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Treencremental

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developed by

developed by lasagndev gamedev

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completed

53 ratings

rated 3.4 stars, 53 ratings.
gen-aidemobetain-developmentactive

Posted May 19, 2026. Updated June 10, 2026. Played 2358 times for a total of 2303 hours.

description


This is an open early-beta game, that we've been working on recently. Any feedback would be great!

The game supports saving to localStorage and resetting that save.

Endgame:

Raw game link (github pages)

generative ai disclosure

We have used ai only for CSS and debugging. We needed to use it because we suck at CSS and didn't know how to do it.

latest update


More Content! Beta-0.3 June 10, 2026

New Content:

  • New point upgrades
  • New prestige upgrades

Bug fixes:

  • fix a bug where
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newest comments


JamesTheMarioMan June 15, 2026
+1comment score: 1
The Tuff achievement is not possible if you had too many PP before the update added it lol. I had to look at the index.js file to see how it was meant to be done, since I had tried everything I could think of, and reached the current endgame.

developer response: Yeah, we will change that in the future updates.

good_evening June 11, 2026
+3comment score: 3
other achievements: acquire hardware
this games achievements: LOOK AT THE MONEY (emoji x4), markiplier, G E N E R A T O R (emoji x3)
Nollippi June 11, 2026
+2comment score: 2
for anyone thinking of saving 2e15 because of the comments,
Shurry June 11, 2026
+1comment score: 1
Completed, now we need a new automation controller, and a new layer of progression. Would be neat if that next layer didn't follow the typical pattern of "Booster" or "Ascension" just yet, make it something like "Fortify" or "Consolidation". Could also go with two new layers, "Separation" & "Unification". Just a thought.
Someone9266 June 10, 2026
+2comment score: 2
Once you get The you really have to address the elephant in the room.

developer response: Don't know what you're talking about 👀👀👀

top comments


incraldanerd oversight May 29, 2026
+9comment score: 9
did you really intend to make the buy 1/buy max button that flashy?

developer response: Yes, is it too much?

Termt May 21, 2026
+8comment score: 8
So far prestiging feels rather unrewarding, the initial "trap" of unlocking the ability to prestige for 1e15 and then needing another 1e15 on top of that to actually prestige is also quite annoying (it's something I've encountered in plenty of these games and it always makes me groan, why not just have it cost 0 while requiring having 1e15?). Used all the "buy now and *x your points" upgrades only to find out I needed double, so those were a waste.
And then when you do get to prestige your first prestige point at least feels kinda useful, doubling your point generation, but the following ones... not so much. A point exponent is sure to be great with much higher numbers, but for now it gets me about 35% more points/s by the time I run out of impactful upgrades and just have to wait for the prestige point.
Most games with prestige mechanics ensure the first couple give very noticeable boosts, this one... less so.

developer response: Thank you for your feedback! We are currently working on full optimalization, so the next update should make the game actually enjoyable.

Andy175 gamedev May 21, 2026
+7comment score: 7
It's quite repetitive (upgrades with basiclly same effect style, but different numbers and costs and cost scalings) at the start. Consider adding a bit more variation. Also looks quite heavily ai-gen.
Cool game tho, looks nice.
Shurry May 23, 2026
+5comment score: 5
Upgrade nodes 204, 207, and 208 should be removed from the automation pool.
sir_pinski gamedev May 20, 2026
+4comment score: 4
Very slow start. Could be fun, but I don't think I have the patience for it. Maxed 101, 201, and 202, and improvements after that are just minimal. With retune might be fun.

developer response: Well, it is supposed to be slow :p

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