Ensis IDLE
Posted March 11, 2026. Updated July 14, 2026. Played 24675 times for a total of 71906 hours.
description
Ensis IDLE is a text-based dark fantasy incremental idle game, early in development! Expect Bugs, some placeholders, or unfinished content.
There are lots of features planned, including RPG mechanics, Story, and so much more content. Usually updated weekly, if time and skill permit.
If you have ideas, problems, or any other kind of constructive feedback, let me know either here on in our discord! ♡
The game is inspired by awesome games like Antimatter Dimensions, NGU Idle, Realm Grinder.
discordgenerative ai disclosure
No Game Design, Audio, Story, or Graphics have or will be created by generative AI. LLMs were used as part of the IDE and nothing else.
latest update
v0.6.3 July 22, 2026
New Content, more Balancing, and lots of Fixes!
ADDED
- 1 new Boss
- 1 new Weapon
- Infinite Vortex Powers (has to be unlocked)
- Links between Beastiary <> Lands journal page
- 3 more levels to Tactical Retreat
- Vortex Essence per hour indicator
- Hotkey for manual saving (ctrl+s by default)
CHANGED
- Reworked Tactical Retreat to increase hp/s when healing
- Adjusted Modifier scalings
- Decreased SPD scaling on higher levels
- Replaced Red Flash with Blood Splatter when hitting/getting hit
- Thorns Damage is now distinguished visually
- Reduced Scaling of Building/Research efficiency, especially on high levels
- Reduced Armor Scaling on Items on higher levels
- Adjusted Enemy health and damage scaling
- Increased Item Drop Chance of Sentinels from 2% to 8%
- Reduced base Soul reward from Corrupted Figure from 8 to 6
- Reduced amount of color in Powers overview
- Replaced old Auto Buy perk with Training Speed +100%
FIXED
- Attack Speed modifier applying DR twice
- Notation not working with Area level override
- A Fiercer World/Spoils of War having the wrong order in Story list
- Trash/Salvage and Lock/Unlock hover buttons on small screens
- Extremely high Item Rarity causing performance issues when items are dropped
- All Points of Interested being visible by default in Lands page
- List of Enemies being visible before unlocking Combat in Lands page
- Unique Events not being listed correctly in Lands page
- Max All button depending on current Obliteration instead of highest
- Battle log not showing playername
- Soul Perk Research not visible after refunding, even when already researched once
- Highest Level Killed Statistics not using Notations
- Outrider Post description still mentioning auto-exploration
- Stats page not resolving Ashen Fields as Base name
- Auto-Buy still depending on perk instead of Milestone
- New Hotkeys not having defaults when using existing savegames













newest comments
Thank you :)
developer response: The Timeless Castle is already built, or will it be built? Either way, it can be accessed very late into the game with a Portal Jump Milestone (20)
top comments
developer response: Agreed, I will work on that!
Update: v0.3.1 added an indicator to properly guide new players to their first Obliteration.
developer response: Yeah, I should probably write it somewhere. Holding "COLLECT" will autoclick ~10 times per second. I will further improve accessibility for this down the line, so you don't even have to hold it, just hover it. (And in later stages of the game, clicking becomes nigh obsolete anyways)
developer response: Automations are indeed planned!
developer response: Yes! I will add some form of "Hey, you just unlocked this!" somewhere soon :)