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developed by zygzaggaming
rated 3.1 stars, 22 ratings
rated 3.1 stars, 22 ratings

Posted November 22, 2023. Updated November 24, 2023. Played 301 times for a total of 973 hours.



Idle alchemy game inspired by Antimatter Dimensions' Glyph Alchemy mechanic.

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newest comments

eerosiuh December 8, 2023
+1comment score: 1

This looks sick!

marcmagus December 4, 2023
+1comment score: 1

Game is fun with some nice interactions.

It seems like Duality Respec charged me the amount of delta-elemnents I'd spent a second time instead of refunding them. I currently have no Delta Reactions, -51 delta-a and -340 delta-b.

Destrictor December 1, 2023
+1comment score: 1

i softlocked after a duality

timestamp|Fri Dec 01 2023\

A_person gamedev November 26, 2023
0comment score: 0

hmmmmm, WHY is the game 17,000 lines long, like that is a LOT for a game, like most are only >4000

developer response: it's compiled from Kotlin.

Termt November 25, 2023
+1comment score: 1

Is there an indication anywhere of how many delta elements you're getting on duality reset? If there's one on the duality tab I can't really read it.

The description could probably be improved too, a new highest rate of gain? That kind of makes it sound like only B will get any noticeable improvements with how it's the only one that has an upgrade for improving its gain.

top comments

unlucky_star November 24, 2023
+6comment score: 6

Managed to softlock myself. Used A to B until I had 0 A's, then used ABCs until I had 0 b's, then before I realized what was going on my heat fell too far and I couldn't use C-mingly to get any back

developer response: Thanks for commenting! I've just added simple softlock detection, which should resolve this.

Lustre November 25, 2023
+3comment score: 3

A bit simple, but seems like an okay start to something decent. Would honestly like to see a game like this where you can take several different ways to boost everything. Instead of just one path, and slowly getting more of everything over time.

ducdat0507 gamedev November 24, 2023
+3comment score: 3

Just a quick note: on Firefox the navigator.clipboard.readText function is not available unless the player specifically toggles a hidden config in their browser, so the "Import file from clipboard" button does nothing. Consider using a text box instead.

yahtzee November 25, 2023
+2comment score: 2

This game is good, the mechanics are interesting and I like the interactions between the elements/heat. The only problem I have is the red text on dark grey backgrounds, it makes the text completely unreadable.

developer response: Sorry! I'm colorblind, so I can't tell which colors work better or worse. I've tweaked the color of red text, but I'm not very sure it's better.

chutz747 November 25, 2023
+2comment score: 2

same thing happened to me as happened to star, happened to me at least 4 times now, after multiple resets happens again. Needs to have some sort of system to prevent heat from going below 1 or something.

developer response: Thanks for commenting! Simple softlock detection has now been implemented.

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