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EXP Simulator

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developed by

developed by Zakuro gamedev

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completed

189 ratings

rated 4.0 stars, 189 ratings.
jsprestigeautomationresource-managementweeks

Posted November 5, 2024. Updated March 26, 2025. Played 46122 times for a total of 67287 hours.

description


An incremental about leveling up

latest update


v2.15.5 April 20, 2025

  • the pp progress bar is now based on levels rather than exp
  • pressing enter now confirms modals and pressing escape cancels them
  • fixed several bugs with offline progress
  • fixed "reboot for pending pp" working on current pp rather than total pp
  • fixed ease of completion allowing challenges to be hidden before they're actually completed
  • fixed hotkeys being able to complete challenges even if you shouldn't be able to
  • fixed hotkeys being usable while a modal is on-screen
  • fixed the "toggle all automation" hotkey being able to toggle automation that isn't unlocked yet
  • fixed the color of the DISCHARGE! text not matching the level color at high levels
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newest comments


DEMEMZEA November 24, 2025
+1comment score: 1

I already knew this one was a banger, it didn`t need an omega-mart reference to be even more based

pedroguibueno November 21, 2025
+2comment score: 2

is challenge VI not working? i get the necessary pp but cant progress

DEMEMZEA November 14, 2025
+2comment score: 2

Auto-prestige mode "peak" doesn`t seem to be working

evan October 25, 2025
+2comment score: 2

Took pretty long for prestige, honestly, a pretty good game.

ulises-roguin October 22, 2025
+2comment score: 2

PROTIP #2: Advanced Autoprestige is Pure QoL.

top comments


not_omen November 5, 2024
+50comment score: 50

You can hold down the XP button!

plasma4 countest November 5, 2024
+26comment score: 26

I've played this game before already, so here are my thoughts (with programming stuff added in):
- Earlygame is just...too slow for most people. You unlock features, sure, but it takes a very long time to actually unlock the prestige mechanic in the game.
- The fact that you can't use Space/Enter to hold down a key is just...annoying. You may want to consider only blocking the action when e.repeat is true (aka, when you're holding down the button) and to make it click at the same rate as when you hold it down. Even then, the low repeat rate is kind of painful and makes the game seem even slower than it already is. Maybe increase it to 10 or 20?
- Prestige doesn't feel...satisfying? (At least, the first few don't.) Also, the little button doesn't even ask for confirmation, which is not great for players. Configuration of prestige seems to let you set values above 60 without warning the user that it doesn't do anything until later, so just hide it before getting and it should be good.
- About ...it's, weird? It does warn you beforehand about PP cost inflation, but the inflation felt a little extreme to me. The inflation also is a little absurd in my opinion, and I feel like it should just add to the amount of PP you would earn by default (which is 1) and add more based on the amount of levels after 60, and not based on the total.
- Perhaps add autosave? Adding a simple event to save after leaving the tab would work fine: onpagehide, although a deceptive event name, is perfect for this case, as it functions as a better onbeforeunload. ;)
- Maybe smooth out the way the main "progress bar to next level" is animated; perhaps a piece of transition CSS that's about 100ms would work. (In my personal opinion, this would make things seem more smooth, but maybe that's just me.) Maybe a few themes here and there?

I'm not saying that the game is horrible or anything; it just needs some progression changes. This seems much better as a game to open maybe once a day, not something you could actively grind. Also, the fact that offline progression isn't calculated makes it even more annoying (it doesn't matter if the precision is that accurate; just simulate 1,000 ticks and multiply the production based on the offline time, or maybe just do the exact same thing as Spice Idle). Just make the earlygame go by faster. It seems to suffer from the same kind of repetitive clicking as earlygame Antimatter Dimensions, but is even more barebones with just three buttons.

It's a shame how earlygame is that slow, as the game really does seem to get more interesting as time goes on. That's it from me, though.

developer response: unfortunately i don't have any plans to change the game balancing anymore. there are certainly things i'd have done differently if i made the start of the game now, but all the game's content has already been made on top of it. certainly a case of "first project syndrome"

- space is actually the hotkey for the EXP button! hotkeys aren't enabled by default though (maybe something i should change). also holding down the EXP button/space already goes at 10 clicks/sec
- i didn't give prestige a confirmation because it only resets like 10 minutes of gameplay, and there's also no choice as to when to do it at first
- limit break works in the way that it does to prevent just prestiging quickly over and over to progress, and places incentive on reaching high levels
- there is autosave? every 1 minute
- offline progress in on my list of features to add! i'm working on spice idle right now, but i'll come back to add it once i finish the update i'm working on

hollikill gamedev November 5, 2024
+23comment score: 23

It would be really nice to have an option to sort the achievements by recent, or only show the newest ones, or only show unlocked ones, etc. I hate having to frantically page back and forth through all 18 pages.

Alternatively, maybe fit upwards of 4x more achievements on a page and sort them by the order people get them in usually, and that would work too.

Loved playing the game <3

DaanGrob05 March 26, 2025
+8comment score: 8

It seems that todays update has introduced a memory leak. I havent been able to pinpoint what may be the cause of it

speedmaster24 countest November 7, 2024
+6comment score: 6

are you going to add spice idle to galaxy because I would quite enjoy if you did

developer response: i'm planning to add it once i finish and release v1.8.0 of spice idle! i don't really have an ETA for this, but i'd be surprised to see it done this year. it's kindof a big update

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