Tile Quest
developed by louigiverona | rated 2.4 stars, 35 ratings.
|
35 ratings
rated 2.4 stars, 35 ratings.
Posted October 22, 2023. Updated October 22, 2023. Played 228 times for a total of 210 hours.
description
Tile Quest is a puzzle game based on an old principle seen in classic games such as Alchemy: connect tiles either of the same color or with the symbol, and if you make a line - you get points and remove the tiles involved.
Make sure to go through the tutorial.
Please, keep in mind - this game is still in development. It also doesn't look that well on mobile devices and was made with a desktop experience in mind.
The game features an original soundtrack. Backgrounds were made in Midjourney. The tiles are based on icons I purchased from the Noun Project.
newest comments
I would have to agree with some of the commenters on here--I would definitely raise the tutorial button to be the first button. For those with smaller screens, who do not use fullscreen mode on galaxy, who use smaller browser windows, or who are just eager to get into the game, the tutorial button is very easy to miss and confusing when you do so.
Personally, I suggest either putting a pop-up notice suggesting to play the tutorial if you haven't yet, or make it the first button. For the first minute or so of playing, I did not even realize this game had a tutorial!
update^4 i think "sorceress of time" is a better title for galaxy than "tile quest" maybe tile quest seems more generic (or use both i guess)
developer response: Thank you for the suggestion! Maybe I should try that :)
update^3 i am an IDIOT i had to scroll down for the tutorial (there is no visible scrollbar tho lol)
developer response: Righto! On Galaxy it's best to play it in fullscreen mode!
As you said in your description, this is an old game concept. There's a reason it's not used anymore. If you can change it so it's more interesting, that'd be ideal, but as it is, it gets very boring quickly.
developer response: One of the things I'm considering is significantly shortening the first level. At century 7 you already get switched to a new level with new tiles. Should it happen even earlier? It took me 3 minutes to get to it. There are a lot of great ideas here that go far beyond the original concept and you get many levels with different tiles that jazz up the gameplay.
It might also be something that's just not up your alley. I love those old games and I personally disagree that they are not used anymore because they are boring. So, could be a matter of taste too. Some people find minesweeper to be boring after 30 seconds, some people play it for championships.
Also, if one finds the basic gameplay boring, they can try the Alchemy Campaign which adds a tile that makes everything quite unpredictable :)
I'm not a fan of the use of AI Art in this game due to the legal and moral concerns surrounding it. I also am not convinced the backgrounds were necessary in the first place, and a plain background or something would have been fine.
developer response: If you can suggest an artist who would be ready to produce high quality backgrounds, I would definitely be prepared to pay them.
Midjourney (and similar solutions) allow folks who don't have access to artists who are both affordable to individuals and available for work to get some artwork. I have worked with artists for a couple of years on a project and it was really difficult and really expensive. Producing backgrounds for such a game would've cost me around 500 EUR at the very least and months of back and forth with the artist.
Backgrounds are not necessary, but I think they add a lot to the atmosphere. They also change with each level.
top comments
I would have to agree with some of the commenters on here--I would definitely raise the tutorial button to be the first button. For those with smaller screens, who do not use fullscreen mode on galaxy, who use smaller browser windows, or who are just eager to get into the game, the tutorial button is very easy to miss and confusing when you do so.
Personally, I suggest either putting a pop-up notice suggesting to play the tutorial if you haven't yet, or make it the first button. For the first minute or so of playing, I did not even realize this game had a tutorial!
As you said in your description, this is an old game concept. There's a reason it's not used anymore. If you can change it so it's more interesting, that'd be ideal, but as it is, it gets very boring quickly.
developer response: One of the things I'm considering is significantly shortening the first level. At century 7 you already get switched to a new level with new tiles. Should it happen even earlier? It took me 3 minutes to get to it. There are a lot of great ideas here that go far beyond the original concept and you get many levels with different tiles that jazz up the gameplay.
It might also be something that's just not up your alley. I love those old games and I personally disagree that they are not used anymore because they are boring. So, could be a matter of taste too. Some people find minesweeper to be boring after 30 seconds, some people play it for championships.
Also, if one finds the basic gameplay boring, they can try the Alchemy Campaign which adds a tile that makes everything quite unpredictable :)
update^4 i think "sorceress of time" is a better title for galaxy than "tile quest" maybe tile quest seems more generic (or use both i guess)
developer response: Thank you for the suggestion! Maybe I should try that :)
update^2 i am an idiot you can switch the tile by clicking on it if it's softlocked
developer response: Yep, just go through the tutorial first. It goes through all the controls
good start, a few issues tho:
you can get softlocked in the alchemy campaign
there is (currently) no back button (tho im sure you're working on that)
tutorial would be nice in-game (im sure you're workin on that too)
overall pretty good concept n stuff