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Midnight Idle

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developed by

developed by accuratecat83 gamedev

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completed

171 ratings

rated 4.1 stars, 171 ratings.
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Posted February 14, 2025. Updated February 14, 2025. Played 9065 times for a total of 25135 hours.

description


Midnight Idle is an incremental game with a flavor of old-school Choose Your Own Adventure game books. It offers a unique story about an amnesiac ooze (first of its kind!), featuring 7 unlockable classes with unique skills and upgrades. There are multiple layers of prestige mechanic to discover. The game is mobile optimized, and you can switch between PC & mobile with export/import features.

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newest comments


emmarella May 21, 2025
+1comment score: 1

I love the concept, and I'm enjoying the game so far. a lot to grind, and I've only found five of the classes so far. I would like to see the loop expanded with more rewards for exploration, although maybe I'm talking a little bit too soon since I haven't done so much yet.

LordMar May 14, 2025
+1comment score: 1

While a bit rough around the edges, it is pretty enjoyable and surprisingly deep story-wise. I have no issue with the AI art. If anything, I would suggest checking out Midjourney to see what prompts people use to get more stylized art, because a lot of AI art that people see uses very similar if not the same style. I've seen people do crazy stuff with AI art, so maybe a bit more experimentation with it wouldn't hurt to get a bit more unique results. I see AI art spreading more and more, so I wouldn't worry about userbase fleeing due to it. Whenever some new form of automatization takes place, people complain - some with more reasonable arguments, other with less reasonable. But in the end, society moves on. So wishing you luck and success

Atom_Kuso April 16, 2025
+6comment score: 6

Major bug in second act of the game. Fought the Goblin Team, lost, and the game entered a state where it wouldn't reset the cycle. Refresh, back into the fight, lost, back in the stuck state. Go into settings, used the reset the cycle button, and then lost ALL my progress. I hadn't saved anything, so I just lost everything from that bug. Reporting it here so that others don't end up in the same situation.

developer response: You can go to reddit or discord to grab some save codes to restore some progress, so you dont have to start over.

clustermind March 27, 2025
-5comment score: -5
[this comment is unfavored]
OldSloth March 22, 2025
+3comment score: 3

On a more serious note, besides loving the game, i feel like there are some suggestions if i may.
1) Pop up blocker upgrade, it says that it skips story, but i wanted to verify, if it blocks everything, or just the parts you already saw? Probably better be the latter, since there are chances of discovering new things. Also, switching it off works at any time, even in the middle on the walkthrough, but can't turn it back on until another reset. Kinda weird.
2) Blood gargoyle - well, there is a reward for defeating it, sure, but... what is actual point in getting it more then once? I feel like it could be better if after the first time it would be an upgrade to different one, or a new reward alltogether. Well, not that there is much rewarding stuff at that point, but still.
3) and yeah, sometimes it feels weird, that, like i was saying on previous commen, i managed to defeat some of the timed monsters, someone closer to end i think, upgraded attack and armor piercing for the next run and couldn't defeat it in next run, despite trying a few times. How unlucky one could get really? But that's minor point, as i said, just my lack of luck with RNG.

Still, thanks for the good game. Really enjoy running it through the day in background. Maybe one day i will beat it, although there is always a chance that i won't, but still, hope it will continue being updated and will get more things added. And one day will make it really big. Totally deserves that for all the fun i have with it.

top comments


eyerhymes February 14, 2025
+30comment score: 30

Loved the game, but there's a frustrating element: You can't win by knowing the puzzle solutions if you don't have enough upgrades, and you can't win by brute force even if you have every upgrade. Often I would mentally rule out what turned out to be the correct solution, because the game showed me that it didn't work, or I would be confident in the solution but have no realistic way of knowing how long I should go back and grind my skills before it was also an effective solution.

At a certain point I had all the upgrades that increased character strength and saw that it was turning into this really granular puzzle where I'd have to map out the whole decision tree--which requires turning off QoL features, ugh--and try all the reasonable traversals, or just look up the solution. Those both feel pretty bad, and experimentation that has a few minutes of unavoidable wait time stapled to every new trial feels worse worse, so I unfortunately chose option three.

That's all to say, it's still incredibly clear how much love and care went into making this, and I still had a ton of fun with it before it became something that I, myself, couldn't enjoy anymore. Thanks for making this and sharing, best wishes.

developer response: Thanks for playing and thank you for your feedback. In earlier version players complained the game was too simple and linear, where choices/branches did not have significance. Thus in 2nd part I built deep branches each carrying their own unlockable classes and unique encounters. I'm currently working on the next part of the game, which includes an achievement table that unlocks additional bonuses.

Skits February 15, 2025
+14comment score: 14

the concept is GREAT but all the images being ai suuuuuucks it honestly takes me out of the atmosphere a bit

developer response: Thanks for playing. There is an option under settings that you can enable to disable all story art.

Bingus February 14, 2025
+11comment score: 11

the rat killing grind never stops. its all or none.

developer response: You can activate Animal Planet skill and let it auto-farm in the background as you continue to your journey.

Atom_Kuso April 16, 2025
+6comment score: 6

Major bug in second act of the game. Fought the Goblin Team, lost, and the game entered a state where it wouldn't reset the cycle. Refresh, back into the fight, lost, back in the stuck state. Go into settings, used the reset the cycle button, and then lost ALL my progress. I hadn't saved anything, so I just lost everything from that bug. Reporting it here so that others don't end up in the same situation.

developer response: You can go to reddit or discord to grab some save codes to restore some progress, so you dont have to start over.

Imhoden February 18, 2025
+4comment score: 4

Unlocks for the classes should not be random. With three existing classes and the huge branches in the new quest tree, if a player tries something and it doesn't work, there's low chance he'll come back trying the same thing. For example, I've stumbled upon the to unlock the new class, but couldn't beat it, so I crossed off that path as yet another unwinnable fight among many others and moved on. Turns out, this specific battle was essential to make any further progress, but without reading spoilers I would never have guessed it and would not come back multiple times till RNG lets me beat the monster and unlock a new class.

developer response: I'll admit the 2nd chapter is a lot more trickier and requires some experimentation to figure things out. This is because the original 1st chapter players collectively feedback the game is too easy/linear to play. They want to see more hidden/unlockable features as well as deeper branches.

Anyway I hope it did not take you too long getting stuck. Spirit and Soul path are dead giveaway from the combat difficulty gap. Only Spirit and Body paths are viable at beginning.

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