all updates for Endless Escalation
back to gameQuality of Life Update 0.8.4 June 2, 2026
Building delete and respec without restart
Pause while the respec/delete confirmation panel is displayed (don't unpause when hiding the panel)
Added building specialties icons
Added tooltips to the game over buttons
Added magnetic field min range
Added base upgrades animation
Added the long number option (short by default)
Improved handling of huge numbers
Changed the order of the unit types (triangle > squares > hexagons)
Buildings collide with eachother
Units collide with buildings and bases
Units remember the initial rally point instead of following player's drag
Select a building when dragging it
Tweaked magnetic field ranges
Tweaked difficulty from players feedback
Fixed units sometimes pausing when reaching their rally point
Fixed base defense and resources respecs
Fixed buff/debuff zones targeting
Fixed bullets and buff/debuff zones targeting
Optimizations
Score Update 0.8.1 March 16, 2026
- You can now respec any building/upgrade category and delete any building without having to restart the level
- The game is now paused while the respec/delete confirmation panel is displayed
- Added a minimum placement range to the magnetic fields
- Tweaked the last level of the demo
- Inverted the resource conversion buttons
- Added tooltips to the game over buttons
- Fixed building collisions
- Optimizations
Scoring Update 0.8.0 March 12, 2026
- Added a new scoring system, based on the number of tries and the time spent to beat a level
- Removed the resource loss on defeat
- Added the resource conversion ratio option (decides how much resources you convert from)
- Tweaked the placement range of the debuff zones and the magnetic fields
- Balanced the difficulty
- Improved the UI
- Optimized CPU and memory usage
Final Boss Update 0.7.2 February 19, 2026
Changed the final boss of the demo 😈
Juice Update 0.7.1 February 17, 2026
- Added building spawn animations
- Added building/unit upgrade animations
- Added new background musics
- Improved tutorials and UI
Consequences Update 0.7.0 February 6, 2026
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Only a fraction of the resources are now kept on defeat (after the first boss) -
Restored lowest resource production upgrade -
Improved skill buttons and unit spawner tooltips (added bonus effect) -
Improved resource bars everywhere -
Removed strategy mode -
Fixed level selection -
Fixed unlockable markers
Wall Street Update 0.6.2 February 2, 2026
- Added the resource conversion feature and upgrade (replacing the passive income one)
- Fixed building selection not always working while the game is pause
Timed Strategy Update 0.6.1 January 26, 2026
- Added time controls (pause, slow-mo, fast-forward)
- Added the "Strategy" game mode where your upgrades and resources are reset when restarting a level
- Fixed some bugs
New Path Update 0.6.0 January 23, 2026
- Added factory rally points
- Units now prioritize targets of the type they counter
- The factory spawn frequency and max unit upgrades are now in the same group as the unit upgrades- Reduced the scaling speed of the unit upgrades
- Added the unit move speed upgrade
- Increased the size of the clickable zone of the buildings
- Tons of tweaks and improvements
Lightweight Update 0.5.9 January 8, 2026
Reduced the download size by half!
Auto Update 0.5.8 January 7, 2026
- Auto upgrades are now marked on buildings and can easily be toggled by right-clicking them
- Added tutorials for buff zones, debuff zones and magnetic fields
- Game is now paused when a tutorial panel is displayed
- Fixed some upgrades not always being unlocked soon enough
- Saves have been reset
Early Game Improvements 0.5.6 December 12, 2025
- Tweaked first chapter difficulty/length
- Lowest resource income now doesn't stop
Hotfix 0.5.5 December 9, 2025
Fixed infinite loading after deleting a building.
Balancing Update 0.5.4 December 1, 2025
- Applies recent upgrades to the already deployed units
- Tweaked difficulty
- Tweaked damage radius and frequency update costs
- Tweaked some texts
Exploit Patch 0.5.3 November 25, 2025
Fixed exploit of the ally loot.
Income Patch 0.5.1 November 22, 2025
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Fixed auto-upgrade icons -
Lowest resource income now stop when it reached the second resource type -
Fixed buff/debuff zones impacting bases -
Reduced the width of the maps from the first chapters -
Difficulty balancing
Resources Rework Update 0.5.0 November 21, 2025
- Removed the resource income and capacity upgrades (replaced by the lowest resource income) -> most of the income now comes from looting defeated units
- Improved upgrades UI
- Highlight the units of the selected factory
- Big rework on the balancing