all updates for Isles of Silence
back to gameAchieving New Horizons 0.3.1 September 17, 2025
NEW CONTENT:
- Added ACTS. These are small cutscenes that play before major story beats
- STEAM ACHIEVEMENTS! + Achievement images and better notifications when unlocked
- Isle 3's opening locale is ready to be explored
- 3 new Achievements
- Added a Watchtower upgrade and respective donation materials
- Added Wardrobe and Manifest upgrades and respective donation materials
- Added Shrist Armor set
- New Armor Skill: Incised - increases amount of drops from a successful quest
- New Armor Skill: Smouldering - sets you on fire in exchange for higher damage
- New stage in the dynamic menu
- New seeds stemming from the previously unused Drodden drop
- New Amalgam to help with the Shrist
- New level to the consumables pouch
- New Community Art from "lee"!
NEW QOL: - Better Offline menu. Now shows items crafted and how many of the items you gathered were used while crafting
- Added a Growth Speed bonus to the Farm based on total Expertise
CHANGES: - The first isle no longer visually has a campfire on the 'Expeditions' screen until the story has been progressed
- Shrist drops are finally named
- Lowered Sealslug requirement for "Expand into the Hardlands" Village upgrade
- Updated 'monster slime's description to make it more clear what its purpose is
- Illid now notifies players when they unlock the Antidote
- Can now see Equip Set names when hovering over the equip buttons
- Hunter boxes now visually indicate when they are fainted via desaturation and darkening
- The menu is now frozen to 16:9
- Renamed 'Upgrades' to 'Kits' and gave them their own Inventory tab
- Tab sizes automatically shrink once a certain amount are unlocked and tab size is set to 'default'. Can be reverted any time
- Increased the cost of erron weapons by a single 'erron bloom'
- Moved petrified bark to the 'Chopping' category for the Isle 2 excursion
- Notifications vary visually between types/content
- Small formatting tweaks
- Lowered 'Sparkett' fuel value
- Removed 'use time' from Amalgams description, as it's unimplemented currently
- Shrist's health lowered slightly
FIXES: - Auto-Equip tools now works for the 'Molten Gorge' and other Expeditions with that one's mechanic
- typos upon typos
- Monster attack images should generally be loaded by the time combat begins
- Boats can no longer be auto-loaded while travelling
- 'One Man Army' achievement no longer unlocks if you bail from a quest
- Notifications no longer show Isle names before Isle 2 is unlocked
- Recipes requiring Fuel no longer appear/disappear on Isles and categories they're not supposed to
- The Dinghy on Isle 2 is no longer created with an improper amount of Hunter slots
- Excursions can no longer be cleared by dropping items, they must be brought back to camp. The previous behavior was unintended, and resulted in me losing a rare drop on my playthrough >:
- Craft 'Auto' tab updates when changing Isles
- Removed the unbuildable construction visual from the Village Construction page
- Achievement count updates correctly
- Making the ship in Isle 2 now sets the destination to Isle 1 again
- Equipment sets can no longer try to equip armor that doesn't exist
1 Year Anniversary Update 0.3.0 August 1, 2025
07/25/25 - 0.3 - 1 Year Anniversary
NEW CONTENT:
- Story Continuation - 'a cold wind blows'
- New Locale with a new mechanic: Heat
- New(er) Locale on top of that
- New Monster with it's own Ultimate Move
- Anniversary Event: Unlock permanent decor for your village made by the community!
- New Crafting mechanic: Furnace
- New Recipes for the Furnace
- New Locale Items
- Armor Reinforcement system to upgrade the defense of existing pieces
- New tier of 'stoonmelt'
- Multiple new pieces of dialogue
- New NPC Portraits
- Can finally plant petrified seedpods, and potentially use them elsewhere...
- Village Donations, a way to streamline future construction upgrades
- Multiple new Farm and Workshop upgrades
- Isle 2 finally has a dynamic map
- Objectives 26 - 30
NEW QOL: - Isle Manifest - Automatically load your boats with items to transport between Isles
- Notifications pop up at the bottom of the screen to inform you of notable things
- Can now 'right-click' a boat name to rename it
- Important Dialogue is now tracked in the Diary/Objectives box
- Volume slider in settings; better late than never!
- Can now sort Inventory (alphabetically with some exceptions, Eg. monster parts are grouped by monster)
CHANGES: - Boats on the map are much bigger and sway in the waves
- Can't skip past very specific important dialogue boxes
- Ieyllyn has new dialogue to hint at unlocking Drai
- Tweaks to how group dialogue is presented
- Slightly increased the cost of the Wardrobe upgrade, to encourage gathering certain resources
- 'potion' renamed to 'consumable' in Inventory item descriptions
- Can now click through Music box anywhere that isn't a playback button
- 'Fused Staff' recipe unlock moved to when the Furnace is unlocked, as it now requires the Furnace to make
- 'Upload Save' changed to 'Load Save'
- Changed the categorization of some items (such as ship parts)
- Changed the in-game Dock map-projection so that x and y are on the same scale again
- Buttons to change crafting categories look more like buttons, and added categories
- Changed Fert and Stoonmelt naming to keep more consistency across how item tiers are presented
- Changed "ship parts (basic)" to "ship parts (simple)" for sorting reasons
- Consumable names are now shown on the Quest Automation screen
- 'Hunter Upgrades' columns now condense when all upgrades for a Hunter have been bought
- Easter event 'eggs' are canonically forgotten about after the event ends (changed description)
- Changed some song names
FIXES: - Hunter Images no longer reload every time you change tab
- Fixed speech-bubble text going off-screen when playing at smaller scales
- Fixed character Dialogue Alerts not disappearing from the tabs when they should
- Farms now visually display the seed you have growing even between reloads, and are just generally more visually consistent with the seed selection list
- Drai moves to 'Quests' tab at the right time before reload
- Made some quest name capitalization more consistent
- 'Add [1] Moss' changed to 'Add [1] S. Clump', since Soothing Clump is the item it ultimately uses
- Quest Log Text no longer goes offscreen
- Changed 'crevice' to 'crevasse'
- The 'have' text on the Farm's Fertilizer box should now update correctly
- Village Construction tab no longer has a yellow notification every reload
- The Refinery no longer generates infinite smoke
- Implemented some previously un-triggerable Minrah dialogue
- Settings window now visually remembers your tab size
- The menu now properly plays music, as it was intended to for months. Most likely only affected the web version, and was dependent on how quickly the game loaded
- "Looking Good" achievement now triggers correctly
- 'Other Isle' text now correctly disappears from the Hunter screen before Isle 2 is unlocked
- Farm plots no longer misalign under certain conditions
- Characters on a different Isle no longer show up on the 'Village Construction' scene
- Can no longer click on the same crafting category you already have selected (purely visual bug)
- 'Research Level' removed from Library, as it was part of an unimplemented feature (will return eventually)
- Och's missing pixels are finally in place. Maybe no one noticed this.
- Aryll's coloring is finally consistent
- Can longer change Hunter's equipment after they've auto-departed
- Hunters can now successfully rest even when they try to grab tools automatically