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Outhold

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developed by

developed by TellusGames

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completed

282 ratings

rated 4.4 stars, 282 ratings.
godotactivestrategyhours2d

Posted May 27, 2025. Updated October 1, 2025. Played 7859 times for a total of 8375 hours.

description


Outhold

Outhold is a short, minimalistic incremental game that blends tower defense strategy with a deep meta-progression. Carve your own way through the sprawling skill tree, unlock powerful upgrades, and defend your Holdout from relentless waves of enemies.

Addictive game loop

Start a run, see how far you get. Use your collected resources to buy upgrades and try again. Become powerful enough to obliterate everything coming against you.

Deep upgrade tree

Create unique builds that fit your playstyle. Experimentation is rewarded, and all upgrades can be refunded for free.

Strategize

Focus on upgrading just one specific tower, or find unique tower synergies. There are many ways to progress through Outhold, the choice is up to you.

latest update


v0.2.0 0.2.0 October 1, 2025

  • The colors and visual style has been updated
  • Added a Fire Tower and related upgrades
  • Added a Lightning Tower and related upgrades
  • Rebalanced a number of upgrades, and added new ones to existing builds
  • Arrow Towers will now avoid targetting enemies that are already about to be defeated
  • Allow toggling between spent / total and unspent / total token displays, by clicking on the token list
  • General performance improvements
  • Upgraded the engine to Godot 4.5
view all updates

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newest comments


DEMEMZEA November 10, 2025
+1comment score: 1

I lost my save in the new update :(

ikke091 November 9, 2025
+1comment score: 1

The update resetted my progress lets goooo.

redmountain November 7, 2025
+1comment score: 1

Positive

Where and how you deal damage really matters in this game — both your thinking and your build are key.
For example, the “stun” system of the Lightning Tower starts with a 5-hit requirement, then increases to 10, 20, and so on. This isn’t just a mechanic to prevent infinite stuns — it also means that the boss stays fixed at the point where it first gets hit by a Lightning Tower.
Using that, you can decide where the boss will be pinned and strategically place as many Arrow Towers as possible in that zone to break through the boss.
Additionally, since upgrades increase not only DPS but also range, they add another layer of strategy when designing your dealing zone.

Neutral

The game features a rather unique goal called Build Specialization, which deserves praise for encouraging diverse builds.
However, in the three demo stages, every Build Specialization objective focused solely on skill tree planning rather than in-game tower construction or strategy.
For instance, the first Build Specialization, “300 damage in a single hit,” can be cleared easily by going full Multicrit and investing heavily in critical hit and basic tower skill nodes — leaving little to do in actual gameplay.
In the second stage as well, you just pick Coin Cannon, invest a bit in Bank Tower and Pulse Tower, and that’s basically it.

This direction isn’t necessarily bad, but considering that the game’s greatest strength lies in how every placement and upgrade order truly matters, I wish there were more in-game challenges that require refining your build through actual play, not just pre-planning.

The boss is always a single high-HP unit. As mentioned in the positives, I actually enjoyed figuring out how to take down such a durable enemy, and since this is only a demo version up to stage 3, it doesn’t feel repetitive yet. Still, I hope later stages will introduce more variety and unique mechanics to the bosses.

Negative

The skill tree UI is somewhat inconvenient. Even assuming a preset system will be added later, there are still many small usability issues.
For example, when you’ve invested in a multi-step upgrade that consumes hourglasses, it looks visually identical to a normal upgrade once you’ve spent some of them and run out of resources. So when I just want to refund a single hourglass, I often can’t tell where I spent it and end up pressing “refund all” instead.

Also, the balance between limited resources (stars, hourglasses, and crowns) feels off — the consumption rate is too high compared to supply, and their roles overlap so much that the system feels cluttered. Aside from the fact that stars are used to unlock new towers, I couldn’t find a clear distinction between the three currencies in the skill tree, and even stars aren’t limited to tower unlocks.

Overall

This game best captures the core appeal of tower defense: experimenting through trial and error to optimize your build’s damage potential and achieve a satisfying clear.
In fact, it’s the most fun I’ve had with a tower defense game recently. Since Infinitode, I haven’t found one this engaging — and I’m genuinely looking forward to seeing whether this title can surpass it when it fully releases.

It might look like I wrote more about the negatives, but please understand that the positives hide countless subtle design details — the kind that seem obvious but are incredibly hard to get right.

Hexa November 4, 2025
+1comment score: 1

how do i get a save string to create a cloud save?

caeden October 15, 2025
+2comment score: 2

i somehow got - tokens

top comments


axew May 28, 2025
+73comment score: 73

Whats with all the demos!?

abaileyatd donator May 28, 2025
+22comment score: 22

The only thing that could make this game better is if it never ended

epicm3 May 28, 2025
+18comment score: 18

pretty fun. a bit laggy. i love tower defense games. :p
wishlisted.

CaptPlasma May 28, 2025
+14comment score: 14

lags
game seems decent, but not that unique (similar to a p popular game on android, forget the name but has huge skilltree as well)

Oaknowledged October 2, 2025
+9comment score: 9

My game keeps freezing whenever i use a fire tower

developer response: This should be fixed now!

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