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Rain Collector

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developed by

developed by Schrottii gamedev

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completed

79 ratings

rated 2.4 stars, 79 ratings.
2dsingle-playerhoursprestigejs

Posted March 9, 2025. Updated April 13, 2025. Played 3236 times for a total of 3392 hours.

description


Rain Collector is an idle game where you collect various falling currencies, buy upgrades, get auto collect, earn Achievements and more! // The game is still in an early version, lots of new content is planned & feedback gets considered

latest update


Rain Collector v1.7.1 v1.7.1 April 22, 2025

2025/04/22 v1.7.1
v1.7.1:
-> Items:

  • Added bars indicating the remaining durability of an Item
  • Added 5 new Item backgrounds, one for every rarity + empty
  • Changed Iron image

-> Achievements:

  • Added 5 new Achievements (for the event)
  • Added notification when you get an Achievement (based on the old auto save text)

-> Other:

  • Random Weather can no longer choose rainy (rainy -> rainy)
  • Moved main menu top texts a bit lower
  • Fixed item durability sometimes being used up when it shouldn't be
  • Fixed save issues regarding items/iron
view all updates

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newest comments


Quietus April 22, 2025
+3comment score: 3

Just to clarify a bit about the eggs spawning on the UI: when the egg spawns on top of those buttons on the bottom, trying to click the egg transitions the screen which removes the egg before you can finish clicking it. Honestly, it's a minor hic and missing the occasional egg spawn isn't really a big deal, but it feels worth highlighting. And whatever was causing the saves to not load automatically seems to be cleared at this point, as well.

Quietus April 21, 2025
+2comment score: 2

It's been a pretty busy past week, as I'm sure you can imagine. That said, I carved out some time this morning to at least play for a little while, and here are the thoughts so far. | WEATHER: Love the weather additions, although I'm not a fan of Thunder's effect as it is; it feel like a waste of a weather pull. Also I think I had one time where Rainy progressed to Rainy, which was just unfortunate. The 100 seconds between changes feels good, I think 5 minutes (300 seconds) might be too long for a default weather change, but I'd have to play it for a while to really have a fair assessment, and with the current event ongoing, I'm already predisposed towards a shorter weather change timer. There's definitely more potential to vary gameplay up with other weather patterns, too. | EVENT: The eggs are a great addition too, having something to click a few times before needing to do a window-wide vertical sweep makes the gameplay more engaging. My bigger concern is that when it's removed, it's absence will make the game feel a little more boring as a result. Furthermore, I noticed the egg can appear on the UI, which can make it impossible to click before it disappears due to a screen transition, or may dialog boxes to appear between clicks. I did notice that if the egg appears outside of the rain menu, the droplets appear when you go back, which is a good touch. | SAVES: It's a bit of a pain to have to import/export saves, and autosaves would be nice. Nothing you don't already know, I'm sure. Moving on. | GRAPHICS: The graphic touch ups are nice, but the game looks best when the window is as vertically small and horizontally large as possible, in my opinion. With my default monitor settings, the game fullscreen'd at 1760x990 is just incredibly unpleasant; not a pressing issue, but it might be something worth addressing at some point via resizing the play area instead of the game when the screen size goes past the intended bounds. | Hopefully I'll be able to put enough time soon to progress past the 1000 Glowbie barrier. Like I said up top, it's been a busy week, and it's not looking like this week is gonna be much slower.

developer response: thanks a lot for your lengthy review!

| WEATHER: I agree that 300s could be too long. Thunder makes you earn 25% more iirc. It is possible to get rainy (-> no change), I'm not sure whether to keep it or not. | EVENT: the egg Raindrops/Bubbles spawning when you go back is because stuff is no longer destroyed when you are in a menu (and with a setting you can even make them not pause) | SAVES: autosave has been a thing since day 1, but it's your regular webgame save, so if your cache gets wiped it's gone. it saves every 5 seconds | GRAPHICS: I agree. The game is meant to be both playable on PC and mobile (portrait), and I think gameplay-wise that works well, but certain graphics are definitely not optimized for PC

ducdat0507 countest April 15, 2025
+2comment score: 2

No <meta name="mobile-web-app-capable" content="yes">?

VersionOne April 14, 2025
+1comment score: 1

game crashes right after start up soon as I hover over a rain drop. TypeError: Cannot read properties of undefined (reading 'getBoost')

developer response: couldn't reproduce it, but I did some stuff and maybe it's fixed now

Quietus April 14, 2025
+2comment score: 2

I'm happy to see the expansions to the game; when I get an opportunity I'll have to give it a fresh play through and see how the gamefeel has changed.

developer response: that's good to hear! it will keep getting updates, so the longer you wait, the more it will have changed :)

top comments


jtoh March 10, 2025
+13comment score: 13

I think you shouldn't have to click or drag to collect and you should just be able to move your mouse and get the raindrops.

developer response: Good idea - and it seems like many would prefer if just moving is enough - it will be changed soon! :)

Lotus March 10, 2025
+8comment score: 8

Game is overall fun but gets stale pretty quick. General gameplay of collecting rain is quite fun and relatively unique compared to other incremental games.
Upgrades don't have much variety and prestige gives such a small boost that it doesn't really speed up the gameplay. Adding upgrades to buy with raingold (while keeping the 1% permanent boost) would make prestiging feel much more involved.
Also, I don't need a notification every 5 seconds that the game has saved, it's quite distracting and annoying.

developer response: thanks! as for prestige not speeding it up much, it's very much doable to get >300 in the first run, which does give you a noticeable difference. and the 2nd prestige currency has upgrades

Chackakaca March 12, 2025
+6comment score: 6

yeah... gotta agree with some of these other guys, it definitely feels pretty repetitive, and i don't really know when the next stuff is coming.... also the timed buffs kind bug me cuz i feel like i need to save my coins... but the change from having to click them to just having to hover over them is nice

Quietus March 11, 2025
+5comment score: 5

@Schrottii
That's a big problem with user feedback. It's hard to properly analyze where the strengths and weakness of something lie, and what specifically about something a person likes and dislikes. That's not to say the feedback is bad, but you often need to play around and try to see if the problem is actually what's stated, or if the issue is something else that impacts the user experience.

If your curious, People Make Games did a video on how a gun in Wolfenstein: Enemy Territory was "nerfed" by changing the sound effect tied to it. Another famous example is how World of Warcraft originally had the Rested XP system; it was a penalty for playing too long instead of a bonus for taking a break.

I can't speak for anyone else, but what I personally find unengaging about this game is the lack of any variation in the gameplay loop. At least as I experienced it, there's nothing to really hold a player's interest after the initial trial period, nothing to make them want to see the next unlock or mechanic. The upgrades also don't feel particularly substantive; there is a fair chance the player could be discouraged during early prestiges if the boosted rate feels underwhelming. Or to put it another way, your Skinner Box should have a stronger early positive feedback loop.

developer response: great comment! I watched the video, and it's pretty funny what happened there, but also interesting. I shouldn't have followed the feedback in such a straightforward way. (and understanding what people want is difficult for me in general)
I think the lack of variation is the most common complaint now, and I totally see why. I did a new run with a friend right after it was released here, and even though it has a few currencies/features now, it's still very repetitive. Some people like that, but some don't (and I guess nowadays people tend to be on the don't side). Making the gameplay more diverse is a big plus for the people who don't like repitition, while those who like it generally don't mind. I will try to think of such ideas and implement them in the following updates. If people have any ideas, I will read them of course. Thanks!

Quietus March 10, 2025
+4comment score: 4

Raindrops fall. And then you click on them. For hours. If there's anything to be unlocked beyond that, news to me; this is far too boring.

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