Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999
Posted November 27, 2025. Updated January 13, 2026. Played 6001 times for a total of 5992 hours.
description
You've been reincarnated as another world dark lord in this idle RPG game with the skill to be reborn again and again. Use experience from your past lives to choose paths for accumulating enough power to conquer everything.
!!! If you encounter lag or jittering or crashes on web build, please consider downloading Windows version for the best experience. !!!
Features
✨What's in this game
- Play as an another world dark lord: Grow and absorb the mana around you. Devour everything you can to survive. Develop dark magic, create minions, or evolve into a powerful creature.
- Short idle RPG: 5-10 hours of content in the full game with multiple story chapters, multiple endings, and secrets to discover.
- Simple gameplay: Click to progress through the story and gain stats and resources automatically. All choices are displayed as branching paths for you to explore and easily see an overview of your entire journey.
- Automation system: Command your shadow servants to work automatically or do it manually yourself. It's up to you.
☠️What's NOT in this game
- The Prestige system doesn't make you stronger, but it makes subsequent playthroughs faster and unlocks various gameplay helpers.
- No character control or walking and movement in the game.
- No cut scenes or voice acting of any kind.
Wishlist on Steam
Follow for new update: X , Bsk , Discord
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Artwork and logo available for download here
latest update
Demo Update 10 Feb 2026 February 10, 2026
Thanks to everyone for the continued feedback! Here’s what’s new in this update:
New Feature: Shadow Scout - This upgrade allows you to identify if an action will reveal further subsequent actions before you commit.
Visual Polish - Tuned up several graphics and VFX elements for more immersive look.
view all updatesStability Fix - Resolved a persistent "jittering" bug that occurred on certain hardware configurations after completing each action.













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Though, I like that the game has strategy to it
The vast majority of the game is working through lock-and-key puzzles ("to get ending A, I need feature F, which I get by doing XYZ..."), which is fine, it works. The problem is that a lot of the game feels shallow because of it. Take chapter 1, even if venom had a use, it would have a singular use. You wouldn't be able to imbue the sword with venom AND poison foes to reduce the power requirement AND create a new type of minion, it would be one thing.
Another shallow feeling comes from the lack of impact on the game from your choices in a mechanical sense, I could have 10,000 movement, it'll still take me 3.2s to partly explore a forest.
I was also really disappointed to see the exact same prestige options in chapter 2 as in chapter 1. I understand you don't want the game to be a grindfest, but at least give me the option of additional starting minions or materials or something. There's also a much more fundamental issue with the game of needing to do the exact right things in the exact right order to get the ending you want. Some options you have to take early on regardless of your intended ending or you get slain, and some options are literally just there to bait you into choosing the wrong thing (e.g. getting a second wing and devouring bats).
Frankly, I would've much preferred to have seen a revamped chapter 1 (or at least expanded) rather than indicating that this is the intent for the game going forwards.
But like I said at the start, I do enjoy it. The overall puzzle of the game is neat and I enjoy the theming, I'm just seeing echoes of a much better game that doesn't exist.