all updates for Ensis IDLE
back to gamev0.5.13 June 4, 2026
Another very small hotfix, this is the last patch before 0.6, which should release by the end of June.
FIXED
- Inventory causes the page to be wider than the screen
- Heal and Attack Cooldown handled wrongly during encounter search
- Soul Perk list being unresponsive, especially with high attack speed
- A few incorrect/misleading descriptions for Body Parts
- Item tooltip not showing up when quickly hovering over another item behind an existing tooltip
- Attribute page not using the compare-to value set in the Gear page
v0.5.12 June 3, 2026
ADDED
- Item locking, prevents bulk-deletion or being sorted
- Attack Speed, Base Damage, and % Damage to Gear stat summary
- Setting to allocate multiple points at once (1/10/100)
- A few more levels to some Powers
CHANGED
- Build All Storage setting moved from Visual to Gameplay category
- Active research is not canceled when portal jumping anymore
- Portal Jump modal now correctly informs player about research persisting
- Laboratory requirement is now more visible in the Research tab
- Slightly lowered specs of Supporter Enemies
REMOVED
- Blur from modals for performance
- Hover size animation from Obliteration/Form Body modal
FIXED
- Clone Surge not correctly increasing Clones before other modifiers
- Modifiers on items not properly showing decimals
- Build All excluding Ash Silo when in No-Storage mode
- Resource Drawer being cut off with bigger numbers
- Auto-Cloning not starting immediately after finishing a Clone
- Attribute UI layout broken when a stat is still at base value
- Savegames not supporting characters outside of ASCII
- Combat slowing down in low CPU environments
- Research time preview not correctly accounting for gear
- Training levels/bonus levels floating point inaccuracies
- Resource bar being obstructed on smaller screens
v0.5.11 May 31, 2026
ADDED
- Refund for Perks (with some exceptions)
- Scrolling is now saved per subpage until reload
- Warnings can now be disabled directly from within the prompt
- Buy All for Perks after first Portal Jump
- Build All for Buildings after first Portal Jump
- Optional Material/Vortex Essence/Inventory drawer on the left side
- Option to hide Material bars on subpages
CHANGED
- Unified all warning prompts
- Reduced Collect speed from 10/s to 5/s
- Improved Performance for Realm pages for low end devices
- Perk Point Generation looks is now pulsing with more than 10/s
- Training progress bars are now smoothly animated
- Area level display now clearer
- Material bars now force Short notation if on Standard
- Renamed player level to Combat Rating (CR) with different calculation
- Increased base duration of Vortex Volatility Research from 600 to 1200s
- Reduced per level Scaling of Vortex Volatility Research from ×2 to ×1.7
FIXED
- Scrolling being applied to another subpage when navigating
- Minor performance fixes for GC bottlenecks
- Player Level showing NaN without Gear and Attributes at zero
- (Auto-) Exploration decreasing Material production
- Upcoming Unlocks on Obliteration modal only showing one entry
- Occasional Crash caused by floating Numbers from combat
- Several performance issues with floating Numbers
- Crash when WebGL is not available
- Importing savegames does not trigger offline calculations
v0.5.10 May 28, 2026
Quick Hotfix! Attack Speed was nerfed a bit too hard and the new Power was a bit weak, should be better now!
CHANGED
- Drastically reduced Attack Speed DR introduced in 0.5.9
- Lowered price of early Battle Ready Power levels
- Battle Ready Power now also increases total attributes by +2% per level
- Minor Tweak to text/layout in attributes list
FIXED
- Crit Chance capping at 95% instead of 100%
- Inventory not updating until reload
v0.5.9 May 28, 2026
Thanks Yashia for becoming a Soul Tier Supporter on ko-fi ♥! Today has lots of QoL, polish, and balancing. Next major update is in the works, expect less updates for a while.
ADDED
- EHP/DPS/Utility display in Gear and Attributes Page
- Option to adjust Scientific notation threshold
- Safeguards against some NaN cases
- Enemy Stat tracking (Deaths and Kills)
- Reset All to Reallocation
- Selector for what enemy level to compare to
- 1 new Power (probably only until 0.6)
- Total/Base comparison in Attribute page
- Auto Heal Soul Perk
CHANGED
- Increased Attribute Soul cost scaling
- Layouting of Gear Page
- Increased Drop Chance from Supporter Enemies from 1% to 3%
- Increased Drop Chance from Rune Bug from 3% to 10%
- Rebalanced ALL weapon scalings
- Increased base amount of Heal from 20 to 50
- Replaced Frozen Knight encounter in Borean Woodland with a new Supporter Enemy
- Improved look of dragged items
- Drastically reduced attack speed for enemies at high level
- Increased effect of SPD attribute
- Attack Speed modifier has diminishing returns now
- Attribute graph is logarithmic now and has larger min values
- Max All button for Body Parts is now unlocked at O5 instead of FB1
- Increased Enemy HP scaling on higher levels
- Auto Trash Rarity and Item Level Soul Perk is now combined into one
FIXED
- Occasional Crash caused by certain UI elements being updated too often
- A few occasions of potential memory leak
- Crystalized Berry not affecting Clone Cost
- Back to top button overlapping the item details on smaller screens
- Layout issues in settings page on Galaxy.click
- Inconsistent digit count with big numbers
- Loading a save game with NaN values bricks the game
- A few minor performance bottlenecks
- Item dragging sometimes mixing up items
- Reallocation not canceling when switching pages/reloading
- Reallocation could be completed without reallocating all points
- Total Vortex Essence not counting correctly
v0.5.8 May 22, 2026
ADDED
- 4 new modifiers
- Subpages are now remembered for each main section, even after closing the game
- Note to Soul Perk research, clarifying that it does not stay active for research to finish.
- Delete by item level to bulk trash
- Progress indicator to action buttons in Battle page
- Secondary pages as menu to the top right
- Attribute radar chart
CHANGED
- Reduced effect of Instructor soul perk from 100% to 75%
- Attribute modifiers are now rounded down but always grant +1 more
- Adjusted Thorns modifier display and log text
- Navigation UI
- Battle action button UI
- Power UI and descriptions
- Lowered early enemy HP scaling
- Increased Ashen Ghoul drop chance from 12% to 25%
- Decreased Stats for Ashen Ghoul to make early combat easier
- Lowered effect of Petrified Twig from 10% to 5%
- Renamed effect of Petrified Twig to be +Training Speed instead of -Time
- Increased Metal and Crystal drops in Frozen Mine
- Increased Crystal drops in Giant Structure
- Reduced Base production of Crystal Mine from 0.2/s to 0.1/s
- Reducing Clone amount with Phylactery focus will now recall them
- Back-to-Top button is now correctly positioned
- Avg. Hit/Dodge chance is now calculcated against your highest equipped item level
- Tweaked a few modifier scalings
- Increased base Soul reward of Giant Spider from 1 to 8
FIXED
- Several modifiers not showing enough decimal places
- Health not properly saving/loading when refreshing
- Auto-Fight/Fight button race condition allowing the player to kill dead enemies for free rewards
- Healing/Area change not properly resetting encounter time
- Auto Trash items not counting towards stats
- Petrified Twig using hardcoded 2% instead of actual value
- Possibility for remaining Clones to become negative
- Clone count sometimes varying wildly before reload
- Clone count not updating correctly on some occasions
- Missing modifier values in gear stat summary
v0.5.7 May 18, 2026
Thanks MeingroessterFan for becoming an Ash Tier Supporter von ko-fi ♥! One of the last pre-0.6 updates!
ADDED
- Several additional levels for some powers
- Hint atop Exploration/Base page towards portal questline
- Option to change Building cost display to be in details view or outside
- Scroll to top button
- Expand/Collapse all details view in Base tab
- Most and Least explored area in stats
CHANGED
- Building details view is more obvious now and more slim
- Stats of the Hell Knight and Cinis
- Increased effect of Old Axe, Broken Shovel, and Splintered Pickaxe by 1% each
- UI of Stat screen
- Increased default drop rate from 10% to 12%
- Power tooltip now includes price and is formatted better
- Enemies have less health on lower levels but much more on higher levels
- Decreased enemy base speed on lower levels
- Adjusted Supporter Enemies rarity chances
- Scaling of some weapons
REMOVED
- 800% recommendation for portal jump, it's obsolete/wrong after the changes in 0.5.6
- Area completions recorded
- Restriction to change equipment during combat
FIXED
- Base Soul Perk cost not being what is displayed
- Cinis dropping the wrong tome (offhand instead of 2h)
- Max Health and Runes found modifiers not showing decimal places
- Auto OB/FB not correctly updating highest OB/FB
- Player Health not correctly/saving loading
- Encounter time jumping wildly when toggling Auto-Fight
- Player health exceeding max when switching gear or reallocating VIT
v0.5.6 May 16, 2026
Much requested (and needed) Offline calculations are in, they work by making their respective actions instant until used up, enjoy!
ADDED
- Offline Exploration
- Offline Research
- Offline Cloning
- 4 new item modifiers
- 2 new Soul Perks
- 2 new Supporter enemies
- 1 new weapon type
- Highlighting for unaffordable building costs
CHANGED
- Minimum Portal Jump is now at 10 Vortex Essence, to prevent premature ejumpulation
- Lowered base Fort Ash cost from 1e40 to 1e36
- Lowered base Thorns scaling from 0.5 to 0.25 per ilvl
- Lowered base cost for Soul Perks from 10000 to 1000
- Lowered FB requirement of Cloning speed training from 8 to 5
- Increased FB requirement of Training speed training from 5 to 7
- Switched Memory Bonus Level perk and Form Body Bonus perk
- Lowered base Armor scaling from item level
- Drastically lowered weapon base damage scaling from item level
- Canceling a building displays amount of resources refunded
- Improved clarity on multiple obliteration cost
- Reduced base cost of Core Strength Body Part from 8e19 to 5e18
- Weapon scaling colors are now similar to rarity colors with A being legendary orange
- Increased Intimidating Presence effect from 1 to 3 per level
- Clarified description of the three Body Part Perks
- Item Rarity now has diminishing returns at higher levels
- Building cost/time is now always displayed
REMOVED
- Automatic offline Exploration Runes
FIXED
- Some occasions where the savegame will get wiped
- Fixed 2H Weapons not applying 2x to all modifiers
- Capitalization of some power descriptions
- Soul Perk Research staying active after disabling the Soul Perk
- Thorns not killing enemies
- Body Parts still referencing COLLECT as click, even though clicking is no longer required to collect
- Some weirdly phrased exploration event texts
- Item Rarity modifier not showing decimal places
v0.5.5 May 13, 2026
Lots of combat balance changes, prepare for more! - Thanks Bamiworst & BiggestAstolfoSimp for becoming a Soul Tier supporter on ko-fi! ♥
ADDED
- Weapon scaling, you can now make use of Strength, Dexterity and Intelligence
- 3 new Enemies
- 2 new weapon types
- 1 new Power
- Cancel option for Buildings (refunds 50% materials by default)
- Option to disable notifications (toasts)
- Several additional levels for some powers
- Option to delete single items on mobile
- A hint to first portal jump, recommending a minimum portal charge
CHANGED
- Equipment can not be changed during a fight anymore
- Balanced a lot of modifiers a bit more
- Early enemies are slightly easier to kill
- Higher enemies are much harder to kill
- Portal area is now accessible for combat
- Souls can now go beyond 1e308
FIXED
- Rarity renaming not applying everywhere
- Area names vanishing after Portal jump with Cartographer perk
- Discord link in footer not working on galaxy.click
- Strange Scroll modal not showing up correctly
- Some story modals not navigating to the correct subpage from misc pages like settings
- Clone Surge having two levels of the same effect
- Enemies not scaling their hp regen correctly
- Enemies not scaling any evasion or accuracy
v0.5.4 May 8, 2026
ADDED
- Soul Perks - check the Attributes page!
- 4 new item modifiers
- 2 more levels of Clone Surge
CHANGED
- Performance for Exploration
- Lifted hardcap for Exploration speed
- Renamed the enemy Nuren to Nurian
- Increased enemy evasion and accuracy scaling
- Improved performance when building
- Increase value and price for higher levels of Clone Surge
- Rarity names for Magic -> Rare and Rare -> Exotic
- Fixed Item Rarity, it now works as intended
- Disabled legendary rarity for now
- Reduced Attack Speed modifier scaling from 1.5% to 1%
- Reduced Base Damage modifier scaling from 2 to 1
FIXED
- Save game wiping when refreshing before auto save triggers
- Map recentering automatically after an exploration is finished
- Auto-Exploration becoming unavailable after portal jump until reloading
- Max All button being off-center without Auto-Buy or Obliterations
- Crystallized Berry not applying its effect to Form Body cost without reload
- Vortex Essence stat tracking only tracking the base value without bonuses
- Starting Clones and retained Relics not applying their bonus after a portal jump until reloading
v0.5.3 May 6, 2026
Thanks BiggestAstolfoSimp for becoming a Crystal Tier supporter on ko-fi! ♥
ADDED
- 3 new Powers
- Tooltip to Power sections
- Indicator for the unique event chain to log
CHANGED
- Reworked Vortex Potency power to be multiplicative
- Increased threshold needed for Vortex Essence from 310 to 320
- Reduced Enemy Soul reward gain from +20% to +10% per level
- Perks are now partially visible before being able to unlock them
- Reduced Cost for Portal investigations to better fit the new requirements
- Logo has now a slight glow on dark mode, to make it more visible
- Moved the Cancel button for exploring, to make it easier to speedclick
FIXED
- Crash after importing a savegame and navigating to Exploration tab
- Battle only actively running while inside the Combat section
- Vortex Essence gain bonus not reflected in portal jump reward preview
- Item tooltips not disappearing when hovering over them
- Portal charge jumping between values
- Portal charge showing 100% before being fully charged
- Fully Charged text moving the layout
- Portal not disabling again after jumping
- Portal area being accessible before finishing the investigation
- Event Chain to unlock the portal not properly unlocking
- Rounding errors in Gear stat overview
v0.5.2 May 3, 2026
The new Prestige Layer offers a lot of cool stuff, but it was a bit too grindy to reach and the rewards didn't make it faster enough to be worth it, so both the required amount and rewards are adjusted. Enjoy!
ADDED
- 2 new Powers
- Capped Materials are now highlighted in red
CHANGED
- Drastically reduced the amount of power needed to charge/overcharge the portal
- Lowered required Fort level for the portal quest chain from 15 to 13
- Reduced required amount of Ash for Fort Level 1 from 1e42 to 1e40
- Increased effect of Ash Infusion Power
- Decreased the cost of Vortex Potency Power
- Collections now properly display their rewards
- Improved spacing on a lot of UI elements
- Global Unique Events can now also happen in Ashen Fields
- Increased Relic drop chances everywhere
FIXED
- Crash when building Treasury
- A lore text implying Runes are needed to charge the portal
- Last 4 Rune perks all requiring River Trinkets instead of their intended collections
- COLLECT tooltip overlapping some elements
- Switching to a different area pauses fighting even with auto-fight enabled
- Returning to base to recover did not correctly end the current fight
v0.5.1 May 1, 2026
ADDED
- 1 new Power
- Inventory items are now compared to equipped items on hover
- Average item level above equipment view
- Option to sort inventory by item level
CHANGED
- Reduced size of Main buttons (Collect/OB/FB)
- Battle log shows [item level: x] instead of [ilvl: x] for clarity
- Text for portal investigation 9 to make more sense
- Increased base Inventory size from 10 to 20
- Reduced Evasion and Accuracy of Gnarly Creature a little bit
- Increased stats and level requirements of later enemies
- Increased default drop rate from 5% to 10%
- Relic completion reward is always visible after first portal jump
- Max All Body Parts button is now retained after portal jump
- Auto fighting can now be disabled while healing
- Obliteration/Form Body buttons stay visible after portal jump
- Basic Body Parts stay visible after portal jump
FIXED
- Drop rates being far higher than they should be (55% instead of 5%)
- Portal Jump being accessible before finishing the investigation
- Rune Synthesis immediately generating Runes after portal jump
- Form Body button stating Clones as cost instead of requirement
- Enemies not granting more souls on higher levels
- Text about all trainings unlocked stopping at FB6 instead of FB10
- Phylactery focus not resetting when portal jumping
- Ash production being only 10% of what they should be
- Player combat level is now correctly calculated when encountering events
- Portal graphic overlapping Resource bar
- Shield not providing innate armor
COMBAT Update v0.5.0 April 30, 2026
COMBAT UPDATE! This is a big update, expect bugs and balance issues, but I hope you enjoy it regardless!
ADDED
- COMBAT Feature
- Area dependent travel and exploration times
- 1 new area to explore...?
- A unique event to unlock the last area
- 2 new buildings
- 2 new Perks plus 2 more from splitting an existing one
- Story modals for important events
- Notifications can now be dismissed
- Hide/Show for Collect/Obliteration/Form Body buttons
- Link to ko-fi if you want to support development :slight_smile:
- Stat rows are now hidden until they are non-zero, to prevent spoilers
- Several new Statistics are tracked
- Cloud Saving for galaxy.click, it's enabled by default
CHANGED
- COLLECT button now only requires hover/tap and no more holding/clicking
- Improved Performance especially on low-end devices
- Ash Upgrades are now called Body Parts
- Training tab is now called Clones
- Save notification is now 2s instead of 4s
- Perk Point cost has been adjusted
- Form Body now also needs Obliterations
- Internal handling of Perks, THIS WILL RESET THEM
- Increased Carpenter's Square effect from 0.5% to 1%
- Form Body now grants +20% Ash multiplicative
- The Perk that grants 200% Ash Production (additive) per FB increases the multiplicative bonus to 30% now instead
- Rebalanced a lot of Body Parts to make early game a bit slower
- Welcome Back screen now only shows Trainings if they actually leveled up
- Reduced effect of Clones Creating Clones from 2.5% to 2% per level
REMOVED
- Decimals for main Resources
- Perk refund
FIXED
- LMB+RMB collect exploit
- Spacing issues of navigation for smaller screens
- Icons for Building and Research notification
- Some collections not properly displaying their reward
v0.4.11 April 9, 2026
CHANGED
- Perk Generation does not list the Clones as idle anymore, with the Simultaneous Training Rune Perk
FIXED
- Simultaneous Training still not working correctly in some cases
- Settings page layout issues on smaller screens
- Spiral Root and Glowing Mushroom effect applying after Ancient Lamp
v0.4.10 April 8, 2026
ADDED
- Option to export and import a .txt file
- Cancel option for Traveling
- Fast Travel (unlocked with a unique event)
- Materials overview above the map on smaller screens
CHANGED
- Auto Exploration malus is now x5 instead of x10
- Building effect/cost now uses icons
- Layout of Statistics page
- Layout of Settings page
REMOVED
- In Development warning from Research page
FIXED
- Simultaneous Training Rune Perk not working for Trainings that had no allocated clones
- Perk Refund still refunding Rune Perks
- Building effect not using notation for large numbers
- Hand/Aura not updating when buying their improvements
- Total Playtime naming in stats
- Organs and Void Resonator now show as 1/x if their numbers get too close to -100%
- Void Resonator not benefitting from bonus levels
- Upgrade totals not including all bonuses
- Casing for Upgrade level & totals
- Perk Point generation speed at high levels with the Rune Perk
- Collecting Relics not updating Ash production until after reload
v0.4.9 April 6, 2026
Last content patch before v0.5! WARNING: Auto exploration has to be unlocked again, just explore a bit!
ADDED
- 4 new Rune Perks
- Highlighting when a collection is completed
- Toggle for auto cloning
- Map can now be panned
- More statistics
- You can name your base now
CHANGED
- Decreased effect of Carpenter's Square from 2% to 0.5%
- Decreased Construction Streamlining Research from 5% to 2.5% per level
- Upgrades are now unlocked more evenly each Obliteration
- Rune Synthesis Research now works differently
- Decrease effect of Perfect Pebble from 0.1% to 0.01%
- Perfect Pebble effect scales additively now
- Decreased cost/scaling for some buildings
- Auto Exploration is now unlocked far earlier
- Outrider Post effect now starts at level 1 not 2
- Increased Pearl effect from 1 to 2
- Pearl effect is now applied before Golden Ink Bottle
- Rebalanced early game progression
FIXED
- Cursed Shore being named Ashen Shore in the map
- Rune Perks refundable (they shouldn't be)
- Cursed shore description
- Description for the unique event in Lush Valley
- Relic effect value rounding
- Crystal Storage Lv2 not buyable
- Minor UI issues on smaller screens
- New areas falsely showing as completed
- Unique event order resetting on reload
v0.4.8 April 2, 2026
UNIQUE EVENTS ARE RESET! As some of these changelogs get quite long, I will start omitting some of the entries that are just smaller Tweaks and Adjustments without or little gameplay impact.
ADDED
- 3 new areas to explore
- 3 new buildings
- 2 new collections of Relics (4 total)
- 3 new Researches
- Runes can now be gained offline with Auto Exploration on
- Clone allocation amount can now be edited directly
- Unique events are now categorized separately in the event list
CHANGED
- Increased Material production Research from +2% to +5% per level
- Increased Upgrade cost Research from -5% to -10% per level
- Conway/Guy (Short) notation now works up to e300 instead of e99
- Short notation now uses PascalCase for units (e.g. QaVg instead of Qavg)
- Increased Building production multiplier from +25% to +40% per level
- Increased effect of Barracks from -10% to -20% per level
- Balanced most building costs and scalings
- Hardcap for Exploration from 0.2s to 0.1s
- Rebalanced all Relics
- Triskelion Key and Forgotten Necklace have been moved to a different collection
REMOVED
- Extra Unique event from Stone Wave Cliffs that was used for testing
- Non-Unique events from save-game decreasing savegame size substantially
FIXED
- Max All button not accounting for Research when checking available Upgrades
- Upgrade cost description effect
- Exponent not showing in Standard and Short notation
- Upgrades not unlocking correctly after Obliteration
- Some occasionas where the exact amount of materials are met but building remains unaffordable
v0.4.7 March 30, 2026
HOTFIX
Small hotfix for 0.4.6 update, because I am an idiot :D
CHANGED
- Auto Obliteration Rune Perk now more clearly indicates it being free
FIXED
- Auto Obliteration Rune Perk obliterating even if you can't afford them
v0.4.6 March 30, 2026
The next few updates will be slower as I focus work on the next major update.
ADDED
- Rune Perks (4 in total)
- Some Collections now have a bonus on full completion
- 2 new Researches
- In Development Warning to bottom of Research page
- Indicator (Star) when an area has been 100% completed
CHANGED
- Icons for Materials are now proper .pngs by Ravenmore
- Improved background drift calculation for Perk Points
- Material cost scaling of most buildings
- Initial Story text is hidden after first Obliteration (Story will be expanded in the future)
- Academy is now called Laboratory, and its level is reset to cleanup savegame
- Reduced Base production of Crystal Mine from 0.5/s to 0.2/s
- Reduced building time for most buildings, fort will always take longest
- Building list order
- Building details can now be hidden to save space
- Decreased amount of details in building view for smaller screens to reduce scrolling
- Unable to afford a building now displays as such, not just disabling the button
REMOVED
- In Development Warning at the bottom of Base and Exploration tab
FIXED
- Workshop applying its effect before the ^0.95 modifier to building times
- Event for unlocking Crystal Mine used the wrong text
- Building Materials not producing offline
- Training offline calculations not benefiting from Relics
v0.4.5 March 29, 2026
CHANGED
- Increased Ash Research effect from +5% to +10% per level
- Increased Academy Wood, Stone and Metal cost scaling
- Building times are now raised to the power of 0.95
- Tweaked Clone amount display in Training to fit it more tightly
- Reduced Ash Production Rune cost scaling from 5x to 4x per level
- Exploration reduction for exploring an area is now more visible and explained
- Tweaked Building Material cost scalings
- Tweaked Base tab layout
FIXED
- Canceling research does not refund Rune cost
- Academy using the wrong crystal scaling
- Typos in short number scale e78 and e99 respectively
- Obliteration-locked Upgrades being unlocked by just having enough Ash
- Initial Upgrades not being unlocked correctly one after another
- Bonus levels applying to locked Upgrades, they now always require at least 1 level to work
- Crystal Vault displaying the wrong effect value
- Autobuy notice showing up before unlocking it
v0.4.4 March 27, 2026
Exploration time was far too long to be enjoyful with the v0.4.2/3 Update, it should be much better now, with the new content and changes.
ADDED
- Research feature
- Exploration Experience, exploring an area now naturally reduces exploration time
- New Material: Crystals
- 2 new areas to explore
- 3 new buildings
- 4 new Relic collections (14 total)
- Material production now shown below their amount
CHANGED
- Reduced hard limit for Exploration time from 0.5s to 0.2s
- Drastically reduced chances to get nothing when exploring
- Increased default height of Map
- Increased cost scaling for most buildings, except Fort
- Reduced Shiny Rock effect from -2% to -1%
- Relic collections are now hidden until you have found at least one of their relics
- Battlegrounds icon is now Swords instead of a Skull
- Reduced Watchtower effect from -20% to -15% per level
- Increased Material production from buildings from +20% to +25% per level
- Tweaked look of area tooltips
- Building material costs now scale differently for each resource
- Storage building cost now matches their cap scaling
- Changed order of buildings
- Building Storages now requires you to have found the corresponding resource
- Fort costs 10x less Ash now
- List of recent events is now hardcapped at 20 to prevent lag
- Adjusted Material cost of buildings
FIXED
- Watchtower effect still stating Exploration time instead of Travel time
v0.4.3 March 26, 2026
HOTFIX
CHANGED
- Outrider Post now affects all Exploration time, not just auto
FIXED
- Ash Silo effect description always at 100%
- Auto Exploration being available before unlocking it
- Watchtower boosting Exploration speed instead of travel time
- Watchtower description
v0.4.2 March 26, 2026
ADDED
- Auto Exploration mechanic
- 1 new collection of (3) Relics
- 2 new areas to explore
- 2 new buildings
- Buildings now correctly list their numerical effect
- Notification if a building has been completed
- Travel time is now displayed in the tooltip for areas
CHANGED
- Travel is now restricted to adjacent areas
- Positioning/look of Max All Button and Upgrades auto-buy
- Playtime (and other times) now also display days, not just hours
- Slight adjustment to banner, should look better on light theme
- Substantially reduced early clone creation time
- Increased Material scaling for Fort from 2.5x to 3.0x per level
- Increased base Rune cost for Fort from 10 to 20
- Increased building time scaling from 1.5x to 1.7x per level
- Improved Layouting for buildings
- Barracks now correctly scales multiplicatively
- Accurate Memory can now benefit from bonus levels
- High Perk point generation is now displayed in absolute values
- Adjusted early FB cost scaling to be quicker
- Adjusted description for Treasury to be clearer
REMOVED
- The 50% hard cap from Barracks (essentially making it useless after lv5)
FIXED
- Spelling if storage is full
- Forest Curios collection tooltip
- Obliteration warning text not up to date
- Export save console log that was used for debugging
- Mute volume not saving
- Total training level showing, even without bonus levels
- Exploration Materials overlapping main resource bar
- Color theme not saving/loading
- Travel time being dependent on exploration time bonus
- Treasury calculations counting an extra level
v0.4.1 March 25, 2026
Small hotfix for a few issues that came up with the Exploration update!
ADDED
- 1 new collection of (3) Relics
- 1 new building, unlocked with a unique event
- More text variety
CHANGED
- Reduced the amount of events saved to 5
- Exploration status message now more visible
- Area border color now reflects exploration status
- Reduced base wood/s for Forestry from 3 to 2
- Balanced resource and event chances and amounts
- Fort costs 100x less now, for earlier access
- Fort rune cost scaling increased to +80% from +50% per level
REMOVED
- Header for Events, as it felt redundant
- Timestamp from Events on smaller screens
FIXED
- Savegame Export not working correctly
- Savegame Import overwriting itself with old save
- Obliteration 2+ results in black screen until reload
- Exploration status not including unique events
- Resources stop updating after constructing a building until reload
- Some events being generated with wrong gerund spelling (e.g. exploreing)
- Resource gain stopping after building (needs confirmation)
- Event list UI for smaller screens
- Building list UI for smaller screens
- Sub navigation bar not scrollable
Exporation Update v0.4.0 March 24, 2026
Exploration is here! There is quite a bit of new content, enjoy!
All of this is very experimental, so expect lots of changes and additions over the next days.
Please let me know if you come across any issues!
Added
- EXPLORATION feature, venture beyond the Ash!
- Buildings feature, construct and upgrade your base!
- Stats feature, see how many hours you have wasted and more!
- About sub page, for Credits and other info
- 1 new training
- Icon to changelog link, to make it stand out more
- Current page is saved and restored
- First music track, you can mute it in the settings
- We have a Discord server now! Click on the Discord icon below to join.
Changed
- Form Body cost scales less steeply, especially in high levels
- Clones creating Clones effect changed from 3% to 2.5% per level
- Clones creating Clones description adjusted for clarity
- Several UI Tweaks
- Cloning speed is now unlocked at Form Body 8
- Links leading off the game now have an indicator next to them
Removed
- Top level navigation (for now)
- Exploration speed training
Fixed
- Form Body sometimes unavailable when at the exact number of clones needed
- Digestion bonus levels not applying correctly
- Void Resonator bonus levels not applying correctly
- Corporeal Transference bonus levels not applying correctly
- Offline Progression window not scrollable
v0.3.8 March 21, 2026
Been a few days now, last small update before Exploration sometime in the next few days. Please remember to backup your savegame! To avoid any save game loss, your browser might ask you to allow persistent storage, this means your savegame will only be deleted if you choose to do so.
Added
- Autosave interval selector
- Manual save button in settings
Changed
- Game is saved once a minute now (was nearly constantly before)
- Clone allocation buttons revamped to allow bigger numbers
- Clone allocation settings are remembered
- Improvements to Training UI, Tabs, Buttons and other small areas
- Some UI Tweaks to better work with smaller screens
- Saving uses a different technology now, which makes saving asynchronous, reducing lag, especially on low-end devices
Fixed
- Resource bar in mobile being too far down
- Numbers wrapping when space was too tight
v0.3.7 March 18, 2026
Reminder: please backup your savegame regularly to avoid losing progress! You can do this by going to the settings page and using the Export button.
Added
- Changelog now automatically opens when a new patch is detected
Changed
- Icon for Accurate Memory
- Extra Clones is now called Clones creating Clones
- Extra Clones (Clones creating Clones) training now increases total clones by 3% per level MULTIPLICATIVELY
Fixed
- Switch for auto buy not being very switchy
- Notation exponent line height inconsistency
- Accurate Memory description not mentioning bonus levels
- Upgrade grid now uses the correct Number formatting
- E-Notation casing
v0.3.6 March 17, 2026
Added
- 2 new trainings that should help with progressing into FB3+
- Options to disable confirmations for Obliterations/Form Body
Changed
- Small UI Tweaks to the resource bar
- Increased Ash production Training from 5% to 10% per level
- Ash production Training no longer needs any Form Body level
- Organs and Complex Nervous System description
- Cloning speed training is now unlocked at FB7 instead of 1
- Cloning cost scales by +25% per clone instead of +50%
- Cloning cost reduction perk now reduces scaling from +25% to +10% instead of +50% to +20%
- Clone creation time scales slower now
Fixed
- Scientific notation not completely visible
- Auto buy perk correctly stating 10s instead of 1s
- Obliteration/Form Body bonus to ash not displaying correctly
v0.3.5 March 16, 2026
Exploration feature is coming soon! For now enjoy some balancing, new perks and some UI tweaks! Since someone asked, would you be interested in a Discord server for Ensis? Let me know in the comments, chat or DM me.
Added
- Proper app icon and logo
- 4 new Perks
- Perk points and training to offline progress page
- Max All button for upgrades (unlocked after first Body Form)
Changed
- Updated Banner logo
- Improved responsiveness for smaller screens
- Disabled Discord button for now, we do not have a server yet :)
- Increased effect of second Perk from 1000 to 10000 Ash per second
- Reduced Training duration scaling from +20% to +10% per level
- Upgrade now scale differently into higher levels (was +20% cost for all before)
- Decreased base cost of later upgrades
- Order and prices of perks
- Increased Form Body bonus perk from +50% to +200%
- Changelog styling is now a bit more distinct
- Small tweaks to some texts for clarity and consistency
- Increased Perk Point Speed Training from 10% to 20%
Removed
- Placeholder Banner SVG
Fixed
- Offline calculations not working correctly
- Low performance resulting in slower production (such as having the Tab in the background)
- Partial training/perk progress sometimes being lost on reload
- Double confirmation dialogue when wiping save
- Confusing level text for upgrades with Max and bonus levels
- Click/Passive production calculation after Form Body
v0.3.4 March 15, 2026
You can import and export your savegame now, please make sure to backup your savegame regularly to avoid losing progress! (Galaxy.click can save the import string for you, open the savegame folder on the bottom right and paste your string there!)
Added
- Auto cloning Perk
- Savegame Export/Import
Changed
- Tweaks to settings UI
- Exploration tab is hidden even with the perk (for now)
- Decreased effect of Reflexes upgrade from 5% to 2.5%
- Increased effect of Instinct upgrade from 4 to 8 Ash per second
- Increased base effect of Intimidating Presence from 400 to 2000 Ash per second
Removed
- Auto Clicks Perk (replaced with Auto Clones)
Fixed
- A few performance problems
- Instinct Upgrade text not showing correct effect value
CRITICAL FIX v0.3.3 March 13, 2026
I finally found the cause that stopped production, it was the Auto Click perk, it's disabled for now, I'll be reenabling it at a later date, when I have properly fixed it. (Thanks to @selemene31 for helping to debug)
v0.3.2 March 13, 2026
Added
- A switch for allocating clones from 1 to ALL at once
- Max level indicator for upgrades
Changed
- Decreased Digestion effect from 1% to 0.5%
- Increased Senses effect from 1 to 3
- Increased Instinct effect from 2 to 4
- Decreased cost of early Upgrades, to make first Obliteration faster
- Balanced cost of later Upgrades to space them out better
- More texts use the new font now
- First Obliteration indicator starts appearing at 10K Ash now (was 200)
- Small UI tweaks
Fixed
- Ash production coming to a halt after cloning a lot
- Most numbers should now be displayed with the correct precision, with less rounding and no trailing zeroes
- Shared Workload not displaying the correct totals
- An internal handling of some numbers that weren't saved correctly
v0.3.1 March 12, 2026
Small patch with mostly UI changes and bugfixes.
Added
- A progress bar to signify the first Obliteration milestone
- Tooltip to the COLLECT button, about being able to hold it down
- Information in Form Body Dialogue, if new unlocks are available
Changed
- Increased Muscle base from 10 to 12
- Title fonts to the correct one
- Slight cleanup of Training page UI
Fixed
- Max Button not available after Form Body (Sorry)
- Obliteration bonus not updating correctly when getting Perk to double it
v0.3.0 March 12, 2026
Another batch of upgrades, balances and fixes for Upgrades, Perks and Training! The next few updates will be a bit smaller as I prepare the Exploration feature.
Added
- 4 new Perks
- 3 new Upgrades (have to be unlocked)
Changed
- Perk point generation is faster and scales linearly instead of exponential
- All Perk point costs
- Re-Balanced most Upgrade costs
- MAX buy button is now unlocked after first Obliteration
Fixed
- COLLECT Button rounding inconsistency
- Savegame Wipe not resetting everything
- Ash production Training having no effect