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Prestige Chain: Reincarnated

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developed by pg132
rated 3.9 stars, 34 ratings
rated 3.9 stars, 34 ratings
tmtjsidleprestigeautomation

Posted September 30, 2024. Updated October 1, 2024. Played 2202 times for a total of 3261 hours.

description


The second version of Prestige Chain, centered around nine buyables for each layer. Upgrades cause buyables to give free levels of previous buyables, and number goes up ensues!

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newest comments


lingluo today
+1comment score: 1

There's also a huge timewall near 1e2700 Ducks

Termt October 3, 2024
+1comment score: 1

@yuruto they showed 7, last one just didn't have a number. "Finally, you can click and drag to buy lots of upgrades at once!"

yuruto October 3, 2024
0comment score: 0

there are 7 pieces of information u should be aware of.
and you know what.
they only showed 6.

glaceleaf October 3, 2024
+4comment score: 4

neat concept, cool execution so far! however, there's a REALLY big timewall at 1e622 Beavers / ~1e543,500 Alligators / ~e9,200,000 points. otherwise excited to see where this goes!

Termt October 2, 2024
+4comment score: 4

I HAVE to disagree with how this game is tagged. Idle and Automation?
Sure, you'll unlock some automation, but a major part of this requires active clicking to make any progress so far. And hoarding currency without buying upgrades is horribly ineffective, you pretty much can't save up for multiple levels at a time.
You get Automation for the A layer on the 4th B reset. Now I'm at e1300 B and I still don't have a shred of automation for the hundreds of buyable levels B requires.
Definitely leaning more towards active than idle with the amount of clicking. It'd be a bit better if the "click & sweep to buy upgrades" also applied to buyables... but no, you just have to click and hold on each one separately.

top comments


rapidemboar October 1, 2024
+5comment score: 5

Turns out the easiest way to make a player waste their own time is to just add a click counter directly on the achievements menu

Biroulik October 2, 2024
+5comment score: 5

I don't know if it is on purpose or accident, but compared to the rest of the game up to that point which is quite active, there is this huge timewall just before alligator upgrade 19 where you kinda spend an hour over 2-3 beaver buyables, instead of the usual 1-100s between buyables.

glaceleaf October 3, 2024
+4comment score: 4

neat concept, cool execution so far! however, there's a REALLY big timewall at 1e622 Beavers / ~1e543,500 Alligators / ~e9,200,000 points. otherwise excited to see where this goes!

Termt October 2, 2024
+4comment score: 4

I HAVE to disagree with how this game is tagged. Idle and Automation?
Sure, you'll unlock some automation, but a major part of this requires active clicking to make any progress so far. And hoarding currency without buying upgrades is horribly ineffective, you pretty much can't save up for multiple levels at a time.
You get Automation for the A layer on the 4th B reset. Now I'm at e1300 B and I still don't have a shred of automation for the hundreds of buyable levels B requires.
Definitely leaning more towards active than idle with the amount of clicking. It'd be a bit better if the "click & sweep to buy upgrades" also applied to buyables... but no, you just have to click and hold on each one separately.

richardlycn013 October 1, 2024
+1comment score: 1

game is not playable on ipad pro. i have 2 alligators and tap to buy the upgrade and it refuses to buy it.

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