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The Ore Tree

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developed by

developed by krazykool gamedev

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completed

122 ratings

rated 3.4 stars, 122 ratings.
tmtactiveprestigestrategyautomation

Posted July 24, 2025. Updated July 26, 2025. Played 9001 times for a total of 10949 hours.

description


Welcome to The Ore Tree!
This is my first mod made in TMT. I will be regularly updating it! This is still a demo, things are subject to change and saves may be reset.
The games code and a guide is available at https://github.com/Slicedberg/Ore-Tree/tree/master

This game is very short for now, but will be heavily expanded.

latest update


Patch #1 July 26, 2025

There is more automation, and it is easier to get.
Some upgrades are rebalanced.
Formulas are now visible in upgrades or in the tooltip (Hover on PC, tap on mobile).
A guide for the game has been made, check the description.

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newest comments


Shurry November 26, 2025
+1comment score: 1
Import doesn't work... on mobile

developer response: unforunately there's nothing i can do about that. There's a limit on how much you can save to your clipboard on mobile, and TMT's saves go above that. This is an issue for all mods as far as i'm aware. if i can find i fix, i'll implement it. Thanks for playing!

gameguy123 November 21, 2025
+5comment score: 5
its hard to resist the urge to get

unicodes gamedev August 14, 2025
0comment score: 0
i got "double digits" before my first achievement
Magicpaper August 12, 2025
+4comment score: 4
Iron and Lead seem to just do nothing right now, so I shall wait for the next update.

developer response: Thanks for playing! The next update will be out in 1-2 weeks.

fernandodlc2011 August 3, 2025
+8comment score: 8
I really like the concept but the progress to coal is very very grindy with the stone buyables and upgrades which probably explains the low rating. My suggestion would be to add some qol upgrades around milestone 10 (maybe unlock 1st coal buyable here?) as this would keep the core feel but reduce the upgrade buying grind somewhat.

developer response: Thank you for playing and the recommendations! Some upgrades will be rebalanced in the next update.

top comments


Moose July 26, 2025
+18comment score: 18
No autobuy for upgrades and buyable its pain.

developer response: Thanks for playing! An update is out now that makes QoL significantly easier to reach. I hope you continue to play my game!

Shurry July 26, 2025
+14comment score: 14
After grinding for a bit, into the "C" & "MS" sections... Please for our sanity, and our mice, give us a way to either; auto purchase upgrades, or keep them. Please, I'd prefer not another mouse to fly away. xD

developer response: I've released an update that adds more automation and makes all of it easier to get. Thanks for playing!

fernandodlc2011 August 3, 2025
+8comment score: 8
I really like the concept but the progress to coal is very very grindy with the stone buyables and upgrades which probably explains the low rating. My suggestion would be to add some qol upgrades around milestone 10 (maybe unlock 1st coal buyable here?) as this would keep the core feel but reduce the upgrade buying grind somewhat.

developer response: Thank you for playing and the recommendations! Some upgrades will be rebalanced in the next update.

gameguy123 November 21, 2025
+5comment score: 5
its hard to resist the urge to get

Shurry July 26, 2025
+5comment score: 5
Alright, I have now finished everything in the current state of the game. Here is my opinion on it at the moment:
We need a Stone Upgrade auto buyer by next update... Though I suspect there is already a plan in the works for this, I recommend putting it in the MS layer. Aside from that thing and few upgrades that don't seem to have the proper math applied to them, it's good. Hope the update comes out soon.

developer response: I appreciate the feedback! I'm working on a balancing/bigfix update right now, if you could tell me what upgrades are broken, it would really help! Thanks again!

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