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rock[et]

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developed by

developed by progress

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completed

82 ratings

rated 3.3 stars, 82 ratings.
godotactivestorystrategyresource-management

Posted November 27, 2025. Updated November 27, 2025. Played 2178 times for a total of 1225 hours.

description


you crash landed on a strange planet

break asteroids to get minerals. upgrade your ship to escape

wishlist on steam too! https://store.steampowered.com/app/4214860/rocket/

wishlist on steam! feedback youtube discord

latest update


polish, bugfixes, qol v0.4 April 18, 2026

content
added autoclick stat

polishing/qol
added birds, clouds, shadows, and trees to home screen
replaced hovering sfx
added new mouse cursor
replaced new mineral screen with temporary popup
added healthbar to rocks
added volume slider to ambience, sfx, music
added planet transition
renamed jason to 'lishan'

balancing
moved kyanite before corundum
made endless spawn kyanite, corundum, and topaz

bugfixes
fixed saving bugs
fixed bugs with bleeg upgrades not displaying properly
added tooltips to confusing upgrades
fixed minerals not collecting when spawned beneath the cursor

very happy to finally get this out on the main branch. dyrt (the first planet) is pretty much "done". the only future planned change is revamping the exchange market to add some cooler mechanics and interactions.

join the discord to start playing the 2nd planet!

view all updates

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newest comments


Ladies_Man247 April 23, 2026
+1comment score: 1
fun game, but i accidentally reset my computer and lost all my progress :sob: please add autosave

developer response: you should be able to load your save in settings (bottom right)

BritishBloke April 21, 2026
0comment score: 0
ok. I'm done with my play test of the new update, and frankly? it was amazing! all bugs were fixed except one: ayi says she comes every 4 days, but it feels more like seven again. oh and also, funny repost
BritishBloke April 20, 2026
+2comment score: 2
Hello developer, thank you for replying to a past comment I have yet to play the update and will try to find a bunch of bugs for u to fix because I'm just a good boy like that :)
BritishBloke March 26, 2026
0comment score: 0
alright, I've got a plethora of things to say. for one, the scaling of items NEEDS to be fixed, because I'll randomly find myself with sword stats like "with every rock broken increase damage by 171.235135x stacks 9102 times. its weird, but only happens sometimes. another one is maxing out any upgrade from bleg will cause every other upgrade to be unbuyable. gold seems to be a very limited resource, as I'm already spending so much of my materials on upgrades, and when the stats on items bug, the gold tries to catch up as well, creating a sword that I need TRILLIONS of gold for, sometimes more, and that's just not possible. Lightning upgrades are also like Bleg, where getting a certain amount of them will make it so no other upgrade is buyable. lighting is also HELLA laggy, especially when you have scroll decently leveled, as it makes lighting chain infinitely, crashing my game. I recommend making it so hit size is limited to 5x, or else the range will cover the entire screen and make it impossible to collect materials. Loading the game before upgrades and materials were bought is nice though, as it does add a failsafe. I've tried to best this game, but I always end up with a new glitch, and although fun, is annoying. I know I'm late to the comment party, but I only recently signed up to galaxy. don't know if your even working on this anymore, but keep it up! these are just simple bugs that can be easily fixed. if you added just a few bug fixes, this game could definitely be a top 10 on galaxy :) if ur still working on this, good luck, and if not, PLEASE come back to this game, I love it so much :)

developer response: hey! thanks so much for leaving such a detailed comment, I've already started work on a few of these issues. a lot of the lategame stuff has less priority because in the full game there won't be an "endless" mode that scales indefinitely. i've started working on the 2nd planet which you can check out by joining the discord!

also, just released a healthy update today that adds a bunch of bugfixes, polish, and even a little new content!

JojoRakadan January 13, 2026
+2comment score: 2
Saving being WIP is probably one of the most dangerous parts since it saves before giving you your resources and if you max out any Bleg update you have to either "Load day" or restart altogether, either of which obviously sets you back.
Additionally, if you click too quickly you can pop the same rock multiple times before it despawns. Autoclickers are supposed to help stave off RSI, natch, but in this case they can out-right let you cheat. Oops.

top comments


Heg November 28, 2025
+9comment score: 9
i clicked the spacebar on addcident and now theres 2000 rock in my computer causing lag
please help me

developer response: fixed! that being said, it was really funny testing this bug on my computer and crashing firefox lmao

Eric66678 November 28, 2025
+5comment score: 5
When the rocket get into space, a large rock can split into too many small pieces and crash the game
Tech_627 gamedev November 27, 2025
+5comment score: 5
finished the entire game, honestly it's pretty good. Tho could've known that those full orange rocks or minerals didn't help me at all. The research guy helped quite a lot and it has a good concept too, I never used the marketing thing or however it's called and that lady that comes every 7 days either. Hit size and hit damage did help, tho I would recommend putting formatting on hit size since it goes to numbers like for example 2.5342 smth. Overall good game and very well made. Hopefully you update it so it has even more content.

developer response: Thanks so much for the feedback! Glad you enjoyed it. Definitely will be working on amending all of these issues, as well as potentially incorporating the merchant into the game a little more.

ARandomThing53 November 27, 2025
+4comment score: 4
the title implies that there is an inverse rock
Smalldragon7 December 19, 2025
+3comment score: 3
used an autoclicker, crashed my computer as it used pretty much all my memory
fun concept, reminds me of those old flash games where you try to go as far as you can

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