all updates for Path of Praxis
back to gameMore Content v0.2.25 June 15, 2026
Cold damage source, 2 new actions, a new Mana-spent action trigger
- Cold — a new elemental damage source along with fire and lightning. Cold slows enemies and can protect you in several ways but alos has some cool clear capabilities for late game.
- Cold nova, ice spear — 2 new skills to try. Standard nova with cold, and fast short range projectile ice spear.
- Mana trigger — High damage efficiency trigger based on mana lost (spent, damage absorbed). Find new ways to lose mana for peak DPS.
- Never done — small bugfixes and UX improvements
Mastery Loadouts & Enemy Level Balance v0.2.10 June 12, 2026
Load, save, and auto-apply masteries for smoother ascents.
- Mastery Loadouts — you can now save/load masteries from 3 different loadouts. Once a mastery plan is loaded you can auto-apply your points towards it in one click.
- Better Late Game Enemy Scaling — shrunk the enemy level wall. Reaching enemy level 50 and beyond should now be much easier.
- Never done — small bugfixes and UX improvements
Artifacts Content Update v0.2.0 June 9, 2026
A new late-game mechanic with pros and cons to be weighed carefully.
- Introduced Artifacts — dropped by bosses after Ascension 5, with more modifier lines at higher boss levels. Each artifact carries a positive and a negative modifier — weigh them before equipping.
- Better Idle progression — improved frame management to prevent damage and heal bursts that could cause unexpected deaths
- Never done — many small bugfixes and UX improvements
Heavy Community feedback v0.1.50 June 7, 2026
A large round of improvements driven by player feedback since the beta.
- New Graphics — main character and enemy redesigned with movement and action animations.
- Character and Stats screen — die and rebirth replaced by a character button with cosmetic options, stats and maths, and still the option to manually die
- Removed mastery hardcap - it's now a softcap of increasing xp penalty to encourage rebirth
- Idle progression - game now continues to progress even when idled/out of focus
- Never done - many small bugfixes and UX improvements
Sound and terrain v0.1.26 June 7, 2026
- Manual death confirmation — a confirmation step before manually dying or rebirthing prevents accidental resets. It can be turned off in Settings, above the Full-screen toggle.
- More languages — additional locales added on top of English and French: Spanish, Chinese, and Russian.
- Sound effects — combat actions (fire, lightning, physical), enemy and boss deaths, the player dash, and UI interactions (buttons, toggles, opening and closing modals) now have audio. Volume and mute are configurable in Settings.
- New terrain — medieval-forest tiles replace the pixel map art
Early Feedback Update v0.1.13 June 5, 2026
Added import/export, some tooltips, and text on how to use shortcuts for masteries