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Sunsave Demo

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developed by

developed by JomasStudios gamedev

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completed

62 ratings

rated 3.1 stars, 62 ratings.
unityactiveidleprestigestrategy

Posted January 21, 2026. Updated February 23, 2026. Played 1156 times for a total of 581 hours.

description


For better graphical quality, play the demo on Steam!

Sunsave is a relaxing incremental game with a vaporwave and minimalist vibe. Destroy meteors, collect resources, and evolve the Sun with upgrades that unlock new mechanics!

Profile itch twitter Sunsave Demo(steam)

latest update


Steam Next Fest Update 0.4.9.5 February 23, 2026

-Bug issues fixed

-Improved visuals for the planets and the sun

-80s-style retro post-processing

-Upgrades now have more visual particle effects

view all updates

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newest comments


wolves314 April 30, 2026
+1comment score: 1
well... it was definitely something... I kept randomly dying with no idea why.
damny January 26, 2026
+3comment score: 3
Wow! This game has really improved since I last played it, although it does seem like you get a lot of green points when there aren't many upgrades that use it. 4/5
samtt January 26, 2026
+2comment score: 2
Overall good for a demo.

Content suggestion:
- There was another similar game I couldn't remember the name (more active play) based on space ships had different ships so you could create strategies. Maybe different type of planets/moons could be added.

Demo experience:
- My manual shooting was somehow very inefficient compare to auto shooting, so I wasted some time there.
- Auto shooting wasn't consistently working every round, sometimes it didn't start for ~4 seconds and sometimes even shoot the enemies not entered into play screen.
- Maybe I missed how I could get "rad" because not every 100% aura gave rad or I didn't understand what aura does.
- Magnet skill for increasing radius for collecting items didn't feel much difference.
- Only once I was able to recover after getting hit by enemies, maybe some adjustments

I did enjoy playing this. For a demo overall balance doesn't look too weird. It looks promising.
bazke January 25, 2026
+2comment score: 2
Very fun game, satisfying upgrades. I just wish I could exit a run somehow (maybe I can but missed how?)
injygo January 23, 2026
+2comment score: 2
i really like the vaporwave aesthetic. the sounds are also quite nice and it felt good to watch the various enemy death effects. the upgrade screen is very laggy for some reason. i felt the lack of a coin sink in lategame. the mission for killing blue enemies gives pitiful rewards compared to what you get from just playing a round. i don't understand why aura requirements to get a rad increase so quickly, especially as there are no other ways to get rads -- i expected killing a previously-killed boss to give a rad. also, once i beat prestige 3, i got a bunch of those star thingies every time i completed a prestige, which seems like a bug.

developer response: Thank you for reporting the aura issue and the star bug!

top comments


damny January 22, 2026
+6comment score: 6
The green points are pretty much useless. It feels like a waste to farm them. The rad is by far the hardest to get yet is used the most. Please make it easier to get

developer response: Thanks for letting me know! I’ll reduce the amount of aura required to evolve and increase the gains from upgrades!

zhiomn gamedev January 22, 2026
+6comment score: 6
this is good but the return to skill tree after the stage is laggin my potato
Termt January 22, 2026
+3comment score: 3
At the rate my killing potential is increasing I don't think I'll ever buy the spawn rate upgrade, I'm still nowhere close to clearing out the field.
LavenderGrNul January 22, 2026
+3comment score: 3
Just fyi, the upgrade tree is really laggy when you drag it around

developer response: Sorry about the issue, it’s only happening in the web version of the game. On Steam, everything is normal!

Lustre January 21, 2026
+3comment score: 3
Don't make the game fullscreen by default, please

developer response: Okay! Thanks for your feedback!!

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