all updates for Isles of Silence
back to game1 Year Anniversary Update 0.3.0 August 1, 2025
07/25/25 - 0.3 - 1 Year Anniversary
NEW CONTENT:
- Story Continuation - 'a cold wind blows'
- New Locale with a new mechanic: Heat
- New(er) Locale on top of that
- New Monster with it's own Ultimate Move
- Anniversary Event: Unlock permanent decor for your village made by the community!
- New Crafting mechanic: Furnace
- New Recipes for the Furnace
- New Locale Items
- Armor Reinforcement system to upgrade the defense of existing pieces
- New tier of 'stoonmelt'
- Multiple new pieces of dialogue
- New NPC Portraits
- Can finally plant petrified seedpods, and potentially use them elsewhere...
- Village Donations, a way to streamline future construction upgrades
- Multiple new Farm and Workshop upgrades
- Isle 2 finally has a dynamic map
- Objectives 26 - 30
NEW QOL: - Isle Manifest - Automatically load your boats with items to transport between Isles
- Notifications pop up at the bottom of the screen to inform you of notable things
- Can now 'right-click' a boat name to rename it
- Important Dialogue is now tracked in the Diary/Objectives box
- Volume slider in settings; better late than never!
- Can now sort Inventory (alphabetically with some exceptions, Eg. monster parts are grouped by monster)
CHANGES: - Boats on the map are much bigger and sway in the waves
- Can't skip past very specific important dialogue boxes
- Ieyllyn has new dialogue to hint at unlocking Drai
- Tweaks to how group dialogue is presented
- Slightly increased the cost of the Wardrobe upgrade, to encourage gathering certain resources
- 'potion' renamed to 'consumable' in Inventory item descriptions
- Can now click through Music box anywhere that isn't a playback button
- 'Fused Staff' recipe unlock moved to when the Furnace is unlocked, as it now requires the Furnace to make
- 'Upload Save' changed to 'Load Save'
- Changed the categorization of some items (such as ship parts)
- Changed the in-game Dock map-projection so that x and y are on the same scale again
- Buttons to change crafting categories look more like buttons, and added categories
- Changed Fert and Stoonmelt naming to keep more consistency across how item tiers are presented
- Changed "ship parts (basic)" to "ship parts (simple)" for sorting reasons
- Consumable names are now shown on the Quest Automation screen
- 'Hunter Upgrades' columns now condense when all upgrades for a Hunter have been bought
- Easter event 'eggs' are canonically forgotten about after the event ends (changed description)
- Changed some song names
FIXES: - Hunter Images no longer reload every time you change tab
- Fixed speech-bubble text going off-screen when playing at smaller scales
- Fixed character Dialogue Alerts not disappearing from the tabs when they should
- Farms now visually display the seed you have growing even between reloads, and are just generally more visually consistent with the seed selection list
- Drai moves to 'Quests' tab at the right time before reload
- Made some quest name capitalization more consistent
- 'Add [1] Moss' changed to 'Add [1] S. Clump', since Soothing Clump is the item it ultimately uses
- Quest Log Text no longer goes offscreen
- Changed 'crevice' to 'crevasse'
- The 'have' text on the Farm's Fertilizer box should now update correctly
- Village Construction tab no longer has a yellow notification every reload
- The Refinery no longer generates infinite smoke
- Implemented some previously un-triggerable Minrah dialogue
- Settings window now visually remembers your tab size
- The menu now properly plays music, as it was intended to for months. Most likely only affected the web version, and was dependent on how quickly the game loaded
- "Looking Good" achievement now triggers correctly
- 'Other Isle' text now correctly disappears from the Hunter screen before Isle 2 is unlocked
- Farm plots no longer misalign under certain conditions
- Characters on a different Isle no longer show up on the 'Village Construction' scene
- Can no longer click on the same crafting category you already have selected (purely visual bug)
- 'Research Level' removed from Library, as it was part of an unimplemented feature (will return eventually)
- Och's missing pixels are finally in place. Maybe no one noticed this.
- Aryll's coloring is finally consistent
- Can longer change Hunter's equipment after they've auto-departed
- Hunters can now successfully rest even when they try to grab tools automatically