all updates for Outhold
back to gamev1.0.0 December 12, 2025
The full version is officially out now on Steam!
We pushed a small update to bring the demo version up to v1.0.0, with the following changes:
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Increased cost of leveling up the Bank Tower to level 3
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Increased cost of building additional Bank Towers after the first one
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Added a settings option to always show the stats panel of the currently Marked enemy
Your progress from the web demo can be carried over to the full game, including your completed levels, challenges, and the tokens earned from those. There will however be a migration limit of 10,000 triangle tokens from the demo into the full game.
v0.9.5 0.9.5 December 1, 2025
The demo has been updated to version 0.9.5, adding in all of the balance improvements, polish and tweaks we've made as we have been working towards the full release on December 12.
Here's a summary of the biggest changes included in this update:
- The rewards panel shown at the end of a level has been redesigned, and now includes information about how much damage you dealt with different damage types / towers.
- You can now see how much damage an individual tower has dealt during a level in the stats tooltip seen by hovering over a tower.
- A new Build Sets milestone has been added to the game, allowing you to switch between 5 different saved builds
- You can now hover over enemies to view their HP and applied status effects
- You can now hover the tokens in the top left of the upgrade tree to highlight upgrades of that type.
v0.2.0 0.2.0 October 1, 2025
- The colors and visual style has been updated
- Added a Fire Tower and related upgrades
- Added a Lightning Tower and related upgrades
- Rebalanced a number of upgrades, and added new ones to existing builds
- Arrow Towers will now avoid targetting enemies that are already about to be defeated
- Allow toggling between spent / total and unspent / total token displays, by clicking on the token list
- General performance improvements
- Upgraded the engine to Godot 4.5