Time Survivor

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completed
140 ratings
Posted May 13, 2025. Updated May 28, 2025. Played 3434 times for a total of 3349 hours.
description
Time Survivor is an action arena incremental game where the objective is to survive as long as possible fighting against Time itself.
You play in an arena where your life energy increasingly decays over time, and you must stay alive by dodging and killing enemies, collecting resources that restore your energy.
Every time you die in the arena, you have the opportunity to use the resources you collected to upgrade your stats and unlock new skills in an upgrade tree, making you stronger for the next trial.
The upgrade tree has four main branches:
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ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
But be careful—these upgrades also buff the enemies! Don't be too greedy. -
MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.
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ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.
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COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.
The longer you survive during a trial, the more the difficulty increases.
Will you be able to beat the game faster than everyone else?
latest update
PATCH NOTES 0.1d May 28, 2025
Gameplay
- Decreased the Dash damage area radius (from 60 to 55, it was 50 in v0.1b),
- Removed the pause button during arena (we believe it's not necessary and could have been exploited to change direction instantly with point and click mouse mode),
- Enemy and resource spawn algorithm is now deterministic,
Performance:
- Time Keeper trail shouldn't cause huge FPS drops anymore,
- Resource animations when buying upgrades now limit the number of resources created,
QoL
- Added category tabs to the settings panel,
- Reduced the hold time to close the panel to 0.45s (it was way to long before),
- Increased size of upgrade cost labels in the tooltip,
- Big resource numbers are now formatted (1000 -> 1k, 1000000 -> 1M, etc.),
Visuals
- Hexagonal arena background (let us know what you think in feedback-and-suggestions ),
- Improved Time Keeper trail particle effect,
- Improved the settings panel (not definitive but better than the stock one),
Bug Fixes
- Time Keeper trail now starts from its back,
- Run timer is now stopped during the portal scene,
- Upgrade tree interaction is now disabled during dialogs,
- Fixed aim pointer desynchronization with real pointer in some rare scenarios,
- Fixed some bugs caused by the reset run/save setting
newest comments
i was doing well(ish) until i killed a dasher guy idk and now suddenly my dash is not working as well
as in unresponsive at times or just not doing damage???
Andddd another cool game that ic ant play because im on mobile :b
developer response: Oof don't you have a pc?
Whenever i reach time keeper, i keep on getting insta-killed most of the time as it turns and hits me about instantly, sometimes i can get away before it does that, otherwise really cool game
developer response: Thank you! Try to keep distance from it and dash into it only when he is distant from walls at an angle that ensures you land not too close to it :D
Had tons of fun! Should make the dash bar glow or have a different color when fully charged, else its hard to see if it is charged or only barely not charged. Made me die quite a few times cause I thought I had dash when I didnt.
Super cool demo! 5/5
developer response: Thank you for your feedback! Consider joining our Discord, we just recently shared a DevLog with sneak peeks of what's coming next, and the dash indicator being more clear is one of them!
I downloaded game and my point still stands, its way too poorly optimized (it eats more CPU than high end games, and its probably due to overuse of 'glow'), at least its playable at that state. I also didn't liked final boss being a timer instead of skill check or anything alike (I beat as it first try without even trying as soon as getting energy during boss fight wasn't imposible)
developer response: The consumption of CPU is something we did not check on the downloadable version as it was working as you say.
But, we will try to optimize it anywaysm and thanks for the suggestion of it being the glow probably.
As for the Boss, congrats on beating it first try, it is not really something most people can do, and actually most people find it way too difficult.
As for it being a timer, well, yeah, the game is basically meant to be speedrun, so it is a matter of how fast you can beat it by progressing the fastest and only then actually defeating it
top comments
Nice, but using the dash with the mouse is not practical.
developer response: Thank you! We are currently working on it, going to release a patch very soon
Overall interesting game, the dash aiming is abhorrent and horrendous. It was so frustrating I couldn't keep going. My personal suggestion would be at least to allow the cursor to be visible and just aim toward the cursor. If its intended to be difficult, then maybe limit the cursor to a small bubble around you or something. Even so, the thing definitely is interesting and different than most of what I've seen on here. Good luck to you.
developer response: Thank you!
We are aware of the aiming system problem, we are actively working on it, probably today we push an update with the option of using the mouse just like a normal top-down shooter
I second that the aim system can be improved, but the concept is great, looking forward to it.
developer response: Thank you so much! We are improving the aim system right now, going to release a patch very soon
boss's beam trail makes huge frame drop.
developer response: Thank you for the feedback!
Unfortunately the code behind the trail is pretty inefficient, that's probably the reason of the frame drop, we are currently undergoing a period to refactor and hopefully the performance will improve
The dash really needs improvement now that ive gotten to the point where I need to aim at a moving target
developer response: Thank you for the feedback, we are releasing a patch very soon