galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

Time Survivor

Thumbnail

developed by

developed by LogosPsychagogia

favorites

completed

208 ratings

rated 3.9 stars, 208 ratings.
godotactivestrategyresource-managementhours

Posted May 13, 2025. Updated March 30, 2026. Played 5719 times for a total of 5425 hours.

description


Time Survivor is an action arena incremental game where the objective is to survive as long as possible fighting against Time itself.

You play in an arena where your life energy increasingly decays over time, and you must stay alive by dodging and killing enemies, collecting resources that restore your energy.

Every time you die in the arena, you have the opportunity to use the resources you collected to upgrade your stats and unlock new skills in an upgrade tree, making you stronger for the next trial.

The upgrade tree has four main branches:

  • ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
    But be careful—these upgrades also buff the enemies! Don't be too greedy.

  • MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.

  • ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.

  • COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.

The longer you survive during a trial, the more the difficulty increases.

Will you be able to beat the game faster than everyone else?

Steam discord

latest update


PATCH NOTES v0.2i June 6, 2026

PATCH NOTES v0.2i

UI

  • Improved Dash Aim Visual
  • Added Status Effects Bar
  • Added VFX: Haste Trail, Dash Overload, Dasher Charge, ...
  • Added Progressive Arena Scaling
  • Added Main Menu -> Upgrade Tree scene transition
  • Added Upgrade Tree Arrows pointing to Upgradable Upgrades (click on them to move the camera to that Upgrade)

Balance Changes

  • Faster Progression
  • Reworked LIMIT BREAK: Increased Enemy Damage Multiplier (Increased Armor to compensate)
  • Reworked DASH OVERLOAD: Now only consumes 1 Dash Charge, but grants slow status effect while charging

Bug Fixes

  • Fixed Video Settings Menu
  • Fixed "Phantom" Dashers dealing damage even when already dead
  • Fixed Arena Timer Heartbeat sometimes not playing correctly or at all
  • Fixed Time Keepers phase transitions causing pushes out of bounds or into attacks and death cutscenes now freezes the Arena to avoid dying during the cutscene
  • Fixed Input Buffer
  • Fixed Upgrade Tree connections light up
  • Fixed Game Over Screen not showing the correct Time
  • Fixed Dash Trail hitting multiple times because of a different dash

PATCH NOTES v0.2h

UI

  • Added HUD VFX: Last Breath, Haste
  • Added Collected Resource Animation in Game Over Screen
  • Added "Cinematic mode" during cutscenes
  • Changed Upgrade Tree color palette
  • Time Stop Timer

Balance

  • Faster Progression
  • Decreased Dashers Loot: 6 → 3
  • Reworked Time Keeper Bounty: Time Keeper loot now has 10× more value
  • Reworked Dash Killrush: can only trigger once per Dash
  • Reworked Dash Bloodlust: now also multiplies energy recovered if damage was lethal (relative Dash Lifesteal)
  • Reworked Dash Trail: now shares all Dash effects (Killrush, Bloodlust, etc.)
  • Reworked Rage Loot → Haste Loot: Purple Triangles now grant Haste on collection
  • Removed Dash Cooldown++ and Emergency Dash Cooldown (minimum Dash Cooldown: 1s/2s → 3s)
view all updates

similar games

newest comments


speedmaster24 countest April 22, 2026
+1comment score: 1
so major gameplay problem but. if you have a slow pc that cant run at 60fps then dmg doesn't get registered.
bit of a rookie mistake to have fps control mechanics.
Incremental_Binge_Player April 17, 2026
0comment score: 0
I really like the gameplay and features, but every time I reach 35 seconds survived, the tab reloads “because an error occurred.”
Reverse March 30, 2026
+1comment score: 1
i died right when it reached 1 minute and im frozen in time
Tek February 1, 2026
+1comment score: 1
the boss is a bit much, and without any further upgrades, its not very engaging.
evan January 13, 2026
+1comment score: 1
how do I move

top comments


gigi May 14, 2025
+22comment score: 22
Nice, but using the dash with the mouse is not practical.

developer response: Thank you! We are currently working on it, going to release a patch very soon

SamuraiDante May 14, 2025
+21comment score: 21
Overall interesting game, the dash aiming is abhorrent and horrendous. It was so frustrating I couldn't keep going. My personal suggestion would be at least to allow the cursor to be visible and just aim toward the cursor. If its intended to be difficult, then maybe limit the cursor to a small bubble around you or something. Even so, the thing definitely is interesting and different than most of what I've seen on here. Good luck to you.

developer response: Thank you!
We are aware of the aiming system problem, we are actively working on it, probably today we push an update with the option of using the mouse just like a normal top-down shooter

PeskyPeach May 14, 2025
+15comment score: 15
I second that the aim system can be improved, but the concept is great, looking forward to it.

developer response: Thank you so much! We are improving the aim system right now, going to release a patch very soon

polos May 16, 2025
+8comment score: 8
boss's beam trail makes huge frame drop.

developer response: Thank you for the feedback!
Unfortunately the code behind the trail is pretty inefficient, that's probably the reason of the frame drop, we are currently undergoing a period to refactor and hopefully the performance will improve

CoolKiller28 May 14, 2025
+8comment score: 8
The dash really needs improvement now that ive gotten to the point where I need to aim at a moving target

developer response: Thank you for the feedback, we are releasing a patch very soon

read all comments