Beggar's Life
Posted May 30, 2025. Updated October 12, 2025. Played 6048 times for a total of 9525 hours.
description
An incremental game where you play as a Beggar. Heavily inspired by Theory of Magic
steamlatest update
Grand Theft 27.2 October 12, 2025
Tons of new "thief" classes, from street thieves, buglars, and crime underlords. Also, new philosophy debate content!
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newest comments
I really love this game, but PLEASE someone tell me if there is a way to get gratitude faster? I didn't go the religion route, but I have 800 benevolence so my max gratitude is over 800, but it takes me 5 seconds per gratitude because the only way for me to get it is "wait for alms". I also never went and got the baptism upgrade because it costs one faint faith per second, and to get faint faith it costs effectively 5 gratitude per, meaning baptism would take me like 15 minutes of straight grinding to get, and currently, to fill my gratitude stores from 0, it takes me over an hour. I don't NEED gratitude, but it increases max thoughts, which is nice for me at this point in the game.
But again, great game, I haven't had any other qualms.
game takes about an hour to load the loading bar adds like a pixel every 10 seconds
Wonderful game, which I propose to call a Theory-like
I adore this game idea, and it's been built pretty well too. The main issue that i can say of note is a lack of real progression. Mostly it's just do whatever and figure it all out yourself, without any help or suggestions about how you progress. I'd suggest little quests to make progress a little more clear, or a tutorial of how the mechanics work. Another issue is that some of these skills and activities have little context. For example, the cunning skill. Is it a skill that puts you on a bad ending? Is it a neutral skill? What does it give you and what does it take? There's too many questions and too few answers. Some of these skills and classes seem too negative or positive for what they really are, and for that i think some more context would be needed. While i haven't finished the game i can say clearly that some of these skills have little context other than their bio and what stats they buff.Don't get me wrong, mystery and learning for yourself are fun, but if your players don't know how the mechanics or features work, then you can't play.
Other than that I can't really find any other flaws than what i mentioned. The UI looks great, the gameplay is pretty fun, and there seems to be a lot of creative freedom with how you play. Keep up the good work!
Really enjoyed the game, sounds like so many downvoted over old UI issues. It feels like I tried everything possible and saw every ending (5?), and every class, but going off the class counts in your version tracker makes it seem like there are still more. Really needs metaprogression of some kind even if it has no bonuses - and some way to know what's left to explore, without spoiling the first playthrough.
top comments
Needs a dark mode. All white is annoying.
developer response: Dark mode has been added some time ago but I forgot to reply
Good concept! The biggest flaw that comes to mind is how cranky the interface is. It would be nice to fit, say, your resources always on screen, or really just more things in general on screen. Needing to finagle the tabs on and off just to look at your things is like spinning plates. Fun though, and especially very promising!
Dark mode is coming :( sorry for the trouble you all
Please organize skills and resources into subcategories. It's difficult to find what I'm looking for sometimes.
Good lord that's bright, is Gondor calling for aid?