Prestige Chain: Reincarnated
developed by pg132 | rated 3.5 stars, 51 ratings.
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51 ratings
rated 3.5 stars, 51 ratings.
Posted September 30, 2024. Updated October 1, 2024. Played 9648 times for a total of 16841 hours.
description
The second version of Prestige Chain, centered around nine buyables for each layer. Upgrades cause buyables to give free levels of previous buyables, and number goes up ensues!
newest comments
the time wall between al-ig-tor and A--ig-tor is insane this in not a idle game it incremental sure but it takes over a day to get there is insane
woohoo i lost all my progress
i thought i hit an insane timewall at 1e9 ducks but i didnt see the new challenge
why is there an extreme timewall at -eeeeeee3,595 points (joke)
This game is extremely simple in concept but takes a VERY long time to get through. I have well over 100 hours on this and still have at least one or two layers to go, and it seems like at around e45,000 finches the game starts to get pretty unbalanced and I've had to cheat in some upgrades. If you want an idle game that won't end but doesn't ever get more complicated than clicking the next button, this is the game for you.
top comments
I HAVE to disagree with how this game is tagged. Idle and Automation?
Sure, you'll unlock some automation, but a major part of this requires active clicking to make any progress so far. And hoarding currency without buying upgrades is horribly ineffective, you pretty much can't save up for multiple levels at a time.
You get Automation for the A layer on the 4th B reset. Now I'm at e1300 B and I still don't have a shred of automation for the hundreds of buyable levels B requires.
Definitely leaning more towards active than idle with the amount of clicking. It'd be a bit better if the "click & sweep to buy upgrades" also applied to buyables... but no, you just have to click and hold on each one separately.
neat concept, cool execution so far! however, there's a REALLY big timewall at 1e622 Beavers / ~1e543,500 Alligators / ~e9,200,000 points. otherwise excited to see where this goes!
I don't know if it is on purpose or accident, but compared to the rest of the game up to that point which is quite active, there is this huge timewall just before alligator upgrade 19 where you kinda spend an hour over 2-3 beaver buyables, instead of the usual 1-100s between buyables.
e1710 eagles so far, total of 7253 eagle buyables bought. All manually because there's no autobuyer in sight.
Still convinced the game's tags should be moved to active more so than idle, because progressing while idle is practically not possible.
Turns out the easiest way to make a player waste their own time is to just add a click counter directly on the achievements menu