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Prestige Chain: Reincarnated

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developed by

developed by pg132

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completed

82 ratings

rated 3.3 stars, 82 ratings.
tmtjsidleprestigeautomation

Posted September 30, 2024. Updated October 1, 2024. Played 28024 times for a total of 38899 hours.

description


The second version of Prestige Chain, centered around nine buyables for each layer. Upgrades cause buyables to give free levels of previous buyables, and number goes up ensues!

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newest comments


deffnottrans June 6, 2026
+1comment score: 1
i am now going to use this as my new aim trainer
SGtheSG oversight April 16, 2026
0comment score: 0
honestly peak
imagine51 April 7, 2026
+3comment score: 3
Funny enough, effect doesn't increase until you reach the next magnitude.

And there's a lot of trade-off content after mid-late , such as those that multiply your gain but increase base cost of other buyables.
imagine51 March 29, 2026
+1comment score: 1
Before , there's an insane timewall.
rand0man3 February 7, 2026
+3comment score: 3
Takes over 3 days(yes, in-game)to get Finch

top comments


Termt October 2, 2024
+33comment score: 33
I HAVE to disagree with how this game is tagged. Idle and Automation?
Sure, you'll unlock some automation, but a major part of this requires active clicking to make any progress so far. And hoarding currency without buying upgrades is horribly ineffective, you pretty much can't save up for multiple levels at a time.
You get Automation for the A layer on the 4th B reset. Now I'm at e1300 B and I still don't have a shred of automation for the hundreds of buyable levels B requires.
Definitely leaning more towards active than idle with the amount of clicking. It'd be a bit better if the "click & sweep to buy upgrades" also applied to buyables... but no, you just have to click and hold on each one separately.
glaceleaf October 3, 2024
+25comment score: 25
neat concept, cool execution so far! however, there's a REALLY big timewall at . otherwise excited to see where this goes!
Biroulik October 2, 2024
+16comment score: 16
I don't know if it is on purpose or accident, but compared to the rest of the game up to that point which is quite active, there is this huge timewall just before alligator upgrade 19 where you kinda spend an hour over 2-3 beaver buyables, instead of the usual 1-100s between buyables.
Termt October 14, 2024
+15comment score: 15
e1710 eagles so far, total of 7253 eagle buyables bought. All manually because there's no autobuyer in sight.
Still convinced the game's tags should be moved to active more so than idle, because progressing while idle is practically not possible.
rapidemboar October 1, 2024
+14comment score: 14
Turns out the easiest way to make a player waste their own time is to just add a click counter directly on the achievements menu

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