Settlement Idle [concept]
Posted August 15, 2024. Updated August 18, 2024. Played 951 times for a total of 246 hours.
description
A city-building idle game with simple visuals over an infinite landscape.
Just a little prototype, please let me know if you think the concept is worth furthering. There's currently only around 20 minutes of content, but I've got plenty of ideas of where it might go in the future.
If you get stuck, there are helpful error messages printed to console. Just right click the game, click inspect, then click the console tab.
Game Mechanics
Settling - spend gold to create a new settlement around which you can claim tiles.
Claiming - claim any tile adjacent to another claim or settlement to gain it's yields
Food - used for claiming new tiles, the cost doubles with each claim and resets with each new settlement. Tiles yielding food produce every second.
Production - can be used to multiply a settlement's food yield or increase its claim range.
Gold - required to claim some new tiles and found new settlements. One-off amounts are produced by claiming certain tiles like sand and ocean.
Dockyards - can be built on claimed sand tiles to allow you to claim ocean tiles further out from the shore.













newest comments
forest: gives 1 food, 1 productivity (costs 1 gold + food)
grass: gives 2 food (costs food)
sand: gives 1 food, one gold (costs food) - allows docks
ocean: gives 2 gold (costs 1 gold + food)- requires a nearby dock
mountain: gives 1 gold, 3 productivity (costs 2 gold + food)
docks cost gold and productivity (doubles each time) and can only be built on sand
settlements cost gold only, can be built on claimed or unclaimed land, and buying resets food requirements
the buttons on docks and settlements don't work
advice: start on grass with sand nearby and work your way from there.
Disregard my previous comment.
-sand produces food and gives gold
-sand is the only way to get gold
-grass only produces food, but it produces 2
-you can only settle or claim squares adjacent to ones you've already settled or claimed
-forest produces food and gives productivity, but costs gold
-mountain gives 2 productivity, but requires 2 gold
-you cannot expand to other islands without a dock
-docks cost productivity
Pretty sure that's stuff you should be able to do in a minute, but it took me coming back here multiple times to figure out.
Tip: start out on sand
top comments
-sand produces food and gives gold
-sand is the only way to get gold
-grass only produces food, but it produces 2
-you can only settle or claim squares adjacent to ones you've already settled or claimed
-forest produces food and gives productivity, but costs gold
-mountain gives 2 productivity, but requires 2 gold
-you cannot expand to other islands without a dock
-docks cost productivity
Pretty sure that's stuff you should be able to do in a minute, but it took me coming back here multiple times to figure out.
Tip: start out on sand