all updates for Infinite Ruins Demo
back to gameDemo Update v0.17.0 Demo Update v0.17.0 March 23, 2026
The Descent Awaits
The Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.
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You’ll be warned before descending
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The Descend button is slightly delayed to prevent accidental clicks
This makes the end of the demo a deliberate choice, not a misclick.
Visual & UX Improvements
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Purchase animations are now faster and feel more responsive
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Added a Bloom intensity slider in Graphics settings
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Demo end screen has been visually reworked to better match the rest of the UI
Better Controls & Flow
Pressing ESC now closes:
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Upgrades view
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Golems panel
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(in addition to the pause menu)
New option: “Pause on Upgrades”
When disabled (default), the game continues running while browsing upgrades
Audio Fixes & Improvements
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Fixed UI sounds not respecting volume settings
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Fixed startup audio playing at full volume for a frame
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Default volume levels adjusted:
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Master: 30%
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Music / SFX / UI: 70%
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Fixes
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Game correctly runs in background when pause is disabled
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Stats button no longer appears inside the upgrades view
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Options menu always opens on the Gameplay tab
Final Notes
This update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.
More systems, more depth, and more chaos are coming soon.
Stay tuned.
v0.15.1 March 20, 2026
v0.15.1 — 2026-03-18
Upgrade tree initial centering fix (fix)
- The upgrade tree was not centering on the pickaxe node when first opened with no purchases.
Infinite Ruins reveal centering (fix)
- The upgrade tree no longer pans to center on the Infinite Ruins upgrade when it is revealed.
v0.15.0 — 2026-03-17
Window scaling (new)
- The game window can be resized in windowed mode and snaps to the nearest ×0.5 multiple of the base resolution.
- UI scales proportionally with the window size.
Game icon (new)
- The game now shows its icon in the Windows taskbar and application window.
v0.14.0 — 2026-03-17
Excavation Momentum whisper (new)
- Purchasing Excavation Momentum now shows a lore whisper in the center of the screen after the upgrades panel is closed. The message persists until the player mines 3 blocks with the pickaxe.
"The ruins shift..." tree label (fix)
- The upgrade tree label "The ruins shift..." was always visible. It is now hidden until both Ember Depths and Frozen Depths have been revealed in the tree.
Chain mining bar always visible (change)
- The chain mining bar is now shown at all times once chain mining is unlocked, rather than only appearing when a chain is active.
Chain mining whisper replay fix (fix)
- The Excavation Momentum whisper was re-triggering every time the game was loaded after it had already been shown. Seen whisper IDs are now restored before upgrade states are loaded, preventing already-seen whispers from re-queuing.
Resizable window (new)
- The game window can now be resized freely in windowed mode.
v0.13.0 — 2026-03-16
Upgrade tree centering fix (fix)
- The upgrade tree was not centered on the starting node on small screens (e.g. Steam Deck 1280×800).
Golem top-row targeting fix (fix)
- After the inaccessible-block fix, golems stopped prioritizing blocks on the top row once the player had cleared at least one full row.
Gamepad zoom (L1/R1) (new)
- Pressing L1 zooms out and R1 zooms in in the upgrade tree view, matching the existing scroll-wheel behaviour.
Upgrade tree help icons switch on gamepad (new)
- The help overlay in the upgrade tree now shows keyboard/mouse icons by default and automatically switches to gamepad icons when a gamepad input is detected.
v0.12.0 — 2026-03-15
Buff tooltip (new)
- Hovering a buff icon now shows its name and description.
v0.11.0 — 2026-03-15
Upgrade descriptions (change)
- Reviewed and improved descriptions across all upgrades for clarity
Visual polish (change)
- Updated sprites for the damage bar, icons, upgrade frames, and icons