Beggar's Life

Posted May 30, 2025. Updated August 4, 2025. Played 4812 times for a total of 7876 hours.
description
An incremental game where you play as a Beggar. Heavily inspired by Theory of Magic
latest update
Beggar's Life - Charisma of Pain 0.25.0 August 4, 2025
9 new resource(s)
57 new task(s)
6 new class(s)
6 new skill(s)
9 new furniture(s)
newest comments
Really enjoyed the game, sounds like so many downvoted over old UI issues. It feels like I tried everything possible and saw every ending (5?), and every class, but going off the class counts in your version tracker makes it seem like there are still more. Really needs metaprogression of some kind even if it has no bonuses - and some way to know what's left to explore, without spoiling the first playthrough.
Finished the game; pretty entertaining.
One criticism (besides the UI which others have mentioned): I wish the overall rate at which you gained/lost something was displayed next to its max.
One compliment: I absolutely LOVE how sadness is portrayed as a path for mental clarity rather than a one-dimensional burden. Narrative expertise.
I make a very poor tester because I just want to go cat every time.
When language is set to Chinese, some glyphs are missing and some other glyphs look weird, specifically in the "SYSTEM MENU" screen
Been waiting for someone to make another Theory of Magic, excited to see how this one develops
top comments
Needs a dark mode. All white is annoying.
Dark mode is coming :( sorry for the trouble you all
Good concept! The biggest flaw that comes to mind is how cranky the interface is. It would be nice to fit, say, your resources always on screen, or really just more things in general on screen. Needing to finagle the tabs on and off just to look at your things is like spinning plates. Fun though, and especially very promising!
Please organize skills and resources into subcategories. It's difficult to find what I'm looking for sometimes.
Good lord that's bright, is Gondor calling for aid?