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Ensis IDLE

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developed by

developed by Cerbion gamedev

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completed

191 ratings

rated 3.9 stars, 191 ratings.
jsactiveidlestoryprestige

Posted March 11, 2026. Updated July 14, 2026. Played 24675 times for a total of 71906 hours.

description


Ensis IDLE is a text-based dark fantasy incremental idle game, early in development! Expect Bugs, some placeholders, or unfinished content.

There are lots of features planned, including RPG mechanics, Story, and so much more content. Usually updated weekly, if time and skill permit.

If you have ideas, problems, or any other kind of constructive feedback, let me know either here on in our discord! ♡

The game is inspired by awesome games like Antimatter Dimensions, NGU Idle, Realm Grinder.

discord ko-fi itch.io direct link

generative ai disclosure

No Game Design, Audio, Story, or Graphics have or will be created by generative AI. LLMs were used as part of the IDE and nothing else.

latest update


v0.6.3 July 22, 2026

New Content, more Balancing, and lots of Fixes!

ADDED

  • 1 new Boss
  • 1 new Weapon
  • Infinite Vortex Powers (has to be unlocked)
  • Links between Beastiary <> Lands journal page
  • 3 more levels to Tactical Retreat
  • Vortex Essence per hour indicator
  • Hotkey for manual saving (ctrl+s by default)

CHANGED

  • Reworked Tactical Retreat to increase hp/s when healing
  • Adjusted Modifier scalings
  • Decreased SPD scaling on higher levels
  • Replaced Red Flash with Blood Splatter when hitting/getting hit
  • Thorns Damage is now distinguished visually
  • Reduced Scaling of Building/Research efficiency, especially on high levels
  • Reduced Armor Scaling on Items on higher levels
  • Adjusted Enemy health and damage scaling
  • Increased Item Drop Chance of Sentinels from 2% to 8%
  • Reduced base Soul reward from Corrupted Figure from 8 to 6
  • Reduced amount of color in Powers overview
  • Replaced old Auto Buy perk with Training Speed +100%

FIXED

  • Attack Speed modifier applying DR twice
  • Notation not working with Area level override
  • A Fiercer World/Spoils of War having the wrong order in Story list
  • Trash/Salvage and Lock/Unlock hover buttons on small screens
  • Extremely high Item Rarity causing performance issues when items are dropped
  • All Points of Interested being visible by default in Lands page
  • List of Enemies being visible before unlocking Combat in Lands page
  • Unique Events not being listed correctly in Lands page
  • Max All button depending on current Obliteration instead of highest
  • Battle log not showing playername
  • Soul Perk Research not visible after refunding, even when already researched once
  • Highest Level Killed Statistics not using Notations
  • Outrider Post description still mentioning auto-exploration
  • Stats page not resolving Ashen Fields as Base name
  • Auto-Buy still depending on perk instead of Milestone
  • New Hotkeys not having defaults when using existing savegames
view all updates

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newest comments


YNutPNut today
+1comment score: 1
Hello! Very nice game so far! How do you fight in other area? I fully explorer everything I could. Ive been farming swords since the begining and I can see there is magic and ranged?

Thank you :)
Chargos July 22, 2026
+2comment score: 2
I'm at Fort 15, am I missing something? I don't see any option for combat.
Huntre July 20, 2026
+1comment score: 1
Very well done story, visuals, game, but it could use some automation
DonkeyMonkey July 19, 2026
+1comment score: 1
I'm at , even after fully exploring , it still doesn't show up in the list of . Journal says there are , so is it supposed to be available?
AuroreDubois July 18, 2026
+1comment score: 1
Just wondering, is there a way to build a timeless castle?

developer response: The is already built, or will it be built? Either way, it can be accessed very late into the game with a Milestone (20)

top comments


Masutaki oversight March 12, 2026
+23comment score: 23
I liked the game, but so much manual labor, some automatios will be nice as asked
Gordius March 12, 2026
+18comment score: 18
It would be helpful to have goals identified. Without you telling another commenter that something past Ash unlocks at 1M ash (so save your ash), it's equally plausible that something past Ash unlocks at, e.g., 25 of each upgrade (so keep spending your ash).

developer response: Agreed, I will work on that!

Update: v0.3.1 added an indicator to properly guide new players to their first Obliteration.

new42ur3jeans countest March 12, 2026
+11comment score: 11
I only accidentally discovered you can HOLD the collect button to spam it instead of repeatedly clicking it (the click -> hold enter strat did not work here)

developer response: Yeah, I should probably write it somewhere. Holding "COLLECT" will autoclick ~10 times per second. I will further improve accessibility for this down the line, so you don't even have to hold it, just hover it. (And in later stages of the game, clicking becomes nigh obsolete anyways)

YUGZ March 11, 2026
+11comment score: 11
That's a good game in facts but put some automations please

developer response: Automations are indeed planned!

Ayodonen March 13, 2026
+10comment score: 10
I thought it was over, marked it complete, then I saw the training tab. That wasn't very apparent when it showed up.

developer response: Yes! I will add some form of "Hey, you just unlocked this!" somewhere soon :)

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