all updates for Time Survivor
back to gamePatch Notes v0.2b August 11, 2025
PATCH NOTE (VERSION 0.2b)
New Features
- Resources Collected and Enemies Killed in Game Over Screen
- Time Jump Start Time Toggle
Balance Changes
- Dasher Rotation speed reworked from rad/s to rotation/s + reduced rotation speed by half
- Elite Dasher/Time Keeper Dasher Dash Charges Time increased by 10%
- Elite Time Keeper DasherTeleport Speed decreased by 20%
- Dash Max Charges Reduced Cost: ... 500 RT -> ... 100 RT
- Dash Overcharge and Dash Overload no longer require Time Jump++, Reduced Cost: 1000RT, 50PT -> 333RT, 33PT
- Energy Recover Multiplier and Elite Shield Reduced Cost: 5000 EO, 100PT -> 2000EO, 50PT
Visual Improvements
- Added: Time Keeper Time Core
- Added: Jetpack particles on Dasher Dash
Miscellaneous
- Added Dialogues
QoL
- Added: Key Bindings in Settings
- Dash Aim is constrained to Time Arena bounds (avoid wasting dashes by aiming towards the wall while close to it)
- Invincibility makes you totally immortal, even from drain (you still take drain damage, but can't die while invincible)
Bug Fixes
- Solved a bug that prevented Purple Triangle collection
- Better Performances
- Settings on Web
- Import/Export on Web
Minute 2 Update v0.2a August 1, 2025
PATCH NOTE (VERSION 0.2a)
New Content
- New Enemy: Elite Dasher
- New Boss: Elite Time Keeper Dasher
- 30+ New Upgrades
Balance Changes
- Time Keepers now deal Time Damage. During Time Stop Time goes backwards, if the countdown reaches 0 it is Game Over
- New Upgrade: Dash Emergency Recover
UI Improvements
- Better Dash Aim Arrow Visual
- Better Dasher's "Danger Zones"
- Circular timers spawners for enemies and Energy Orbs
- Time Bar showing progress toward 1-minute and 2-minute thresholds
- Boss HP Bar for an epic battle
Bug Fixes
- Better Dasher Wall Collisions (Time Keeper 1 Sniper Shot is fixed)
- Better Performances
PATCH NOTES 0.1d May 28, 2025
Gameplay
- Decreased the Dash damage area radius (from 60 to 55, it was 50 in v0.1b),
- Removed the pause button during arena (we believe it's not necessary and could have been exploited to change direction instantly with point and click mouse mode),
- Enemy and resource spawn algorithm is now deterministic,
Performance:
- Time Keeper trail shouldn't cause huge FPS drops anymore,
- Resource animations when buying upgrades now limit the number of resources created,
QoL
- Added category tabs to the settings panel,
- Reduced the hold time to close the panel to 0.45s (it was way to long before),
- Increased size of upgrade cost labels in the tooltip,
- Big resource numbers are now formatted (1000 -> 1k, 1000000 -> 1M, etc.),
Visuals
- Hexagonal arena background (let us know what you think in feedback-and-suggestions ),
- Improved Time Keeper trail particle effect,
- Improved the settings panel (not definitive but better than the stock one),
Bug Fixes
- Time Keeper trail now starts from its back,
- Run timer is now stopped during the portal scene,
- Upgrade tree interaction is now disabled during dialogs,
- Fixed aim pointer desynchronization with real pointer in some rare scenarios,
- Fixed some bugs caused by the reset run/save setting
PATCH NOTE (VERSION 0.1.C) 0.1.C May 19, 2025
Gameplay
- Increased the Dash damage area radius,
- Added some frames of invincibility lingering after Dash ends,
QoL
- Added reset save and reset run options in the settings (be careful!),
- Added a check for multiple running instances of the Windows executable to prevent losing progress,
- Now time spent during dialogs and some animations do not count for the final score time,
Bug Fixes
- Fixed a bug that stopped the energy drain in the first encounter of the boss after the first run,
- Now the energy and drain labels in the energy bar are vertically aligned correctly
PATCH NOTE VERSION 0.1.C May 15, 2025
New Features
- Reworked Aiming System (let us know which setting you prefer! feedback-and-suggestions )
New Content
- Changed Combat Upgrade: Dash Lifesteal+ -> Dash Vampirism
Balance Changes
-
Economy: minor changes, lowered cost of resource amplifier and dasher loot
-
Combat:
- Dash Killrush: -1.5s (from -1s)
- Dash Killrush+ | 1/1 (from 1/2): -1.5sCD (from -1s)
- Dash Damage++: now requires Resource Amplifier Max
Bug Fixes
- Saves and Runs after the first should now hopefully work correctly
- Improved performance on web version (improved collisions)
- Fixed a Bug that caused Invincibility granted from Shield and Dash to conflict, causing unintended deaths especially during the Boss fight