The Tree of Life

Posted May 26, 2023. Updated July 1, 2023. Played 15768 times for a total of 39004 hours.
description
An extremely long TMT-based game! Contains dozens of layers, currencies, and minigames!
latest update
v2.065 v2.065 July 1, 2023
- Balanced Extreme Mode until 239 Chromosomes.
- Fixed achievement hovering making it grow.
- Fixed a bunch of small wording issues.
- Added two custom saves.
newest comments
Tokens is really tedious but there's no "best combination" you just need to boost one ressource then reset token buyables and boost another one, you begin by boosting the minigames currencies then work your way up and if this isn't enough it just means you need to do another round of token buyables resets. There's still a majority of the game remaining after tokens that isn't that tedious so if you don't want to abandon this game you're just gonna have to suffer a bit. Token qol starts from 5 total, it gets a little bit less tedious each time after that.
yooo we got genetics and the stuff inside animals body
can’t click the upgrade on mobile
I was stuck on anti-rho for an absurdly long time with all progress halting at ee1988970.
The only way make progress seemed to be to wait for hours, possibly days, for Protein buyables that took longer and longer to get.
In the end it turned out that what I had to do was to get only a bit more DNA, 2 resets worth was enough.
The reason I didn't attempt to do that sooner was because DNA VIII explicitly mentioned that you cannot have more DNA than 10x what you would gain on reset. As it turns out that upgrade only refers to passive gain and you can indeed have more by doing manual resets. If I'm being told that I can't have more of a resource than I already have then naturally I assume that means that I can't have more of that resource.
pls fix for mobile
top comments
@Lustre Having games run in the background is usually up to the mercy of the browser. If you look on the incremental games subreddit you should find tutorials about how to make tabs run in the background for most browsers.
For a more technical explanation, the mechanisms that browser games use to run code repeatedly are "rate limited" (ie ticking less often) when the tab is out of focus to try and save computer resources. Therefore, ticks happen less often, and number go up slower :(
Yes, and TMT already does that. I think the issue in this case may be autobuyers, but I am not certain.
That would make the game even laggier, and I think it would be fairly difficult to implement. I'm not well-versed with the ToL code though, so I may be wrong.
yo its on galaxy now nice
This game's very impressive in terms of content and additional features, but some of its can be repetitive/uninteresting and some bits may be annoying. You can read my full review at https://tvtropes.org/pmwiki/reviews.php?target_group=VideoGame&target_title=TheTreeOfLife
to the two previous commenters: you can reset your token upgrades and get your tokens back without losing any progress. you don't have to experiment with anything, just cycle buying max of the upgrades for one resource at a time
im about 6 hours in, and out of the extreme built in saves, im as far as file 6. there are 64 saves.