Time Survivor

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completed
179 ratings
Posted May 13, 2025. Updated August 1, 2025. Played 4612 times for a total of 4410 hours.
description
Time Survivor is an action arena incremental game where the objective is to survive as long as possible fighting against Time itself.
You play in an arena where your life energy increasingly decays over time, and you must stay alive by dodging and killing enemies, collecting resources that restore your energy.
Every time you die in the arena, you have the opportunity to use the resources you collected to upgrade your stats and unlock new skills in an upgrade tree, making you stronger for the next trial.
The upgrade tree has four main branches:
-
ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
But be careful—these upgrades also buff the enemies! Don't be too greedy. -
MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.
-
ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.
-
COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.
The longer you survive during a trial, the more the difficulty increases.
Will you be able to beat the game faster than everyone else?
latest update
Patch Notes v0.2b August 11, 2025
PATCH NOTE (VERSION 0.2b)
New Features
- Resources Collected and Enemies Killed in Game Over Screen
- Time Jump Start Time Toggle
Balance Changes
- Dasher Rotation speed reworked from rad/s to rotation/s + reduced rotation speed by half
- Elite Dasher/Time Keeper Dasher Dash Charges Time increased by 10%
- Elite Time Keeper DasherTeleport Speed decreased by 20%
- Dash Max Charges Reduced Cost: ... 500 RT -> ... 100 RT
- Dash Overcharge and Dash Overload no longer require Time Jump++, Reduced Cost: 1000RT, 50PT -> 333RT, 33PT
- Energy Recover Multiplier and Elite Shield Reduced Cost: 5000 EO, 100PT -> 2000EO, 50PT
Visual Improvements
- Added: Time Keeper Time Core
- Added: Jetpack particles on Dasher Dash
Miscellaneous
- Added Dialogues
QoL
- Added: Key Bindings in Settings
- Dash Aim is constrained to Time Arena bounds (avoid wasting dashes by aiming towards the wall while close to it)
- Invincibility makes you totally immortal, even from drain (you still take drain damage, but can't die while invincible)
Bug Fixes
- Solved a bug that prevented Purple Triangle collection
- Better Performances
- Settings on Web
- Import/Export on Web
newest comments
the final boss is hard
developer response: We wnated to make a challenging game!
in our YouTube channel you can find a playthrough or consider entering our Discord server for tips and tricks!
OHHH NVM I BEAT HIM!!!!!
developer response: congrats!!!
Good luck for what's coming next!
good game tho
i am absolute garbage
i cannot beat the first timekeeper >:(
the boss is hard
developer response: which one?
top comments
Nice, but using the dash with the mouse is not practical.
developer response: Thank you! We are currently working on it, going to release a patch very soon
Overall interesting game, the dash aiming is abhorrent and horrendous. It was so frustrating I couldn't keep going. My personal suggestion would be at least to allow the cursor to be visible and just aim toward the cursor. If its intended to be difficult, then maybe limit the cursor to a small bubble around you or something. Even so, the thing definitely is interesting and different than most of what I've seen on here. Good luck to you.
developer response: Thank you!
We are aware of the aiming system problem, we are actively working on it, probably today we push an update with the option of using the mouse just like a normal top-down shooter
I second that the aim system can be improved, but the concept is great, looking forward to it.
developer response: Thank you so much! We are improving the aim system right now, going to release a patch very soon
boss's beam trail makes huge frame drop.
developer response: Thank you for the feedback!
Unfortunately the code behind the trail is pretty inefficient, that's probably the reason of the frame drop, we are currently undergoing a period to refactor and hopefully the performance will improve
The dash really needs improvement now that ive gotten to the point where I need to aim at a moving target
developer response: Thank you for the feedback, we are releasing a patch very soon