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Time Survivor

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developed by

developed by LogosPsychagogia

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completed

175 ratings

rated 3.8 stars, 175 ratings.
godotactivestrategyresource-managementhours

Posted May 13, 2025. Updated August 1, 2025. Played 4390 times for a total of 4156 hours.

description


Time Survivor is an action arena incremental game where the objective is to survive as long as possible fighting against Time itself.

You play in an arena where your life energy increasingly decays over time, and you must stay alive by dodging and killing enemies, collecting resources that restore your energy.

Every time you die in the arena, you have the opportunity to use the resources you collected to upgrade your stats and unlock new skills in an upgrade tree, making you stronger for the next trial.

The upgrade tree has four main branches:

  • ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
    But be careful—these upgrades also buff the enemies! Don't be too greedy.

  • MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.

  • ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.

  • COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.

The longer you survive during a trial, the more the difficulty increases.

Will you be able to beat the game faster than everyone else?

latest update


Minute 2 Update v0.2a August 1, 2025

PATCH NOTE (VERSION 0.2a)

New Content

  • New Enemy: Elite Dasher
  • New Boss: Elite Time Keeper Dasher
  • 30+ New Upgrades

Balance Changes

  • Time Keepers now deal Time Damage. During Time Stop Time goes backwards, if the countdown reaches 0 it is Game Over
  • New Upgrade: Dash Emergency Recover

UI Improvements

  • Better Dash Aim Arrow Visual
  • Better Dasher's "Danger Zones"
  • Circular timers spawners for enemies and Energy Orbs
  • Time Bar showing progress toward 1-minute and 2-minute thresholds
  • Boss HP Bar for an epic battle

Bug Fixes

  • Better Dasher Wall Collisions (Time Keeper 1 Sniper Shot is fixed)
  • Better Performances
view all updates

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newest comments


Eric66678 August 4, 2025
+2comment score: 2

Great, but saves lost after a stuck.

developer response: that seems strange, we did implement save porting, are you sure you did not clear your cookies?

YaBigBoiBen August 4, 2025
+2comment score: 2

It seems like the dropdown menus in the settings menu are not put on the top layer, and are therefore behind the settings menu itself, and cannot be used. This is unfortunate, as I wish to disable the CRT filter.

developer response: Thank you for your feedback and possible solution as well! We definitely did not pay enough attention to the settings, and we will definitely improve them!

hexamiel August 4, 2025
+2comment score: 2

The.. time jump upgrade just kind of seems like a horrible downgrade if you don't have enough resources for the boss. Can we like... refund that? Or toggle it?

developer response: farming during the boss is optimal as it grants more resources. It is possible to not have enough upgrades to actually survive long enough against it, a toggle for time jump is definitely something we could implement, thank you for your feedback!

khanadian August 3, 2025
+1comment score: 1

if you're gonna make the first boss ballbustingly hard, at least dont put a cap on my currencies. im sitting on 999 balls and triangles trying to beat this guy

developer response: the game is meant to be hard, the resource cap is to not get into what comes after the boss with too many resources, that would make the progression feel too fast for the start of minute 2, which means too many upgrades to process, cognitive overload

khanadian August 3, 2025
+1comment score: 1

the boss is so much harder now with a 60s time limit, struggling to get enough damage in time

developer response: do you have all upgrades? if so, the trick is to always try to hit the boss while killing a dasher as well, it is easier to do so if you lure them on the walls and hit after they land

top comments


gigi May 14, 2025
+19comment score: 19

Nice, but using the dash with the mouse is not practical.

developer response: Thank you! We are currently working on it, going to release a patch very soon

SamuraiDante May 14, 2025
+17comment score: 17

Overall interesting game, the dash aiming is abhorrent and horrendous. It was so frustrating I couldn't keep going. My personal suggestion would be at least to allow the cursor to be visible and just aim toward the cursor. If its intended to be difficult, then maybe limit the cursor to a small bubble around you or something. Even so, the thing definitely is interesting and different than most of what I've seen on here. Good luck to you.

developer response: Thank you!
We are aware of the aiming system problem, we are actively working on it, probably today we push an update with the option of using the mouse just like a normal top-down shooter

PeskyPeach May 14, 2025
+14comment score: 14

I second that the aim system can be improved, but the concept is great, looking forward to it.

developer response: Thank you so much! We are improving the aim system right now, going to release a patch very soon

polos May 16, 2025
+8comment score: 8

boss's beam trail makes huge frame drop.

developer response: Thank you for the feedback!
Unfortunately the code behind the trail is pretty inefficient, that's probably the reason of the frame drop, we are currently undergoing a period to refactor and hopefully the performance will improve

CoolKiller28 May 14, 2025
+8comment score: 8

The dash really needs improvement now that ive gotten to the point where I need to aim at a moving target

developer response: Thank you for the feedback, we are releasing a patch very soon

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