all updates for goododds
back to gamemelding 0.2.0 May 3, 2026
0.2.0 — 3 May
- timed buffs — new consumable rype per resource, 1.5×–5×, 60–120s
- meld — combine 3 items, break 2 to increase tier of the remaining item
- lategame content — 2 new enemies, new prestige upgrades, new mods
- boss HP quarters — each quarter now has chance to drop consumables
- UI polish — particles go spinny, some special attention to mobile
- tabs — desktop now also uses tabs once you have 4+ features
- prestige multibuy — was overdue
- more tutorials
- base attack CD 3s --> 5s
- increased cooldown cost scaling
- a ton of upgrade scaling and initial cost adjustments
0.1.8 — 29 Apr
- nerfed prestige gain — to make prestige mods more valuable and slightly slow lategame progress
- burndown accuracy — updating after every equip or upgrade, higher sample count
- supercrit fix — math was wrong and did way too much damage
0.1.7 — 28 Apr
- inventory accordion — renamed tablet accordion header from "mods" to "inventory"
- interactive tutorial — better intro to prestige and perma system
- freebies — prestige tutorial gives free 1% α+β trigger
- simpler intro — fewer words in onbording tutorial
- speedup with click — click boss or resource buttons to reduce cooldown (1-5% each click)
- multiplicative cooldowns — nerf for stacking cooldown items
- drop balance — nerfed item rarity scaling
- nicer wiki — matches game styling, has better layout, responsiveness & UX
0.1.6 — 26 Apr
- EΩ — added lategame enemy after E7 that scales armor as experiment 500-9999 armor. No rewerd except for bragging rights.
- light mode — not a single person asked for this
- wiki — mods and all constants can now be rewiewed
- mobile & tablet responsiveness — shd now be nice on all devices
- mobile mods & forge — added inline picker to forge, improved mod modal
- perma prestige buttons — fewer rows in prestige div, 2 buttons combined into one
- UI polish — nicer mod trigger particles, mobile sticky resource buttons
forge overhaul 0.1.3 to 0.1.5 April 24, 2026
0.1.5 24 Apr 2026
- forge revamp — added juicy roll animation with particles & floating text, also added RNG variance to forge stat bonus
- consumable drops — enemies now drop between 0 and 2 consumables (better odds and rarities at higher enemy tiers)
- prestige accordion — moved prestige to center column (between upgrades and forge) and improved the accordion UI
- supercrit — buffed crit upgrades and added chance for crits to crit
0.1.4 23 Apr 2026
- burndown chart — visualize your progress towards defeating the enemy
- analytics — added anonymous play statistics tracking
- trigger counter — each mod now tracks how often it triggered this run / in total
- save improvements — save strings didn't survive the update, added backwards support, should now be futureproof
- max upgrade scaling — all 5 max upgrades scaling lowered by .01 to 1.26
- e5-7 max armor scaling — E5[60–150]+10 E6[170–270]+25 E7[400–700]+150
0.1.3 — 22 Apr 2026
- starting resource maxes — increased dMax (+2), αMax (+1), βMax (+2), γMax (+3), δMax (+5) for faster early progress
- forge sale price+ — items recover 50% of forge cost on sale, min +1 per +
- max exponent cost — cheaper start (base 5) and slower scaling (scale 1.21)
- in-game prestige upgrades — ✦ button in top-right header (visible after E0)
- cost reduction UI bug — cost-reduce perk now reflects on single, ×5, and max-buy
- resource log filter toggle — disable log hover/tap filter on resource buttons (in settings)
- mobile atk bar two rows — content was cut off, looks nicer now
- mobile forge fix — fixed upgrades panel incorrectly showing in forge view
- mobile settings tab — removed ⚙ from bottom nav (now in ☰)
- progressive tab unlock — showing tabs only once they become relevant
two updates in one 0.1.2 April 21, 2026
0.1.2 — 20 Apr 2026
- interactive tutorial — guided steps to onboard new players
- enemy defense RNG — each attack rolls defense from a [min–max] range per enemy
- defense feedback — enemy HP bar shows ⛨[min | max] w/ roll indicator
- cost scaling — lowered the scaling for most max upgrades
- log UI — now shows exponent, hover filters
- βγδ prestige — didn't properly unlock in previous version
0.1.1 — 19 Apr 2026
- RNG feedback — indicators for how lucky yr roll was
- free prestige upgrades — cost 5× as much, don't increase upgrade cost
- log details — slot # and proc % shown in resource log
- font finagling — IBM Plex Mono for numbers (love the dotted 0)
- forge — every upgrade gives at least +1 now
- new mods — refund procs, lucky cd reset, resource cd upgrades
- item unequip CD — unequipping gear puts it on cooldown before re-equip
- offline/afk gains — attack simulation catches up when you come back
- UI — misc. polish