TearonQ's Incremental
developed by QnoraeT gamedev | rated 4.4 stars, 73 ratings.
|
73 ratings
rated 4.4 stars, 73 ratings.
Posted December 2, 2024. Updated December 9, 2024. Played 5440 times for a total of 6908 hours.
description
CURRENT ENDGAME:
KNOWN BUGS:
- ...
Previous name: Danidanijr's Incremental Revamp^2
This game was an extension of a previous scratch game made by Danidanijr. The original project link unfortunately doesn't exist anymore.
Inspiration from Jacorb, Hevipelle, MrRedShark77, a lot of TMT mods, and others!
latest update
v1.1.4 December 16, 2024
< --- Features --- >
- None.
< --- Changes --- >
- Rebalanced
< --- Bug Fixes --- >
- Fixed gain.
newest comments
hey I319836 I got SU10 in only 2 minutes with only 27k levels in dotgenous by getting about 600 levels in compliance and holding down the kblessings button. I ended with about 500k kblessings
Re: SU10 only requires Dotgenous Lvl 50k instead of 52k. But that requires great time control
Sabotaged Upgrade x10 Guide (Version 1.1.5.2):
- Requirements: Dotgenous Lvl 52k (xe228), Fisterious Lvl 3.4k (x1B), 6.5m of challenge time (takes about 2.5 days to get)
- How to do: Get as many PR2 as possible. Then spam Kuaraniai resets (hold enter) and wait until 20B KS Upgrade. Then do a PRai reset and wait. As you wait get KPf upgrades up to 1 Sp and KBlessing upgrades up to 5k. You should be able to reach e300 points just before your challenge time ends.
- About the version: V1.1.5.2's endgame is e2k points (I got e2.9k as I'm writing this), and Finicky KP Upgrades is unbuyable yet.
- Grind hard and have a good day.
Crashed the game.
Also visual example for formatting: https://i.imgur.com/64bRmcv.mp4
top comments
I think there is an issue with the KBlessing? It says I need 10 to buy the first upgrade, but even with 71 I'm still unable to
developer response: should be fixed in v1.1.0
ah yes, i love having attoseconds of offline time
developer response: real
I actually really like this game
The method you've chosen to render the size of elements is somehow actively hostile to my usual user environment: you've made it purely based on window width, zoom level irrelevant and margin size unchangeable. Since I have an ultrawide monitor, it means that elements are too small to read in my normal half-screen square and too large if I full-screen it. This is honestly hilarious to me, but also in general it is making it hard to read and play for me. I think if you like. Made it possible to edit the margin size on the sides, since it feels like there's some unused space there? Or maybe it'll be used later, I'm not sure.
developer response: ahhh yikes, maybe me sticking to px instead of vh would've been better
1st KBlessing upgrade is unimplemented, it’s the endgame in this update!
developer response: should be fixed in v1.1.0