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Clayborn Idle

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developed by

developed by lampmilan

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completed

13 ratings

rated 2.1 stars, 13 ratings.
godotidleresource-managementmicro-managementautomation

Posted February 24, 2026. Updated February 24, 2026. Played 269 times for a total of 132 hours.

description


Build game-breaking combinations, grow your utility skills, and master a world shaped by both battle and craftsmanship.

steam

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all comments


HOPeAndFriends48 April 3, 2026
+1comment score: 1
some items like salad and fish bait are incorrectly rendering as coins in their images.

might wanna check on that
Pangbot February 28, 2026
+1comment score: 1
Good job with getting a fair bit of content together, but this needs a lot of UX improvements before you can expect people to put time into it. I've only played it for ~20 minutes and here's a start:
- You don't need a tutorial yet, but you need a page somewhere at the start explaining how to start playing. (Making it clear that you can have an artisan job running and combat)
- Some number indications on the combat. What's my hit chance? Damage range? Dodge chance? etc.
- Let me drag equipment onto the relevant slot to equip it, and have a different sprite for "uncrafted" equipment so I can tell at a glance what I need to process.
- On crafting: Some idea of how combining works. One of my swords went from +9 attack (and other positive stats) to +3 attack and -1 strength (and other stats), why did any stat go down?
- Why let me sell things if I can't do anything with gold?
- Faster ways of eating. Constant right clicking is annoying.
- A better way of showing loot - or at least an indicator that new loot can be collected.
- From the Steam page: "Non-combat skill progression through a variety of unique minigames"... what unique minigames? For each one, you click on something and wait.
- The zoom on the skill tree is the wrong way around. Scroll wheel up is always zoom in.
- On the skill tree - it's incredibly basic. Each skill hardly has its own "dedicated skill tree" when they're all exactly the same.
- I hope alchemy, woodcutting, and magic are being worked on rather than being locked off from this "demo". Many wouldn't consider this worth charging for.

Less time asking an LLM to write Steam descriptions for you (and working on a Steam page at all at this point), more time getting people to play your prototype and getting it ready to be called a demo at all.
0326 February 25, 2026
+1comment score: 1
good game but:
fix inventory system, add shortcuts, make it easier to reveal, also not big enough
add prestige with another upgrade layer
Imhoden February 24, 2026
+2comment score: 2
Honestly, I didn't like the game. It feels like an alpha with not a lot of content and multiple bugs.
But I rate it 5 stars because of the "font scale" option (even though it's reset every time I enter the Option (sic) dialog).