Midnight Idle
Posted February 14, 2025. Updated February 14, 2025. Played 15141 times for a total of 38088 hours.
description
Midnight Idle is an incremental game with a flavor of old-school Choose Your Own Adventure game books. It offers a unique story about an amnesiac ooze (first of its kind!), featuring 7 unlockable classes with unique skills and upgrades. There are multiple layers of prestige mechanic to discover. The game is mobile optimized, and you can switch between PC & mobile with export/import features.













newest comments
top comments
At a certain point I had all the upgrades that increased character strength and saw that it was turning into this really granular puzzle where I'd have to map out the whole decision tree--which requires turning off QoL features, ugh--and try all the reasonable traversals, or just look up the solution. Those both feel pretty bad, and experimentation that has a few minutes of unavoidable wait time stapled to every new trial feels worse worse, so I unfortunately chose option three.
That's all to say, it's still incredibly clear how much love and care went into making this, and I still had a ton of fun with it before it became something that I, myself, couldn't enjoy anymore. Thanks for making this and sharing, best wishes.
developer response: Thanks for playing and thank you for your feedback. In earlier version players complained the game was too simple and linear, where choices/branches did not have significance. Thus in 2nd part I built deep branches each carrying their own unlockable classes and unique encounters. I'm currently working on the next part of the game, which includes an achievement table that unlocks additional bonuses.
developer response: Thanks for playing. There is an option under settings that you can enable to disable all story art.
developer response: You can activate Animal Planet skill and let it auto-farm in the background as you continue to your journey.
developer response: You can go to reddit or discord to grab some save codes to restore some progress, so you dont have to start over.
developer response: I'll admit the 2nd chapter is a lot more trickier and requires some experimentation to figure things out. This is because the original 1st chapter players collectively feedback the game is too easy/linear to play. They want to see more hidden/unlockable features as well as deeper branches.
Anyway I hope it did not take you too long getting stuck. Spirit and Soul path are dead giveaway from the combat difficulty gap. Only Spirit and Body paths are viable at beginning.