Levels: An Incremental
Posted March 30, 2026. Updated April 1, 2026. Played 2986 times for a total of 3373 hours.
description
Notice: This game does not have any sort of autosave. You must import and export your save using the Import/Export button on the bottom left.
Mild Epilepsy Warning: The game contains flashing colors, most notably after the prestige segment of the game. Exercise caution if you are a photosensitive user.
A short idle clicker game featuring 2 prestige layers where you click to gain XP, and level up to numbers beyond comprehension.
Current endgame: Level 1000 /
View on Scratch
latest update
Text overflow fix v1.9.5 May 15, 2026
The text on some upgrade boxes should no longer overflow on certain devices.
For the 5th time, if you're leaving a 1-star review, please allow me to understand the issue you're having with the game, if possible, via comments, chat, or DMs. Thank you! :)
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newest comments
ouch
developer response: bro went so blind couldn't even spellcheck 💀
Good game overall 4/5
developer response: Early game balancing is actually built around not respeccing click/idle upgrades, otherwise the beginning would go really fast if you could already buy Click/Idle Power V immediately
The gameplay loop is satisfying, you upgrade buttons to boost your level -> get currency from leveling up -> upgrade to boost level. ||Prestige at level 50 is well-placed, not too grindy. ||
The UI detracts a little bit from the experience. Some better button design, some better scaling for the window (currently on android mobile browser), then it can really shine!
I think looping in some more mechanics, other than prestige, could be very fruitful! (For example generators that produce prestige, automation etc).
Unfortunately I ran into an issue.
Tabbing the browser and revisiting it wiped my progress.
Adding cookie based saving could smooth this out.
Otherwise, a very enjoyable experience :D
developer response: Thanks for all the feedback!
Currently, since this is coded in Scratch, I'm not really able to actually make autosave, and this also limits the dimensions of the play area to 480x360.
I'm also planning updates that will add new features so stay tuned for that :)
It could take well over a month for release however because I still have school and other stuff to work on unfortunately
top comments
developer response: I'll see what I can do about it (since the way I coded this makes it difficult to change)
Scientific notation starts at 1e9 if that helps
Edit: Added a simplified notation that takes effect on any dynamically changing text
developer response: pretty bad game for every other standard though 👍
developer response: Thanks for the feedback! I have updated the game accordingly
If you see this i want to say something important, if youre able to get this working youre game can get more professional,
try using turbowarp instead of scratch. turbowarp's sourcecode runs on javacode, that way its way faster
including some realy nice things like that turbowarp is compatable with scratch so you can upload projects from scratch to turbowarp and work on it.
also turbowarp has more helping extentions and features that make it make the game. i wont tell everything but when youre done finding out tell me if you like it or not
Kudos from me!
developer response: I'll try working on larger updates in Turbowarp, smaller ones can stay in Scratch because the project updates faster that way.
so i lost some of my upgrades but some i still have the effects of without the cost increase
great game though
developer response: I'll try to fix it soon as I'm on a break from school right now
Also thanks :)
Edit: It's fixed now