comments for DEFRAG~98.COM
sort: go backBit of a timewall at the end, but complete the and there's a definite ending. Very fun brief game, neat ideas.
(Is there any harm in closing tasks? Not sure what was going on there.)
When I closed the game, it didn't save
Nice game and a short one too, I liked it!
However, i look at these prefixes and my eyes bleed. 1e6 is Msomething, not msomething. 1e9 is Gsomething, not gsomething.
SI prefixes are standard, man!
nerf the timewall pls
let me get this straight: the player start running out of ways to boost their computing speed so they LITERALLY GRAB IPS FROM ALL OVER THE WORLD. WHAT
a bit of annoying that the ending is time wall when you can't stop your automations to free 1/2 of computing speed. besides that, it's awesome :)
You need to make your game run in the background if you're going to include any type of timewalls.
how does anything work: the game
This is extremely well done. Great work. :)
What is floating point for?
an hour is about 50 days off
does defragmenting even do anything
It becomes very idle at the end, but love the concept and it makes for a fun little single session game
kill process always show NULLPTR. Select a process to kill. for me despite i did select one
no idea what's happening but it's cool
+1 for killing process not working. Just says nullptr even though i selected a process.
wild incremental
what's the endgame
Definitely need to explain how to start better. Processing speed is determined by the length of the longest string, read from left to right. When a string hits the right wall, it wraps to the left, like text. You need to physically build your strings in the early game.
how is this computer still running if i killed the kernel