Elemental
developed by zygzaggaming | rated 3.2 stars, 23 ratings |
23 ratings
rated 3.2 stars, 23 ratings
Posted November 22, 2023. Updated November 24, 2023. Played 581 times for a total of 1131 hours.
description
(VERY WIP)
Idle alchemy game inspired by Antimatter Dimensions' Glyph Alchemy mechanic.
newest comments
This looks sick!
Game is fun with some nice interactions.
It seems like Duality Respec charged me the amount of delta-elemnents I'd spent a second time instead of refunding them. I currently have no Delta Reactions, -51 delta-a and -340 delta-b.
i softlocked after a duality
tutorialsSeen|fractional_elements,secret_formulas,welcome,clockStarted,clickers,superclickers,duality,delta_reaction_respec,softlocks\
elementAmts|catalyst:0,element_a:1,element_b:0,element_c:0,element_d:0,element_e:0,element_f:0,element_g:0,heat:10,delta_catalyst:486.56794474650223,delta_element_a:505.84069370576924,delta_element_b:50.01773891017672,delta_element_c:62.40893274081449,delta_element_d:2.2003975028047025,delta_element_e:3.846153889260424,delta_element_f:0,delta_element_g:0,delta_heat:75.83198130937589,omega:33,alpha:32,dualities:8\
reactionAmts|clock_started:0,clockwork:0,massive_clock:16,heating_up:0,overheat:0,heat_sink:0,expon_ential:0,info_nerd:1,money_up:0\
timestamp|Fri Dec 01 2023\
timeSpent|90557.7719733715\
elementDeltas|catalyst:3186.5679447465022,element_a:695.8406937057692,element_b:410.0177389101767,element_c:82.40893274081449,element_d:2.2003975028047025,element_e:3.846153889260424,element_f:0,element_g:0,heat:75.83198130937589,delta_catalyst:172.92424888468108,delta_element_a:15.645963731889415,delta_element_b:35.90424049960514,delta_element_c:4.436552934984094,delta_element_d:0.12081917616744935,delta_element_e:0.2589604217396493,delta_element_f:0,delta_element_g:0,delta_heat:8.11842257632361,omega:1.6034205865453683,alpha:1.3383298279971965,dualities:0.2677376246550989\
flags|respec_unlocked,automagic,escapism1,better_clockwork_cost_scaling,escapism2\
page|options\
dualityMilestoneAmts|a_beginning:1,respect:1,automagic:1,escalate:2,synergy:1,harmony:1,cataclysm:0,para_alpha:0\
timeSinceLastDuality|133.55699944496155\
deltaReactionAmts|overclocking:2,escapism:2,alternate_duality:1,clicker_overload:2\
game_version|v2.0.0\
clickerData|6;Elements;DISABLED!MANUAL!AUTO;AUTO;1;6;1.9849vw;6.64509vw,7;Elements;DISABLED!MANUAL!AUTO;AUTO;1;6;5.52319vw;9.83819vw,1;Elements;DISABLED;DISABLED;4;6;18.6408vw;6.21359vw,2;Elements;DISABLED;DISABLED;4;6;8.37109vw;7.16289vw,3;Elements;DISABLED;DISABLED;4;6;5.00539vw;21.6613vw,4;Elements;DISABLED;DISABLED;4;6;13.808vw;9.06149vw,5;Elements;DISABLED;DISABLED;4;6;31.2406vw;10.1834vw\
hmmmmm, WHY is the game 17,000 lines long, like that is a LOT for a game, like most are only >4000
developer response: it's compiled from Kotlin.
Is there an indication anywhere of how many delta elements you're getting on duality reset? If there's one on the duality tab I can't really read it.
The description could probably be improved too, a new highest rate of gain? That kind of makes it sound like only B will get any noticeable improvements with how it's the only one that has an upgrade for improving its gain.
top comments
Managed to softlock myself. Used A to B until I had 0 A's, then used ABCs until I had 0 b's, then before I realized what was going on my heat fell too far and I couldn't use C-mingly to get any back
developer response: Thanks for commenting! I've just added simple softlock detection, which should resolve this.
Just a quick note: on Firefox the
navigator.clipboard.readText
function is not available unless the player specifically toggles a hidden config in their browser, so the "Import file from clipboard" button does nothing. Consider using a text box instead.A bit simple, but seems like an okay start to something decent. Would honestly like to see a game like this where you can take several different ways to boost everything. Instead of just one path, and slowly getting more of everything over time.
This game is good, the mechanics are interesting and I like the interactions between the elements/heat. The only problem I have is the red text on dark grey backgrounds, it makes the text completely unreadable.
developer response: Sorry! I'm colorblind, so I can't tell which colors work better or worse. I've tweaked the color of red text, but I'm not very sure it's better.
same thing happened to me as happened to star, happened to me at least 4 times now, after multiple resets happens again. Needs to have some sort of system to prevent heat from going below 1 or something.
developer response: Thanks for commenting! Simple softlock detection has now been implemented.