all updates for Infinite Conquest
back to game1.37.0 April 10, 2026
- Before Quest 9, war is now much simpler: allocation buttons are gone, leaving just Declare War and Declare Peace.
- Before Quest 9, declaring peace now recalls troops from that front, and you can attack only one rival empire at a time.
- After Quest 9, rival empires can now build threat and launch wars against your empire instead of waiting passively forever.
- Quest 9 now asks for Dynastic: Defend before it hands off into the new threat-driven frontier game.
- New Quest 10: 1 against all! asks you to hold every border at once once the post-Horde wars begin.
- Quest 10 then pushes you to fight back by conquering one of the empires attacking you.
- New Defeat Attacking Empires achievements reward beating back enemy-led wars with extra troop defense.
- New Frontier Omens research reveals rival threat levels in the Enemy Empires panel once you complete Quest 9.
- New Dynastic: Frontier Omens legacy upgrade lets that threat insight carry across future reigns.
- You can now zoom in much closer on the world map for a more detailed view of the front lines.
- Desktop players can now pan the world map with WASD or the arrow keys.
- Age of Carved Stone rival empires now draw from many more crest combinations, making late-era realms feel more distinct.
- Achievement alerts now clear more reliably when you open their entries in the Achievements tab.
- Achievement badges now reappear correctly after you load or reset a game and unlock them again.
1.36.0 April 7, 2026
- Late-game research now stays hidden until you are much closer to unlocking it, keeping the early tech tree cleaner.
- Map visibility now clears more reliably after major realm transitions like rebirth changes.
- Former horde interior tiles now disappear correctly once they are no longer part of your active frontier.
- Troops on the map are now represented by round shields instead of plain white dots.
- Removed the Military Numbers option from Settings, and troop hex numbers now show without a separate toggle.
- Hide Population Numbers now updates the map immediately instead of waiting for a reload.
1.35.0 April 6, 2026
- Enemy crests have been redrawn for a much nices look, no more basic shapes
- Enemy Empire panels now display rival crests more prominently, making each empire easier to recognize at a glance
Version 1.34.0 April 5, 2026
- Massive performance refactoring makes the game feel much faster on both small and large maps.
- World rescale now waits until you reach 10,000 player hexes in Infinity Mode before forcing another rescale, making conquest feel effectively endless.
- Rebirth in Infinity Mode now downscales the world back to a 150m hex span, letting new dynasties restart from a tighter realm.
- Defeating the horde no longer triggers a rebirth, so your current ruler and realm continue after the victory.
- Added new route-management safeguards to keep large late-game wars running smoothly without affecting normal play.
- Troop production from player territory is now more focused, with new research, legacy traits, and achievements to expand it further.
- Mac trackpads can now pan the world map with a two-finger gesture.
1.33.0 March 13, 2026
many many changes, including a new game mode.
1.32.0 February 8, 2026
it was mostly tests, including UI tests, that now run through the UI to play till quest 6...
here is the massive change log of the previous versions
1.31.0 • todaytoday
date: 2026-02-05
items:
Player notes: 2 new quests, a challenging (maybe impossible) quest battle, and slower updates while this content stabilizes.
Top HUD fonts are 30% larger on desktop screens.
War queue can now be canceled while it is waiting to start.
Enemy war targets now refresh per tick to stay aligned with contested borders.
Allocation controls now lock to a single frontier while a war queue is pending.
Frontline troop redistribution research evens out player border troops once unlocked.
Border redistribution research now scales by level and unlocks permanent legacy traits.
Defense mode training research adds defense strength in defense stance, with matching legacy traits.
Enemy empires now support Defense stance with a controllable defense radius.
Defense range ring now renders with reduced opacity over enemy territory.
Defense combat now respects range limits to prevent out-of-range captures.
New legacy trait: Eternal Rite keeps Dynastic Rite unlocked across rebirths.
New legacy trait: Horde Tribute grants 5000 legacy points each time the horde is defeated.
Horde victories now surface as a rumor toast when an empire falls.
Horde tiles stay visible allways.
Horde arrival now forces war with the horde, peace with others, and reallocates troops automatically.
Horde arrival alerts now pause the game and focus the frontier on dismissal.
Combat capture delay now persists after saving and loading.
Quest 8 now grants the Ravaged Capital achievement for +10% defense vs the horde.
Quest 9 now grants the Horde Slayer achievement for +1% offense vs the horde.
Horde Omens now has two levels (20k/40k RP) and boosts troop production by 10% per level while fighting the horde.
New Siege Rituals research (Border Drills II) adds +2% troop attack vs the horde.
major update 1.30.0 • 2026/02/04February 4, 2026
1.30.0 (2026-02-04)
Legacy point gain now uses a long‑reign curve with soft/hard caps and a minimum floor.
Added Dynastic Rite research (250 RP) to unlock the Legacy UI and actions.
Legacy traits renamed for the new curve (Emberbound Vigor, Ashen Continuance, Last Ember Omen).
Legacy header now shows current soft/hard caps and total gain rate.
Legacy death dialog now breaks out legacy earned from conquered empires.
New legacy trait rewards: Banner of Reckoning grants LP per empire conquered (scaled by the curve).
Quest line renumbered with the new legacy research step; removed extra warnings from Quests 4/5.
Longevity achievement rewards now extend the legacy hard‑cap only.
Legacy actions are now locked in the model until the legacy research is completed.
Removed the End‑Reign action and death‑chance display from the Legacy panel.
UI panels now refresh only when their content changes, cutting down on flicker during updates.
Quest requirements stay completed once achieved, even if you later lose the original unlock.
Quest completion status now persists correctly after saving and loading.
February 8, 2026
reverted update to stable version.
1.31.0 February 8, 2026
date: 2026-02-05
items:
- Player notes: 2 new quests, a challenging (maybe impossible) quest battle, and slower updates while this content stabilizes.
- Top HUD fonts are 30% larger on desktop screens.
- War queue can now be canceled while it is waiting to start.
- Enemy war targets now refresh per tick to stay aligned with contested borders.
- Allocation controls now lock to a single frontier while a war queue is pending.
- Frontline troop redistribution research evens out player border troops once unlocked.
- Border redistribution research now scales by level and unlocks permanent legacy traits.
- Defense mode training research adds defense strength in defense stance, with matching legacy traits.
- Enemy empires now support Defense stance with a controllable defense radius.
- Defense range ring now renders with reduced opacity over enemy territory.
- Defense combat now respects range limits to prevent out-of-range captures.
- New legacy trait: Eternal Rite keeps Dynastic Rite unlocked across rebirths.
- New legacy trait: Horde Tribute grants 5000 legacy points each time the horde is defeated.
- Horde victories now surface as a rumor toast when an empire falls.
- Horde tiles stay visible allways.
- Horde arrival now forces war with the horde, peace with others, and reallocates troops automatically.
- Horde arrival alerts now pause the game and focus the frontier on dismissal.
- Combat capture delay now persists after saving and loading.
- Quest 8 now grants the Ravaged Capital achievement for +10% defense vs the horde.
- Quest 9 now grants the Horde Slayer achievement for +1% offense vs the horde.
- Horde Omens now has two levels (20k/40k RP) and boosts troop production by 10% per level while fighting the horde.
- New Siege Rituals research (Border Drills II) adds +2% troop attack vs the horde.
major update 1.30.0 February 4, 2026
1.30.0 (2026-02-04)
- Legacy point gain now uses a long‑reign curve with soft/hard caps and a minimum floor.
- Added Dynastic Rite research (250 RP) to unlock the Legacy UI and actions.
- Legacy traits renamed for the new curve (Emberbound Vigor, Ashen Continuance, Last Ember Omen).
- Legacy header now shows current soft/hard caps and total gain rate.
- Legacy death dialog now breaks out legacy earned from conquered empires.
- New legacy trait rewards: Banner of Reckoning grants LP per empire conquered (scaled by the curve).
- Quest line renumbered with the new legacy research step; removed extra warnings from Quests 4/5.
- Longevity achievement rewards now extend the legacy hard‑cap only.
- Legacy actions are now locked in the model until the legacy research is completed.
- Removed the End‑Reign action and death‑chance display from the Legacy panel.
- UI panels now refresh only when their content changes, cutting down on flicker during updates.
- Quest requirements stay completed once achieved, even if you later lose the original unlock.
- Quest completion status now persists correctly after saving and loading.
1.29.0 (2026-02-04)
- Age of Carved Stone empires now generate era-appropriate names.
- Rebirth spawns in Age of Carved Stone now create tier 2 empires.
- Stone Roadways is now Hardened Trails with a more basic early-age theme.
- Tier 2 conquest achievements now use the Thronefall naming line.
- Rebalanced dependencies across early research and legacy traits.
- Frontline troop numbers now show reinforcements and losses with color-coded +/− readouts.
- Enemy reinforcement paths now render from enemy hexes to the frontier, with cleaner routing visuals.