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Cult Nation - Demo

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developed by SMdG

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completed

80 ratings

rated 3.7 stars, 80 ratings.
unityactiveprestigenodelikeclicker

Posted January 22, 2026. Updated January 23, 2026. Played 1614 times for a total of 1014 hours.

description


A short incremental game about sacrificing cult followers and collecting blood to awaken the devil.

Note: The game here appears clipped on top due to it being on itch.io, so recommend pressing the fullscreen button present inside the display (red one)

-> Wishlist on Steam

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newest comments


Fayveline January 30, 2026
+1comment score: 1
Pretty cool demo. I really hope the full game will have even more mechanics, because before the first prestige, the game is really simplistic. Good, but simple.
Pangbot January 25, 2026
+5comment score: 5
It's a bit dull, then becomes good, but could easily be great.
The main problem (especially for a demo) is that basically the entire first prestige is just "get more blood", no new methods, just increase the follower rate and increase the blood drops (with some QoL skills). Yawn.
If you don't drop it by the time you prestige, then the interesting parts kick in with introducing angels, managing two different resources, and the strategy of converting souls to blood - much more interesting! The angel skill tree has some similar problems, but the additional complexity makes up for it. Definitely need the ability to buy more than 2 auto-collectors at this point though, and the 2 you have aren't great to begin with.
In the future, I would try and get more people to playtest before putting a demo together. Anyone with an interest in modern incrementals would've pointed the main problem out in some way. Don't gate the interesting stuff behind 30-60 mins of progress, give it to me early so I know your game is worth playing! This could easily be great by adding some more flavour to the blood section, especially leading up to the first prestige.
FRANK January 24, 2026
+1comment score: 1
This is great, excited for full release on steam!
Campqt January 24, 2026
+1comment score: 1
Very nice demo, even if there is nothing new both the music and graphics are on point.
unekdoud January 24, 2026
+1comment score: 1
... That's a map of Texas.

top comments


Akami January 23, 2026
+7comment score: 7
for a demo, I'm not very impressed. perhaps in the full release it will be more interesting, other than the graphics which I find quite to my taste the game doesn't do anything unique or perhaps I could say it's a bit too generic? over all, playable. but not something to look forward to.
Pangbot January 25, 2026
+5comment score: 5
It's a bit dull, then becomes good, but could easily be great.
The main problem (especially for a demo) is that basically the entire first prestige is just "get more blood", no new methods, just increase the follower rate and increase the blood drops (with some QoL skills). Yawn.
If you don't drop it by the time you prestige, then the interesting parts kick in with introducing angels, managing two different resources, and the strategy of converting souls to blood - much more interesting! The angel skill tree has some similar problems, but the additional complexity makes up for it. Definitely need the ability to buy more than 2 auto-collectors at this point though, and the 2 you have aren't great to begin with.
In the future, I would try and get more people to playtest before putting a demo together. Anyone with an interest in modern incrementals would've pointed the main problem out in some way. Don't gate the interesting stuff behind 30-60 mins of progress, give it to me early so I know your game is worth playing! This could easily be great by adding some more flavour to the blood section, especially leading up to the first prestige.
gruff January 24, 2026
+4comment score: 4
Disappearing coins? In 2026?
corgis January 23, 2026
+3comment score: 3
Interesting little demo, and it's nice that there's an ending. It got a little tedious about halfway through the third heart level, but I'm guessing that's because of the demo locked pathways since it picked back up once I was utilizing both bombs and manipulating the sacrifice slider. BTW, maybe make the slider position persistent between days in the full version? At least make it clearer that the percentage is how much is converted per right bar fill - it took me a few rounds to fully understand why I was ending up with fewer souls despite not spending anything.
krazykool gamedev January 23, 2026
+3comment score: 3
very fun, if not a little derivative. Definitely keeping an eye on this one

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