all updates for rock[et]
back to gamepolish, bugfixes, qol v0.4 April 18, 2026
content
added autoclick stat
polishing/qol
added birds, clouds, shadows, and trees to home screen
replaced hovering sfx
added new mouse cursor
replaced new mineral screen with temporary popup
added healthbar to rocks
added volume slider to ambience, sfx, music
added planet transition
renamed jason to 'lishan'
balancing
moved kyanite before corundum
made endless spawn kyanite, corundum, and topaz
bugfixes
fixed saving bugs
fixed bugs with bleeg upgrades not displaying properly
added tooltips to confusing upgrades
fixed minerals not collecting when spawned beneath the cursor
very happy to finally get this out on the main branch. dyrt (the first planet) is pretty much "done". the only future planned change is revamping the exchange market to add some cooler mechanics and interactions.
join the discord to start playing the 2nd planet!
saving v0.3.4 December 16, 2025
-
hopefully fixed endless mode not working
-
fixed lightning not showing properly
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added 'load save' functionality in options menu
-> whether this saving functionality works kind of depends on how godot handles writing to local files when it's run in the browser... also it's still kinda buggy so use at your own risk! -
minor balancing changes
endless mode v0.3.3 December 15, 2025
big thing
added endless mode
bugs/qol
- (some) performance optimisations - still working on the lag spike on game launch
- made lightning effect persist
- added rocket launch visual
- fixed exchange above 100 not giving correct amount of gold
- fixed combo bar and hitbar changing during new mineral screen
- added hover text for launch
- removed scientist toggle
- add exit button to launch menu
- fixed bug where game would load with a random day save
next up
more performance optimisations, steam page.
join the Discord to get access to new content when it releases!
scientist rework (reformatted) v0.3.2 December 6, 2025
rework
- reworked scientist to start with only red, and unlock different colours
balancing
- added 10 more levels to thruster speed and fuel capacity
- changed a lot of balancing to fit the new scientist
qol
- added sfx + ambience to the home page
- added an options menu to mute sfx or ambience
- added the '...' option to all empty dialogues
- added a countdown when you're low on fuel
- added an effect when you hit corundum to indicate you're losing fuel
bugfixing
- fixed exchange not opening with new minerals
next
- performance optimisations
- endless mode
scientist rework v0.3.2 December 6, 2025
rework
- reworked scientist to start with only red, and unlock different colours
balancing - added 10 more levels to thruster speed and fuel capacity
- changed a lot of balancing to fit the new scientist
qol - added sfx + ambience to the home page
- added an options menu to mute sfx or ambience
- added the '...' option to all empty dialogues
- added a countdown when you're low on fuel
- added an effect when you hit corundum to indicate you're losing fuel
bugfixing - fixed exchange not opening with new minerals
next - performance optimisations
- endless mode
bugfixes and balancing v0.3.1 December 3, 2025
balancing:
- doubled asteroid spawn rate
- decreased thruster speed scaling
- increased starting hit size
bugfixes:
- fixed launch showing up without any items
- ordering of sprites on home screen
- fixed spacebar being able to start a new mission while already in a mission
- fixed escape being able to prematurely end a mission
- fixed hitbar not being reset each run
- fixed stopwatch fading too fast
- fixed boost not working - realise this might need a rework
- added a minor visual for losing fuel from corundum
also:
- added a save system. decided not to include this in this update because the demo is only 30m-1hr and the system is still WIP
next:
- adding a slower introduction to the scientist
- adding some more sfx
- more balancing
- more bugfixing
- performance optimisations
- add endless mode
after this stuff, i'll go in hibernation and start working on the next big content update...