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all updates for Super Rarity Orbs [AUTOMATION UPDATE]

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Fixed critical bug involving players that just started the game that Tiered and got negative TP April 1, 2026

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Automation, Weather Power, TP/QP split, and more! April 1, 2026

Super Rarity Orbs v0.6: Automation, Weather Power, TP/QP split, and more!
Added 16 new rarities, bringing the total to 50. This amount will not change in the future.
Added Automation, a feature in Tier 2. You have a 10% chance to get [RarityID] AP, which can be spent on 4 upgrades.
Added Weather Power, which is gained via rolling weather, and boosts Weather chance and Orb Cap
Well, many people have complained that TP is always beneficial to spend on game-progressing upgrades, thus I added QP, gaining 1 every tier and 1 more every 5 TP. IT IS PERMANENT.
Diamond gets boosted on slot multipliers Tier 2 -> 3, nerf removed
Added yet another way to gain TP
Added an additional Diamond Multiplier at Reb 80
Decreased 'Unlock ' diamond price from 2,000 to 1,600
Decreased '' diamond price from 20,000 to 8,000
Added a setting 'Show Base Rarity Chance in Rarity Index'
Endgame: Rarity ID 39, 13 TP
High Endgame: Rarity ID 45, 15-16 TP
True Endgame: Rarity ID 49+, 17-18 TP
Hyper Endgame: 50 Rarity ID 50s, 19-20 TP

0.5d March 21, 2026

SRO v0.5d
Orbs are generally smaller now
Another way to gain TP req 8 -> 7
Now it unlocks after buying the button, no need to refresh it
Added Orb 36.

Super Rarity Orbs v0.5b/c March 2, 2026

Rebirth cost decreased by 20% for Baby-Normal modes
Rarities Forsaken+ is easier to get
Rarity list height of individual rarity column decreased, moved to the end (after tier)
RL-3 nerfed
SPW-2 added a new level
Spawner 6 spawn interval 300s -> 250s
Fixed Rebirth Diamond multiplier showing when reb<50
Fixed decrease interval button on Spawner 4+ not being grayed out when 100ms
Fixed Spawner 4 decrease cooldown effect not being saved on Rebirth, and increasing price
Fixed variant count being 1 prior to getting 1 level of MN4 upg
Added Tier Milestones, improving Diamond gain post Tier 2
Buffed MN-4 severely
Reduced price of Total rarities unlocked boost money and Unlock Tiers unlock
Increased width of tier box
Increased 1min boost increase in price to 15 from 10, increased 5min from 50 to 100
Decreased 1min boost base cost to 50 from 10, decreased 5min base from 400 to 250

Super Rarity Orbs v0.5!! - Weather! February 9, 2026

Added the Weather mechanic, where you can spend WP (gotten by unlocking the mechanic and having a 1/250 chance to get a weather orb instead of a Diamond orb) to roll Weather (10 available weathers, unlock them all!)
These boosts are OP, offering a temporary boost to Money, Luck and/or Diamonds
In addition, you also can buy a money upgrade using WP and get TP based on weather rolled.

Rebirth now unlocks before Boosts, and all unlock prices (except rebirth) has increased in price dramatically (after Rebirths reseting 10% of Diamonds instead of 50%)
Respec resets less (-5 -> 2 rebs)
Added Tier 3 and Board 4, with 12 new orbs [NOTE: Since the Divine orb is added, all orbs after Transcendential will be rarer by 1 orb]
Rebalanced some orb chances and value, capped orb size after a certain point
SPW-3 also affects Diamond Orbs and Weather Orbs, BST-3 boost on Tier 2 board is heavily buffed
Main Ups section size decreased, Skill Tree Ups max width increased
Added Total Diamond Multiplier display, Total Orbs spawned stat
Changed rebirth display and some of the fonts
Endgame: Get a Earth Orb [Rarity 35]
High Endgame: Earth Orb spawns everytime
True Endgame: 11-12 Total TP

SRO v0.4c January 14, 2026

Added Game Difficulty selection, affecting Rebirth cost and Diamond gain
Officially fixed bug of orb showing on rarity index without it spawning
Rebirths now only reset 10% of Diamond gain, RL2 upgrade has changed
Rebirth Milestones will be unlocked at Tier 1, MLF (KOT) upgrade now unlocks at first Rebirth Milestone
Added Best Luck

Super Rarity Orbs v0.4a - Respec button, more ways to gain TP and more! January 11, 2026

Added a respec skill tree button
Buffed MN04 and SPW-3 upgrades
Increased chance of last 2 orbs
Diamond spawn now adheres to orb limit
Added a new button which offers 2 ways of gaining TP other than Tiering
RL-4 is now replaced.

The Skill Tree v0.4 January 10, 2026

Thanks for all the support! We have officially reached 10,000 playhours!

Added The Skill Tree with 19 upgrades, unlocked after performing a Tier! It gives you a choice of many QoL, new content and general multiplier upgrades aimed at improving YOUR user experience.
Some of the main things include:
Orb Variants, more Spawners, maxing Rebirths and upgrades, a new boost and resetting less rebirths on tier.
Added a text which shows the amount of orbs on the field and the orb cap
change '-' to '>>' for upgrades
added discord invite, choose notation
Added Tier 2 with a new board and 2 new Orbs
added leading zero to time played
Nerfed Tier 1 board centre slot to x5
Rarity list now shows exact odds, where the total is 100%
Theres now no 'To be discovered' placeholder rarities after the last rarity

You now do not need to scroll down when unlocking boosts January 3, 2026

You now do not need to scroll down to view the Rarity Index when right side is not empty