The Ore Tree

favorites
completed
99 ratings
rated 3.4 stars, 99 ratings.
Posted July 24, 2025. Updated July 26, 2025. Played 6164 times for a total of 8306 hours.
description
Welcome to The Ore Tree!
This is my first mod made in TMT. I will be regularly updating it! This is still a demo, things are subject to change and saves may be reset.
The games code and a guide is available at https://github.com/Slicedberg/Ore-Tree/tree/master
This game is very short for now, but will be heavily expanded.
latest update
Patch #1 July 26, 2025
There is more automation, and it is easier to get.
Some upgrades are rebalanced.
Formulas are now visible in upgrades or in the tooltip (Hover on PC, tap on mobile).
A guide for the game has been made, check the description.
newest comments
i got "double digits" before my first achievement
Iron and Lead seem to just do nothing right now, so I shall wait for the next update.
I really like the concept but the progress to coal is very very grindy with the stone buyables and upgrades which probably explains the low rating. My suggestion would be to add some qol upgrades around milestone 10 (maybe unlock 1st coal buyable here?) as this would keep the core feel but reduce the upgrade buying grind somewhat.
developer response: Thank you for playing and the recommendations! Some upgrades will be rebalanced update.
i chose lead and there are no upgrades in it? idk if this is a bug or you havent made it yet
developer response: Thanks for playing! This is the current endgame.
Only thing I would have liked was making it so that if you had eg 100k points in challenge 1 (0 completions) and finished then it would give completions up to 100k as the goal (since the penalty does not grow with each). otherwise really great!
developer response: Thank you for the kind words! I'll try to make it so you can bulk-complete challenges in the next update.
top comments
No autobuy for upgrades and buyable its pain.
developer response: Thanks for playing! I agree that I may have overlooked just how grindy the game is. Rest assured, I'll release an update soon with better automation and some bugfixes. Thanks again for taking the time to play my game.
After grinding for a bit, into the "C" & "MS" sections... Please for our sanity, and our mice, give us a way to either; auto purchase upgrades, or keep them. Please, I'd prefer not another mouse to fly away. xD
developer response: I was originally going to have automation in the next content update, but I agree that it would it better early on. I will release a balancing update in a day or two. Thank you for playing my game!
Alright, I have now finished everything in the current state of the game. Here is my opinion on it at the moment:
We need a Stone Upgrade auto buyer by next update... Though I suspect there is already a plan in the works for this, I recommend putting it in the MS layer. Aside from that thing and few upgrades that don't seem to have the proper math applied to them, it's good. Hope the update comes out soon.
developer response: I appreciate the feedback! I'm working on a balancing/bigfix update right now, if you could tell me what upgrades are broken, it would really help! Thanks again!
I really like the concept but the progress to coal is very very grindy with the stone buyables and upgrades which probably explains the low rating. My suggestion would be to add some qol upgrades around milestone 10 (maybe unlock 1st coal buyable here?) as this would keep the core feel but reduce the upgrade buying grind somewhat.
developer response: Thank you for playing and the recommendations! Some upgrades will be rebalanced update.
I have 1 coal, and I'm going back through the regular stone section again. And noticed that Stone upgrade 12, does not seem to work properly, it's supposed to be x4, and instead it gave me +25%-ish.
developer response: I believe this is because other upgrades, such as PSC, lost effectiveness. Thanks for being kind enough to let me know, though!