Elemental
developed by zygzaggaming | rated 3.3 stars, 35 ratings.
|
35 ratings
rated 3.3 stars, 35 ratings.
Posted November 22, 2023. Updated November 24, 2023. Played 1126 times for a total of 1429 hours.
description
(VERY WIP)
Idle alchemy game inspired by Antimatter Dimensions' Glyph Alchemy mechanic.
newest comments
I Respeced the duality upgrade, and now I'm locked with negative delta value that wont go up
Bad there’s no mobile support
i love the info cat
Very fun game, but it is very easy to softlock yourself at the start of the game. Just buy a few to many "A to B" before you buy the first "Clock Started" special reaction
This looks sick!
top comments
Managed to softlock myself. Used A to B until I had 0 A's, then used ABCs until I had 0 b's, then before I realized what was going on my heat fell too far and I couldn't use C-mingly to get any back
developer response: Thanks for commenting! I've just added simple softlock detection, which should resolve this.
Just a quick note: on Firefox the
navigator.clipboard.readText
function is not available unless the player specifically toggles a hidden config in their browser, so the "Import file from clipboard" button does nothing. Consider using a text box instead.This game is good, the mechanics are interesting and I like the interactions between the elements/heat. The only problem I have is the red text on dark grey backgrounds, it makes the text completely unreadable.
developer response: Sorry! I'm colorblind, so I can't tell which colors work better or worse. I've tweaked the color of red text, but I'm not very sure it's better.
A bit simple, but seems like an okay start to something decent. Would honestly like to see a game like this where you can take several different ways to boost everything. Instead of just one path, and slowly getting more of everything over time.
same thing happened to me as happened to star, happened to me at least 4 times now, after multiple resets happens again. Needs to have some sort of system to prevent heat from going below 1 or something.
developer response: Thanks for commenting! Simple softlock detection has now been implemented.