all updates for Path of Praxis
back to gameEndgame and Survivability Balancing v0.3.19 July 11, 2026
A more balanced experience for the endgame and reaching transcendence (no more excuses)!
- More base life — starting with twice the life is less strong than it seems but still something
- Softer Enemy Scaling - less brutal enemy power creep around level 75
- Damage Taken in DPS meter - see how much you're suffering
- Never done — small bugfixes and UX improvements
ArtifactUpdate v0.3.9 July 10, 2026
Smoother and more powerful artifact experience for truly worthy artifacts!
- Stronger Upgrade — upgrade 5 and 10 now delete the worst artifact's downside line on top of upgrading, upgrading is also stronger
- Cheaper Upgrade - upgrading scales slower to allow for maxed out artifacts, upgraded artifacts also refund 1/2 of upgrade costs
- More Info - ability to see the quality of a line at a glance, and the global quality (%age from perfection) of an artifact
- Auto Delete - configure a artifact deletion filter to only keep artifacts based on quality or size
- Never done — small bugfixes and UX improvements, some balancing fixes, uniqueness of action triggers and actions enforced
Artifact updates v0.3.9 July 10, 2026
Smoother and more powerful artifact experience for truly worthy artifacts!
- Stronger Upgrade — upgrade 5 and 10 now delete the worst artifact's downside line on top of upgrading, upgrading is also stronger
- Cheaper Upgrade - upgrading scales slower to allow for maxed out artifacts, upgraded artifacts also refund 1/2 of upgrade costs
- More Info - ability to see the quality of a line at a glance, and the global quality (%age from perfection) of an artifact
- Auto Delete - configure a artifact deletion filter to only keep artifacts based on quality or size
- Never done — small bugfixes and UX improvements, some balancing fixes, uniqueness of action triggers and actions enforced
Transcendence Update v0.3.1 July 4, 2026
Transcendence, Relics, and Block
New layer of prestige! Unlock it by killing a REALLY high level boss.
- Transcendence layer — Transcend the game for permanent bonuses and chose a relic giving you huge QoL boosts for the next reset
- Block - new ability and new mastery unlocked after the first transcendence, get harder to obliterate, but mostly look how good you look with that shield!
- Never done — small bugfixes and UX improvements
Artifacts min-maxing v0.2.52 July 3, 2026
Gain scraps when deleting or dropping an artifact, the bigger the artifact the more scraps. Use those scraps to upgrade existing artifacts - upgrades are exponentially more expensive so spend the scraps wisely! Cold and Rot artifact drops fixed too.
Pushing the late game v0.2.34 June 26, 2026
Added new ascent unlocks, more universe points and investment options, smoother late game XP. Rot damage source, 3 new actions.
- Late game — more unlocks, more universe points, second artifact slots, incentives to push well into the 10+ ascents. 2 new investment options for universe points.
- Rot - rot and its affliction: poison. Designed to stack many layers of affliction, alternating power boosts, and melting enemy defenses.
- Green nova, rotten dagger, poisonous arrow — 3 new skills to try.
- Never done — small bugfixes and UX improvements including better mastery loadouts handling and options.
More Content v0.2.25 June 15, 2026
Cold damage source, 2 new actions, a new Mana-spent action trigger
- Cold — a new elemental damage source along with fire and lightning. Cold slows enemies and can protect you in several ways but alos has some cool clear capabilities for late game.
- Cold nova, ice spear — 2 new skills to try. Standard nova with cold, and fast short range projectile ice spear.
- Mana trigger — High damage efficiency trigger based on mana lost (spent, damage absorbed). Find new ways to lose mana for peak DPS.
- Never done — small bugfixes and UX improvements
Mastery Loadouts & Enemy Level Balance v0.2.10 June 12, 2026
Load, save, and auto-apply masteries for smoother ascents.
- Mastery Loadouts — you can now save/load masteries from 3 different loadouts. Once a mastery plan is loaded you can auto-apply your points towards it in one click.
- Better Late Game Enemy Scaling — shrunk the enemy level wall. Reaching enemy level 50 and beyond should now be much easier.
- Never done — small bugfixes and UX improvements
Artifacts Content Update v0.2.0 June 9, 2026
A new late-game mechanic with pros and cons to be weighed carefully.
- Introduced Artifacts — dropped by bosses after Ascension 5, with more modifier lines at higher boss levels. Each artifact carries a positive and a negative modifier — weigh them before equipping.
- Better Idle progression — improved frame management to prevent damage and heal bursts that could cause unexpected deaths
- Never done — many small bugfixes and UX improvements
Heavy Community feedback v0.1.50 June 7, 2026
A large round of improvements driven by player feedback since the beta.
- New Graphics — main character and enemy redesigned with movement and action animations.
- Character and Stats screen — die and rebirth replaced by a character button with cosmetic options, stats and maths, and still the option to manually die
- Removed mastery hardcap - it's now a softcap of increasing xp penalty to encourage rebirth
- Idle progression - game now continues to progress even when idled/out of focus
- Never done - many small bugfixes and UX improvements
Sound and terrain v0.1.26 June 7, 2026
- Manual death confirmation — a confirmation step before manually dying or rebirthing prevents accidental resets. It can be turned off in Settings, above the Full-screen toggle.
- More languages — additional locales added on top of English and French: Spanish, Chinese, and Russian.
- Sound effects — combat actions (fire, lightning, physical), enemy and boss deaths, the player dash, and UI interactions (buttons, toggles, opening and closing modals) now have audio. Volume and mute are configurable in Settings.
- New terrain — medieval-forest tiles replace the pixel map art
Early Feedback Update v0.1.13 June 5, 2026
Added import/export, some tooltips, and text on how to use shortcuts for masteries