Get Stoned
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completed
97 ratings
rated 3.4 stars, 97 ratings.
Posted January 11, 2026. Updated June 3, 2026. Played 1723 times for a total of 1061 hours.
description
Get Stoned is an incremental tower defense game where players design their own bullet loadouts. Gather resources, unlock unique boulders, and discover game-breaking synergies while defending your castle. It's time for everything to get stoned!
Wishlist Get Stoned on Steam
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Credits:
Humsteri
Masaboy
Music Credits:
"ZigZag" Kevin MacLeod (incompetech.com)
"Chill Wave" Kevin MacLeod (incompetech.com)
https://pixabay.com/music/video-games-upbeat-rpg-battle-460971/
latest update
Demo Release 0.2.0 June 3, 2026
Major Changes Since the Game Jam Release
- Added a much-requested feature: save systems.
- Major redesigns to the core gameplay systems.
- Reworked bullet systems, enemy waves, and upgrades.
- Introduced strategic decision-making through custom bullet loadouts.
- Expanded the upgrade tree with many more unlocks and progression options.
- Updated visuals across nearly the entire game.













newest comments
The biggest problem is just that the overall gameplay doesn't really change from minute 1 to minute 30. Sure, your different rocks do different things, and the slots get an interesting upgrade each, but the gameplay is essentially "click on the squares" from start to finish. The skill tree content is fine, but requiring a finite resource and not showing that there are upgrades 'behind' other upgrades makes it very hard to plan ahead. I didn't buy health regen until right near the end, which then showed a max health upgrade I would've bought ages ago. The infinite enemies for earlier waves is alright, but I would prefer to see the enemy stats increase over time with the rewards scaling similarly. The bosses are no different to regular enemies (except for having more health) and there are no other enemy types or other resources you have to manage (after taking out all of the trees, anyway. The bouncing shot can get the ones outside your range).
I don't think many people are going to be interested in buying a "full" version of this, as it stands. Look at good nodebuster demos and compare how different the game feels from start to finish. Now look at your own game critically and ask "does mine feel different like that?" Hopefully you'll see my point.
Bug: player tabs back to the pause menu and navigates to the upgrade menu. Going back to the game results in not being able to manually fire. There doesn't seem to be a way back other than reloading the game.
Softlock condition: it's possible for the player to upgrade the wood-requiring upgrades to the point where they're unable to increase their attack radius, no trees are in range, and whatever is in the upgrade tree after this point is unreachable. The game appears to be unfinishable, too, owing to decreased range. Having a stand of trees appear in range would resolve this, and it strange that wood is a bottleneck resource when the red squares are seemingly infinite.
I love how far you've taken this idea since the jam in winter. We've a new one starting in a couple of weeks. Are you busy? :D
need option for flashy effect turn off or something, overall 10/10 game.
developer response: What do you mean?
Also, coins should be yellow not red.
developer response: When playing lower levels again they work as infinite so you can grind currency if you want. The boss not showing up again is intended. Pressing ESC or TAB opens a pause menu where you can go back to the upgrade tree.
top comments
Also, I'm all for flashy effects and whatnot, but the splash radius gets way too big in the end-game. I couldn't even see what was happening most of the time.
developer response: Thanks for playing!
We had that in mind as well but sadly ran out of time to implement it. Might be coming in the future.
The upgrades definitely need some adjustments :D.
and where is this executable you speak of? i don't see a link in the description.
developer response: Maybe but can't promise anything yet.
Oh sorry the executable is in itchio. Link: https://humsteri.itch.io/getstoned