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The Tree of Life

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developed by

developed by pg132

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completed

90 ratings

rated 3.7 stars, 90 ratings.
tmtjsidleprestigeautomation

Posted May 26, 2023. Updated July 1, 2023. Played 16570 times for a total of 40759 hours.

description


An extremely long TMT-based game! Contains dozens of layers, currencies, and minigames!

latest update


v2.065 v2.065 July 1, 2023

  • Balanced Extreme Mode until 239 Chromosomes.
  • Fixed achievement hovering making it grow.
  • Fixed a bunch of small wording issues.
  • Added two custom saves.
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newest comments


Mazzi46 August 26, 2025
+1comment score: 1

This game is like 5-10m timewall if you get enough stats, 3-8h timewall if you don't get enough stats

Mazzi46 August 20, 2025
+1comment score: 1

Is it just me or there is this extremely long timewall ar 5e105 lives

Mazzi46 August 17, 2025
+1comment score: 1

If anyone saw the previous comment, now its even worse (stuck at e1.73e308 life points in dilation challenge)

mlr223 countest August 3, 2025
+1comment score: 1

Tokens is really tedious but there's no "best combination" you just need to boost one ressource then reset token buyables and boost another one, you begin by boosting the minigames currencies then work your way up and if this isn't enough it just means you need to do another round of token buyables resets. There's still a majority of the game remaining after tokens that isn't that tedious so if you don't want to abandon this game you're just gonna have to suffer a bit. Token qol starts from 5 total, it gets a little bit less tedious each time after that.

ARandomThing53 August 1, 2025
+1comment score: 1

yooo we got genetics and the stuff inside animals body

top comments


yhvr owner June 26, 2023
+25comment score: 25

@Lustre Having games run in the background is usually up to the mercy of the browser. If you look on the incremental games subreddit you should find tutorials about how to make tabs run in the background for most browsers.

For a more technical explanation, the mechanisms that browser games use to run code repeatedly are "rate limited" (ie ticking less often) when the tab is out of focus to try and save computer resources. Therefore, ticks happen less often, and number go up slower :(

Couldn't you factor in the time without ticks to make the numbers bigger?

Yes, and TMT already does that. I think the issue in this case may be autobuyers, but I am not certain.

Couldn't you make the autobuyers just run multiple times?

That would make the game even laggier, and I think it would be fairly difficult to implement. I'm not well-versed with the ToL code though, so I may be wrong.

JToH_SC gamedev May 26, 2023
+12comment score: 12

yo its on galaxy now nice

Piterpicher mod June 8, 2023
+10comment score: 10

This game's very impressive in terms of content and additional features, but some of its can be repetitive/uninteresting and some bits may be annoying. You can read my full review at https://tvtropes.org/pmwiki/reviews.php?target_group=VideoGame&target_title=TheTreeOfLife

NoHaxJustPi countest June 28, 2023
+9comment score: 9

to the two previous commenters: you can reset your token upgrades and get your tokens back without losing any progress. you don't have to experiment with anything, just cycle buying max of the upgrades for one resource at a time

EOEtoast June 20, 2023
+9comment score: 9

im about 6 hours in, and out of the extreme built in saves, im as far as file 6. there are 64 saves.

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