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Time Survivor

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developed by

developed by LogosPsychagogia

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completed

146 ratings

rated 3.8 stars, 146 ratings.
godotactivestrategyresource-managementhours

Posted May 13, 2025. Updated May 28, 2025. Played 3534 times for a total of 3427 hours.

description


Time Survivor is an action arena incremental game where the objective is to survive as long as possible fighting against Time itself.

You play in an arena where your life energy increasingly decays over time, and you must stay alive by dodging and killing enemies, collecting resources that restore your energy.

Every time you die in the arena, you have the opportunity to use the resources you collected to upgrade your stats and unlock new skills in an upgrade tree, making you stronger for the next trial.

The upgrade tree has four main branches:

  • ECONOMY: Upgrades that enhance the farming aspect of the game, such as increasing the value of resources you collect or the number of drops from enemies.
    But be careful—these upgrades also buff the enemies! Don't be too greedy.

  • MOVEMENT: Upgrades that increase your speed and improve your movement around the map, fundamental for dodging enemies and reaching resources faster.

  • ENERGY: Upgrades that increase your life energy, give you armor, enhance the energy recovered from energy orbs, and so on.

  • COMBAT: Upgrades that expand your offensive arsenal, giving you the option to fight back and effectively become a predator instead of prey.

The longer you survive during a trial, the more the difficulty increases.

Will you be able to beat the game faster than everyone else?

latest update


PATCH NOTES 0.1d May 28, 2025

Gameplay

  • Decreased the Dash damage area radius (from 60 to 55, it was 50 in v0.1b),
  • Removed the pause button during arena (we believe it's not necessary and could have been exploited to change direction instantly with point and click mouse mode),
  • Enemy and resource spawn algorithm is now deterministic,

Performance:

  • Time Keeper trail shouldn't cause huge FPS drops anymore,
  • Resource animations when buying upgrades now limit the number of resources created,

QoL

  • Added category tabs to the settings panel,
  • Reduced the hold time to close the panel to 0.45s (it was way to long before),
  • Increased size of upgrade cost labels in the tooltip,
  • Big resource numbers are now formatted (1000 -> 1k, 1000000 -> 1M, etc.),

Visuals

  • Hexagonal arena background (let us know what you think in ⁠⁠feedback-and-suggestions ),
  • Improved Time Keeper trail particle effect,
  • Improved the settings panel (not definitive but better than the stock one),

Bug Fixes

  • Time Keeper trail now starts from its back,
  • Run timer is now stopped during the portal scene,
  • Upgrade tree interaction is now disabled during dialogs,
  • Fixed aim pointer desynchronization with real pointer in some rare scenarios,
  • Fixed some bugs caused by the reset run/save setting
view all updates

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newest comments


FANATIC July 13, 2025
+1comment score: 1

It is not necessary to remove the autoaim but to put an option to deactivate it manually in the settings as well as putting a playable version for Joystick but when they publish it on Steam the game is very well done you have all my support

FANATIC July 13, 2025
+1comment score: 1

The game is good, it has good mechanics and that, plus the tree is very well completed, but the game has an auto-aim that is not necessary and ruins the entire gameplay, besides making you confuse your movements when you are aiming with the mouse.

creyol June 25, 2025
+2comment score: 2

i was doing well(ish) until i and now suddenly my dash is not working as well

as in unresponsive at times or just not

developer response: Thank you for your feedback! Unfortunately the web version has some performance problems and there is not much we can do as Godot (the engine we are using to develop the game) does not support web very well.
I suggest you try out the downloadable version has it has much better performances

Newbie June 24, 2025
+2comment score: 2

Andddd another cool game that ic ant play because im on mobile :b

developer response: Oof don't you have a pc?

StoneMan June 24, 2025
+3comment score: 3

Whenever i reach time keeper, i keep on getting insta-killed most of the time as it turns and hits me about instantly, sometimes i can get away before it does that, otherwise really cool game

developer response: Thank you! Try to keep distance from it and dash into it only when he is distant from walls at an angle that ensures you land not too close to it :D

top comments


gigi May 14, 2025
+18comment score: 18

Nice, but using the dash with the mouse is not practical.

developer response: Thank you! We are currently working on it, going to release a patch very soon

SamuraiDante May 14, 2025
+16comment score: 16

Overall interesting game, the dash aiming is abhorrent and horrendous. It was so frustrating I couldn't keep going. My personal suggestion would be at least to allow the cursor to be visible and just aim toward the cursor. If its intended to be difficult, then maybe limit the cursor to a small bubble around you or something. Even so, the thing definitely is interesting and different than most of what I've seen on here. Good luck to you.

developer response: Thank you!
We are aware of the aiming system problem, we are actively working on it, probably today we push an update with the option of using the mouse just like a normal top-down shooter

PeskyPeach May 14, 2025
+13comment score: 13

I second that the aim system can be improved, but the concept is great, looking forward to it.

developer response: Thank you so much! We are improving the aim system right now, going to release a patch very soon

polos May 16, 2025
+8comment score: 8

boss's beam trail makes huge frame drop.

developer response: Thank you for the feedback!
Unfortunately the code behind the trail is pretty inefficient, that's probably the reason of the frame drop, we are currently undergoing a period to refactor and hopefully the performance will improve

CoolKiller28 May 14, 2025
+8comment score: 8

The dash really needs improvement now that ive gotten to the point where I need to aim at a moving target

developer response: Thank you for the feedback, we are releasing a patch very soon

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