Prestige Chain: Reincarnated
developed by pg132 | rated 3.7 stars, 44 ratings.
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44 ratings
rated 3.7 stars, 44 ratings.
Posted September 30, 2024. Updated October 1, 2024. Played 5205 times for a total of 9183 hours.
description
The second version of Prestige Chain, centered around nine buyables for each layer. Upgrades cause buyables to give free levels of previous buyables, and number goes up ensues!
newest comments
I managed to softlock myself at 16 Finches with probably 11 Finch resets. Fixed it with
player.d.points=player.d.points
should probably get fixed at some point though.I think the milestones that have several smaller goals within them (D15, 16, 17, 24) are off somehow, progress gets noticeably much slower whenever reaching one of them.
This game is weird. I would normally hate these kind of buyable clicker tmts but somehow this one feels satisfying I dunno why.
The timewall after Duck milestone 15 is too much. Takes days to reach milestone 16, and there's no noticeable speedup after that either.
@SinisterSinner its going to get noticeably worse even before you unlock E. Excruciatingly slow progress (compared to almost everything before it) when you reach the 15th Duck milestone (or earlier, didn't keep exact track), and at least stays that way till you reach the 17th milestone.
Maybe for longer, haven't reached the 17th milestone yet.
top comments
I HAVE to disagree with how this game is tagged. Idle and Automation?
Sure, you'll unlock some automation, but a major part of this requires active clicking to make any progress so far. And hoarding currency without buying upgrades is horribly ineffective, you pretty much can't save up for multiple levels at a time.
You get Automation for the A layer on the 4th B reset. Now I'm at e1300 B and I still don't have a shred of automation for the hundreds of buyable levels B requires.
Definitely leaning more towards active than idle with the amount of clicking. It'd be a bit better if the "click & sweep to buy upgrades" also applied to buyables... but no, you just have to click and hold on each one separately.
neat concept, cool execution so far! however, there's a REALLY big timewall at 1e622 Beavers / ~1e543,500 Alligators / ~e9,200,000 points. otherwise excited to see where this goes!
I don't know if it is on purpose or accident, but compared to the rest of the game up to that point which is quite active, there is this huge timewall just before alligator upgrade 19 where you kinda spend an hour over 2-3 beaver buyables, instead of the usual 1-100s between buyables.
Turns out the easiest way to make a player waste their own time is to just add a click counter directly on the achievements menu
@SinisterSinner its going to get noticeably worse even before you unlock E. Excruciatingly slow progress (compared to almost everything before it) when you reach the 15th Duck milestone (or earlier, didn't keep exact track), and at least stays that way till you reach the 17th milestone.
Maybe for longer, haven't reached the 17th milestone yet.