comments for DEFRAG~98.COM
sort: go backBit of a timewall at the end, but complete the and there's a definite ending. Very fun brief game, neat ideas.
(Is there any harm in closing tasks? Not sure what was going on there.)
When I closed the game, it didn't save
nerf the timewall pls
Nice game and a short one too, I liked it!
However, i look at these prefixes and my eyes bleed. 1e6 is Msomething, not msomething. 1e9 is Gsomething, not gsomething.
SI prefixes are standard, man!
let me get this straight: the player start running out of ways to boost their computing speed so they LITERALLY GRAB IPS FROM ALL OVER THE WORLD. WHAT
a bit of annoying that the ending is time wall when you can't stop your automations to free 1/2 of computing speed. besides that, it's awesome :)
You need to make your game run in the background if you're going to include any type of timewalls.
how does anything work: the game
This is extremely well done. Great work. :)
What is floating point for?
an hour is about 50 days off
It becomes very idle at the end, but love the concept and it makes for a fun little single session game
kill process always show NULLPTR. Select a process to kill. for me despite i did select one
does defragmenting even do anything
no idea what's happening but it's cool
+1 for killing process not working. Just says nullptr even though i selected a process.
wild incremental
what's the endgame
Definitely need to explain how to start better. Processing speed is determined by the length of the longest string, read from left to right. When a string hits the right wall, it wraps to the left, like text. You need to physically build your strings in the early game.
how is this computer still running if i killed the kernel