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Rain Collector

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developed by

developed by Schrottii gamedev

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completed

52 ratings

rated 2.3 stars, 52 ratings.
2dsingle-playerhoursprestigejs

Posted March 9, 2025. Updated March 10, 2025. Played 1762 times for a total of 1763 hours.

description


Rain Collector is an idle game where you collect various falling currencies, buy upgrades, get auto collect, earn Achievements and more! // The game is still in an early version, lots of new content is planned & feedback gets considered

latest update


Rain Collector v1.6 v1.6 March 10, 2025

2025/03/10 1.6
v1.6 Holding the Iron:
-> Falling currencies:

  • Clicking/holding to collect is no longer needed, just hovering is enough
  • Reduced falling speed of everything by 40%

-> Iron:

  • Iron is now more treated like an actual currency, rather than an Items side-thing
  • Once Items are unlocked, Iron now has a 0.1% chance to fall every time something is collected
  • Falling Iron is worth 1 Iron, and can be auto collected
  • Added image, and Iron Collected stat

-> Other:

  • Released the game on galaxy!
  • Fixed "Most ..." stats not working correctly sometimes
  • Fixed account version only existing after opening the game for the second time
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newest comments


Pietkrediet March 13, 2025
+1comment score: 1

It looks like sometimes the rain drops just fall through your cursor without being collected. You need to move down to try and collect them.

Also why does the music reset when you got back from the upgrade menu. That makes the music not even useful to enable.

Gameflo March 12, 2025
+2comment score: 2

make it RAIN

Chackakaca March 12, 2025
+2comment score: 2

i also feel the more of the graphics could benefit from outlines, its kinda muddy looking... maybe just clean up the graphics and make them look less, noisy, i suppose?

developer response: maybe, but isn't a muddy style fitting? and I guess that stems a lot from the dark background and overall dark color theme

Chackakaca March 12, 2025
+4comment score: 4

yeah... gotta agree with some of these other guys, it definitely feels pretty repetitive, and i don't really know when the next stuff is coming.... also the timed buffs kind bug me cuz i feel like i need to save my coins... but the change from having to click them to just having to hover over them is nice

Barzahd March 11, 2025
+1comment score: 1

Small problem with the game on iPad, can’t click on any drops in the middle anymore

top comments


jtoh March 10, 2025
+11comment score: 11

I think you shouldn't have to click or drag to collect and you should just be able to move your mouse and get the raindrops.

developer response: Good idea - and it seems like many would prefer if just moving is enough - it will be changed soon! :)

Lotus March 10, 2025
+6comment score: 6

Game is overall fun but gets stale pretty quick. General gameplay of collecting rain is quite fun and relatively unique compared to other incremental games.
Upgrades don't have much variety and prestige gives such a small boost that it doesn't really speed up the gameplay. Adding upgrades to buy with raingold (while keeping the 1% permanent boost) would make prestiging feel much more involved.
Also, I don't need a notification every 5 seconds that the game has saved, it's quite distracting and annoying.

developer response: thanks! as for prestige not speeding it up much, it's very much doable to get >300 in the first run, which does give you a noticeable difference. and the 2nd prestige currency has upgrades

Quietus March 11, 2025
+4comment score: 4

@Schrottii
That's a big problem with user feedback. It's hard to properly analyze where the strengths and weakness of something lie, and what specifically about something a person likes and dislikes. That's not to say the feedback is bad, but you often need to play around and try to see if the problem is actually what's stated, or if the issue is something else that impacts the user experience.

If your curious, People Make Games did a video on how a gun in Wolfenstein: Enemy Territory was "nerfed" by changing the sound effect tied to it. Another famous example is how World of Warcraft originally had the Rested XP system; it was a penalty for playing too long instead of a bonus for taking a break.

I can't speak for anyone else, but what I personally find unengaging about this game is the lack of any variation in the gameplay loop. At least as I experienced it, there's nothing to really hold a player's interest after the initial trial period, nothing to make them want to see the next unlock or mechanic. The upgrades also don't feel particularly substantive; there is a fair chance the player could be discouraged during early prestiges if the boosted rate feels underwhelming. Or to put it another way, your Skinner Box should have a stronger early positive feedback loop.

developer response: great comment! I watched the video, and it's pretty funny what happened there, but also interesting. I shouldn't have followed the feedback in such a straightforward way. (and understanding what people want is difficult for me in general)
I think the lack of variation is the most common complaint now, and I totally see why. I did a new run with a friend right after it was released here, and even though it has a few currencies/features now, it's still very repetitive. Some people like that, but some don't (and I guess nowadays people tend to be on the don't side). Making the gameplay more diverse is a big plus for the people who don't like repitition, while those who like it generally don't mind. I will try to think of such ideas and implement them in the following updates. If people have any ideas, I will read them of course. Thanks!

Quietus March 10, 2025
+4comment score: 4

Raindrops fall. And then you click on them. For hours. If there's anything to be unlocked beyond that, news to me; this is far too boring.

brekfast March 9, 2025
+4comment score: 4

As of even the short time I've played, it seems like a well made game, but the only issue is the collecting raindrops, sometimes they will just fall too fast to collect.

developer response: thanks! I will make them a bit slower

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