The Alterhistorian's TMT offshoot cousin

Posted June 2, 2023. Updated June 2, 2023. Played 2001 times for a total of 2510 hours.
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Endgame: 31 hex shells
Posted June 2, 2023. Updated June 2, 2023. Played 2001 times for a total of 2510 hours.
Endgame: 31 hex shells
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For Hex Shells, you start by getting all your secondary element conversions lossless (this is the lengthy part), get a reserve of matter and energy vacuums to power casting, ensure the secondary element cycle is on but you've put all the minimums at their highest so it's also idling, turn off your endless abyss, and then in quick succession turn on Magica->Caster->Forward to Vaccum and then drop the slider on one of your secondary elements to spin up the entire lossless cycle at what's now a 1 to 1.5 conversion rate. All your secondaries should fill up pretty quickly, and you can then cancel the casting and unlock Hex Shells
can someone tell me a good way to unlock hex shells
Great game. Awesome graphics. Nice gameplay. 5/5
Unlike the original this fails to come to the same degree of cohesion that the original had. It doesn't have the feeling that all systems are part of the greater loop (i.e. in the original you could just open all the systems, and they would just work without much of any micromanaging or anything.) In this it's you will many times have to turn stuff on and off so that you can keep some semblance of productivity even when you're running on "barrowed time".
If you're stuck without getting enough Secondary elements, you might need to turn off Forced Conversion on Mud to let Assimilation build it up so the other four Secondary elements can cap out, then turn Forced Conversion off for those too, so Mud can go up, etc.
top comments
This is the best Prestige Tree mod I played in a while. Heck, this is one of the best incremental games I played all week. Granted right now it's pretty short, and given how often you need to switch between layers, it would be nice to have some notification that there is an upgrade to buy somewhere else without leaving the layer. But as it stands, unlike the other incremental that had only 2 tool in their toolkit: "the next production buyable" and "timewall", this game made me actually think and understand the alchemical machine I was working with ("Secondary" layer). Huge bop. Gib more.
It's extremely good, it deserves more content!
I loved the puzzle of figuring out the secondary layer.
For what you managed to do for a prestige tree mod, that's an easy 5 stars.
Fun, but rather short. Definitely needs more content. 4/5
I loved the original alkahistorian, and I'm honestly a big fan of this too. I come back to this once in a while. It's a nice take on it!
nice game, 4/5