Time Survivor
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completed
208 ratings
Posted May 13, 2025. Updated March 30, 2026. Played 5719 times for a total of 5425 hours.
description
Time Survivor is an action arena incremental game where the objective is to survive as long as possible fighting against Time itself.
You play in an arena where your life energy increasingly decays over time, and you must stay alive by dodging and killing enemies, collecting resources that restore your energy.
Every time you die in the arena, you have the opportunity to use the resources you collected to upgrade your stats and unlock new skills in an upgrade tree, making you stronger for the next trial.
The upgrade tree has four main branches:
-
ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
But be careful—these upgrades also buff the enemies! Don't be too greedy. -
MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.
-
ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.
-
COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.
The longer you survive during a trial, the more the difficulty increases.
Will you be able to beat the game faster than everyone else?
Steamlatest update
PATCH NOTES v0.2i June 6, 2026
PATCH NOTES v0.2i
UI
- Improved Dash Aim Visual
- Added Status Effects Bar
- Added VFX: Haste Trail, Dash Overload, Dasher Charge, ...
- Added Progressive Arena Scaling
- Added Main Menu -> Upgrade Tree scene transition
- Added Upgrade Tree Arrows pointing to Upgradable Upgrades (click on them to move the camera to that Upgrade)
Balance Changes
- Faster Progression
- Reworked LIMIT BREAK: Increased Enemy Damage Multiplier (Increased Armor to compensate)
- Reworked DASH OVERLOAD: Now only consumes 1 Dash Charge, but grants slow status effect while charging
Bug Fixes
- Fixed Video Settings Menu
- Fixed "Phantom" Dashers dealing damage even when already dead
- Fixed Arena Timer Heartbeat sometimes not playing correctly or at all
- Fixed Time Keepers phase transitions causing pushes out of bounds or into attacks and death cutscenes now freezes the Arena to avoid dying during the cutscene
- Fixed Input Buffer
- Fixed Upgrade Tree connections light up
- Fixed Game Over Screen not showing the correct Time
- Fixed Dash Trail hitting multiple times because of a different dash
PATCH NOTES v0.2h
UI
- Added HUD VFX: Last Breath, Haste
- Added Collected Resource Animation in Game Over Screen
- Added "Cinematic mode" during cutscenes
- Changed Upgrade Tree color palette
- Time Stop Timer
Balance
- Faster Progression
- Decreased Dashers Loot: 6 → 3
- Reworked Time Keeper Bounty: Time Keeper loot now has 10× more value
- Reworked Dash Killrush: can only trigger once per Dash
- Reworked Dash Bloodlust: now also multiplies energy recovered if damage was lethal (relative Dash Lifesteal)
- Reworked Dash Trail: now shares all Dash effects (Killrush, Bloodlust, etc.)
- Reworked Rage Loot → Haste Loot: Purple Triangles now grant Haste on collection
- Removed Dash Cooldown++ and Emergency Dash Cooldown (minimum Dash Cooldown: 1s/2s → 3s)













newest comments
bit of a rookie mistake to have fps control mechanics.
top comments
developer response: Thank you! We are currently working on it, going to release a patch very soon
developer response: Thank you!
We are aware of the aiming system problem, we are actively working on it, probably today we push an update with the option of using the mouse just like a normal top-down shooter
developer response: Thank you so much! We are improving the aim system right now, going to release a patch very soon
developer response: Thank you for the feedback!
Unfortunately the code behind the trail is pretty inefficient, that's probably the reason of the frame drop, we are currently undergoing a period to refactor and hopefully the performance will improve
developer response: Thank you for the feedback, we are releasing a patch very soon