Sequence Game

developed by ![]() | rated 3.2 stars, 28 ratings |
28 ratings
rated 3.2 stars, 28 ratings
Posted May 27, 2023. Updated May 27, 2023. Has been played for 61 hours.
description
A puzzle platforming game where death is useful
Involves reversing time and moving things
Play on landscape if mobile
newest comments
at the level "dying is important" you can softlock yourself
10/10 would recommend
stuck on level 15 as i can't control my jump hight. i must be doing something wrong, but i like it.
sorry if my comment was written badly. i did not mean to say that the mechanics was not used deeply(i know thats exactly what i wrote) but i meant to say that there arent enough mechanics to make the game complex as an whole
Im only placing an 3 on this because i really this sites reviews to be in such a way that not all games are an 5. Other than that great game and good difficulty, criticisms are that it doesnt go to deeply into the mechanics(puzzle games usually get really complex without being that difficult at lates stages) and an lack of coyote jump.
top comments
A pretty damn good platformer without a really neat twist. However you badly need a single undo button. It is way too easy to make one mistake and have to redo all your progress. I am specifically talking about the first "power" you are given.
Also I think you're getting downvoted because most people expect to see an incremental game on this platform! Not really your fault but I would guess people enjoy it more than the rating would indicate.
Im only placing an 3 on this because i really this sites reviews to be in such a way that not all games are an 5. Other than that great game and good difficulty, criticisms are that it doesnt go to deeply into the mechanics(puzzle games usually get really complex without being that difficult at lates stages) and an lack of coyote jump.
stuck on level 15 as i can't control my jump hight. i must be doing something wrong, but i like it.
10/10 would recommend
sorry if my comment was written badly. i did not mean to say that the mechanics was not used deeply(i know thats exactly what i wrote) but i meant to say that there arent enough mechanics to make the game complex as an whole