galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

all updates for The Snake Is the Tower

back to game RSS feed atom feed

First Boss Fight + Player Profiles + Sharper Pacing May 13, 2026

Patch Notes: April 8 to May 12, 2026

It's been about a month since the last update, and we've been heads-down the entire time. A huge chunk of that month went into level design, learning what makes encounters feel fair, what makes them feel unfair, understanding what constraints we need to implement to keep scope and design in check, and tweaking the early waves over and over.

A big piece of that was figuring out how to keep players engaged the whole run: shorter dead zones, more meaningful decisions between waves, and threats you actually have to react to instead of auto-pilot through. Oh and finally we have a real boss fight at the end of World 1!

Thanks for sticking with us. Here's everything that changed:

** New: First Boss Fight**
A massive serpent boss now stalks World 1. Kill the adds it sends to fill its Rage Meter, once it hits max, the boss commits to a lane and slithers toward your egg. Stop it before it gets there.

New: Player Profiles

Protect the Egg

New Run Economy

Tower Changes

Spawn & Wave Improvements

UI & Feel

Bug Fixes

Patch Notes - March 24 to April 8, 2026 April 8, 2026

Patch Notes - March 24 to April 8, 2026

This update focused on tightening the core gameplay loop. The wave system was rebuilt from the ground up with a new hierarchical structure, and all 27 waves across World 1's three sections were rebalanced. Tower interactions got a major overhaul, the snake now smoothly squeezes between towers at any speed instead of getting stuck, and the node draft pickup animation properly tracks the slot being filled. Economy got retuned with per-wave currency drop rates replacing the old guaranteed drops, and Bruisers took a well-deserved nerf. Under the hood, the warping grid and wave transitions were optimized to reclaim frame budget.

Gameplay

Snake & Tower Mechanics

Wave & Level Design

Orb System

Performance

Bug Fixes

Visual