixed certain SFXs not playing correctly (notably: Dasher charging — important for telegraphing dash timing)
- Fixed minimum Start Time at 1:00 after beating the Time Keeper Dasher
v0.2c
New Features
- Global Leaderboard
Visual
- Improved Interest Time circular timers
- Added Time Dash visual
Misc
- Esc quit confirmation dialog
QoL
- Added Reset Settings option
Bug Fixes
- Key bindings now check if a binding is already taken
Patch Notes v0.2b August 11, 2025
PATCH NOTE (VERSION 0.2b)
New Features
- Resources Collected and Enemies Killed in Game Over Screen
- Time Jump Start Time Toggle
Balance Changes
- Dasher Rotation speed reworked from rad/s to rotation/s + reduced rotation speed by half
- Elite Dasher/Time Keeper Dasher Dash Charges Time increased by 10%
- Elite Time Keeper DasherTeleport Speed decreased by 20%
- Dash Max Charges Reduced Cost: ... 500 RT -> ... 100 RT
- Dash Overcharge and Dash Overload no longer require Time Jump++, Reduced Cost: 1000RT, 50PT -> 333RT, 33PT
- Energy Recover Multiplier and Elite Shield Reduced Cost: 5000 EO, 100PT -> 2000EO, 50PT
Visual Improvements
- Added: Time Keeper Time Core
- Added: Jetpack particles on Dasher Dash
Miscellaneous
- Added Dialogues
QoL
- Added: Key Bindings in Settings
- Dash Aim is constrained to Time Arena bounds (avoid wasting dashes by aiming towards the wall while close to it)
- Invincibility makes you totally immortal, even from drain (you still take drain damage, but can't die while invincible)
Bug Fixes
- Solved a bug that prevented Purple Triangle collection
- Better Performances
- Settings on Web
- Import/Export on Web
Minute 2 Update v0.2a August 1, 2025
PATCH NOTE (VERSION 0.2a)
New Content
- New Enemy: Elite Dasher
- New Boss: Elite Time Keeper Dasher
- 30+ New Upgrades
Balance Changes
- Time Keepers now deal Time Damage. During Time Stop Time goes backwards, if the countdown reaches 0 it is Game Over
- New Upgrade: Dash Emergency Recover
UI Improvements
- Better Dash Aim Arrow Visual
- Better Dasher's "Danger Zones"
- Circular timers spawners for enemies and Energy Orbs
- Time Bar showing progress toward 1-minute and 2-minute thresholds
- Boss HP Bar for an epic battle
Bug Fixes
- Better Dasher Wall Collisions (Time Keeper 1 Sniper Shot is fixed)
- Better Performances
PATCH NOTES 0.1d May 28, 2025
Gameplay
- Decreased the Dash damage area radius (from 60 to 55, it was 50 in v0.1b),
- Removed the pause button during arena (we believe it's not necessary and could have been exploited to change direction instantly with point and click mouse mode),
- Enemy and resource spawn algorithm is now deterministic,
Performance:
- Time Keeper trail shouldn't cause huge FPS drops anymore,
- Resource animations when buying upgrades now limit the number of resources created,
QoL
- Added category tabs to the settings panel,
- Reduced the hold time to close the panel to 0.45s (it was way to long before),
- Increased size of upgrade cost labels in the tooltip,
- Big resource numbers are now formatted (1000 -> 1k, 1000000 -> 1M, etc.),
Visuals
- Hexagonal arena background (let us know what you think in feedback-and-suggestions ),
- Improved Time Keeper trail particle effect,
- Improved the settings panel (not definitive but better than the stock one),
Bug Fixes
- Time Keeper trail now starts from its back,
- Run timer is now stopped during the portal scene,
- Upgrade tree interaction is now disabled during dialogs,
- Fixed aim pointer desynchronization with real pointer in some rare scenarios,
- Fixed some bugs caused by the reset run/save setting
PATCH NOTE (VERSION 0.1.C) 0.1.C May 19, 2025
Gameplay
- Increased the Dash damage area radius,
- Added some frames of invincibility lingering after Dash ends,
QoL
- Added reset save and reset run options in the settings (be careful!),
- Added a check for multiple running instances of the Windows executable to prevent losing progress,
- Now time spent during dialogs and some animations do not count for the final score time,
Bug Fixes
- Fixed a bug that stopped the energy drain in the first encounter of the boss after the first run,
- Now the energy and drain labels in the energy bar are vertically aligned correctly
PATCH NOTE VERSION 0.1.C May 15, 2025
New Features
- Reworked Aiming System (let us know which setting you prefer! feedback-and-suggestions )
New Content
- Changed Combat Upgrade: Dash Lifesteal+ -> Dash Vampirism
Balance Changes
-
Economy: minor changes, lowered cost of resource amplifier and dasher loot
-
Combat:
- Dash Killrush: -1.5s (from -1s)
- Dash Killrush+ | 1/1 (from 1/2): -1.5sCD (from -1s)
- Dash Damage++: now requires Resource Amplifier Max
Bug Fixes
- Saves and Runs after the first should now hopefully work correctly
- Improved performance on web version (improved collisions)
- Fixed a Bug that caused Invincibility granted from Shield and Dash to conflict, causing unintended deaths especially during the Boss fight