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Rain Collector

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developed by

developed by Schrottii gamedev

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completed

74 ratings

rated 2.4 stars, 74 ratings.
2dsingle-playerhoursprestigejs

Posted March 9, 2025. Updated April 13, 2025. Played 2984 times for a total of 2965 hours.

description


Rain Collector is an idle game where you collect various falling currencies, buy upgrades, get auto collect, earn Achievements and more! // The game is still in an early version, lots of new content is planned & feedback gets considered

latest update


Rain Collector v1.7 v1.7 Weather Collector April 13, 2025

2025/04/14
v1.7 Weather Collector:
-> Changes:

  • Moving the mouse is no longer needed to collect
  • Changed font from Quicksand to Quicksand Bold, can be changed in Settings
  • Updated all background images and increased their resolution
  • A lot more, see below!

-> Weather:

  • New feature: Weather! Unlocked from the start
  • Every 5 minutes, the weather can change for 30 seconds
  • Rainy: default weather
  • Sunny: 3x slower drop rate, but 3x worth
  • Windy: 50% faster falls, but 1.5x worth
  • Thunder: Sometimes thunder destroys some stuff, but x1.25 worth

-> Menu Pause:

  • Previously, the game always paused when you opened something (upgrades, settings, etc.) and reset the falling items (such as Raindrops)
  • Now, falling items are no longer reset, they just get paused when in a menu
  • Additionally, if the new setting Menu Pause (enabled by default) is disabled, they don't even get paused, the game keeps running (including auto)
  • Water Coin boosts use the same pause behavior, so no time is lost
  • This took a lot of changes, so it's possible that a thing or two don't work as intended now

-> Settings:

  • Reworked the Settings menu and design of Settings
  • Settings are now in a scrollable list with a consistent design
  • It has 5 sections: 1. Savefile 2. Gameplay 3. Design 4. Music & Audio 5. More
  • Added many new Setting images
  • Added 2 new Settings:
  • (Gameplay) Toggle Menu Pause: Pause the main gameplay when in menus
  • (Design) Text Font: Lets you change between Quicksand Bold (new default), Quicksand (pre-v1.7), Birdland Aeroplane (old versions), and system/browser default font

-> Events:

  • New Event: Easter Event
  • Active from April 15th to April 28th
  • During the Event, new Weather arrives at 3x speed (300s -> 100s, 30s = 30s)
  • Every 15 seconds, an Egg appears for 15 seconds
  • Eggs can be collected by clicking twice, making 10 of your selected currency fall
  • Current Event is now displayed in the top right
  • Christmas Event: Changed start date from 14th to 15th (15 -> 14 days)

-> Achievements:

  • Added 15 new Achievements (50 total)
  • New Achievements are now also given on auto save and loading a save, not only when looking at Achievements
  • Page buttons now hide when you can't go further
  • Achievement boost specifies it's for Raingold/Glowbles (depending on the selected currency)

-> Other:

  • Changed the main menu's top, now with Weather and event display
  • Improved Water Coin amount display (main menu)
  • Updated WGGJ from v1.2.1 to v1.3
view all updates

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newest comments


ducdat0507 countest April 15, 2025
+3comment score: 3

No <meta name="mobile-web-app-capable" content="yes">?

VersionOne April 14, 2025
+1comment score: 1

game crashes right after start up soon as I hover over a rain drop. TypeError: Cannot read properties of undefined (reading 'getBoost')

Quietus April 14, 2025
+1comment score: 1

I'm happy to see the expansions to the game; when I get an opportunity I'll have to give it a fresh play through and see how the gamefeel has changed.

Maplefrog7 April 13, 2025
+1comment score: 1

i wish it would tell me when/ how to unlock other resources

kd0357 April 11, 2025
+1comment score: 1

I cant buy upgrades(mac)

top comments


jtoh March 10, 2025
+13comment score: 13

I think you shouldn't have to click or drag to collect and you should just be able to move your mouse and get the raindrops.

developer response: Good idea - and it seems like many would prefer if just moving is enough - it will be changed soon! :)

Lotus March 10, 2025
+8comment score: 8

Game is overall fun but gets stale pretty quick. General gameplay of collecting rain is quite fun and relatively unique compared to other incremental games.
Upgrades don't have much variety and prestige gives such a small boost that it doesn't really speed up the gameplay. Adding upgrades to buy with raingold (while keeping the 1% permanent boost) would make prestiging feel much more involved.
Also, I don't need a notification every 5 seconds that the game has saved, it's quite distracting and annoying.

developer response: thanks! as for prestige not speeding it up much, it's very much doable to get >300 in the first run, which does give you a noticeable difference. and the 2nd prestige currency has upgrades

Chackakaca March 12, 2025
+6comment score: 6

yeah... gotta agree with some of these other guys, it definitely feels pretty repetitive, and i don't really know when the next stuff is coming.... also the timed buffs kind bug me cuz i feel like i need to save my coins... but the change from having to click them to just having to hover over them is nice

Quietus March 11, 2025
+5comment score: 5

@Schrottii
That's a big problem with user feedback. It's hard to properly analyze where the strengths and weakness of something lie, and what specifically about something a person likes and dislikes. That's not to say the feedback is bad, but you often need to play around and try to see if the problem is actually what's stated, or if the issue is something else that impacts the user experience.

If your curious, People Make Games did a video on how a gun in Wolfenstein: Enemy Territory was "nerfed" by changing the sound effect tied to it. Another famous example is how World of Warcraft originally had the Rested XP system; it was a penalty for playing too long instead of a bonus for taking a break.

I can't speak for anyone else, but what I personally find unengaging about this game is the lack of any variation in the gameplay loop. At least as I experienced it, there's nothing to really hold a player's interest after the initial trial period, nothing to make them want to see the next unlock or mechanic. The upgrades also don't feel particularly substantive; there is a fair chance the player could be discouraged during early prestiges if the boosted rate feels underwhelming. Or to put it another way, your Skinner Box should have a stronger early positive feedback loop.

developer response: great comment! I watched the video, and it's pretty funny what happened there, but also interesting. I shouldn't have followed the feedback in such a straightforward way. (and understanding what people want is difficult for me in general)
I think the lack of variation is the most common complaint now, and I totally see why. I did a new run with a friend right after it was released here, and even though it has a few currencies/features now, it's still very repetitive. Some people like that, but some don't (and I guess nowadays people tend to be on the don't side). Making the gameplay more diverse is a big plus for the people who don't like repitition, while those who like it generally don't mind. I will try to think of such ideas and implement them in the following updates. If people have any ideas, I will read them of course. Thanks!

Quietus March 10, 2025
+4comment score: 4

Raindrops fall. And then you click on them. For hours. If there's anything to be unlocked beyond that, news to me; this is far too boring.

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