galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

Toilet Paper Idle

Thumbnail

developed by

developed by CHIZ-games

favorites

completed

60 ratings

rated 3.7 stars, 60 ratings.
demoidleactiveprestigeautomation

Posted March 23, 2026. Updated March 27, 2026. Played 1743 times for a total of 1530 hours.

description


Toilet Paper Idle is an incremental game about consuming as much toilet papers as possible with the help of helpers, skills, and upgrades. Discover special types of toilet papers as you progress, and be careful to not clog your toilet!

discord steam

latest update


Achievements Are Here! + Import from Web! 0.6.0 March 27, 2026

Gameplay Changes

  • Achievements added! 50 Achievements now available and most of them rewards bathroom tiles.

  • Major prestige rewards overhaul: Now every prestige gives extra tiles by how much money you have. More explanation at the end.

  • Bonus bathroom tiles upgrades are removed from the skill tree because they were causing headaches with deciding which path to optimally take: tiles multiplier or other upgrades. This change is balanced with achievement rewards and increased rewards from prestige.

Other Changes

  • TXT based Save & Load import/export added. You can now export/import between web and pc!

  • Fixed a bug when skill tree is reset or undone, perma helper levels would stay and cause duplication.

  • Skills position changed in UI

Prestige Rewards Overhaul

Regular prestige will give significantly more tiles and you will get more tiles when you prestige more frequently. The math is: Every step has 1 base tile reward as previously, plus it includes tile bonus, calculated from how much sheetbucks currently you have. Bonus uses self-describing numbers set, so you will get increasingly more rewards each time you prestige. Set is normalized to 1e21 sheetbucks, which means you will get 1 bonus tile at 1e21, 2 at 1e24, 2 at 1e27, 3 at 1e30 and so on. One caveat is if you skip prestiging you will lose from the base rewards, but not from the bonus rewards.

For example previously you would get

1e21 > 1e24 = 1

1e24 > 1e27 = 1


1e21 > 1e27 = 2

Now it's changed to

1e21 > 1e24 = 3

1e24 > 1e27 = 3


1e21 > 1e27 = 5

Self describing numbers set:

1, 2, 2, 3, 3, 3, 4, 4, 4, 4, ...

view all updates

similar games

newest comments


Robokitty77 June 16, 2026
+1comment score: 1
for the record, the setting to toggle whether different TP types are automatically equipped doesn't work. once you buy the automation, it's just always on. this has stuck me in an unfortunate place where it keeps re-equipping the Japanese Yen even when I "turn off" the automation, and since the Japanese Yen actually sucks (I spend about 3x more time in the reload animation than I do actually getting through the whole roll of paper) this automation has slowed me down considerably.
Termiunsfinitine countest June 15, 2026
+1comment score: 1
Well "World's First Trillionaire" should be renamed to Second
IliKeIncRemEntals May 29, 2026
+1comment score: 1
stuck as a black screen????? please fix
Pangbot March 29, 2026
+4comment score: 4
While I appreciate the "I need to update the game" achievement on hitting e308, the fact that it literally causes the game to crash hinders the joke factor somewhat.
Overall, it's fine. Very reminiscient of a lot of simple web based clicker games (Cookie Clicker -> Clicker Heroes and everything in between), although there appears to have been very little thought put into balancing and I'm confused about the inclusion of offline progress. The main reason to include offline progress is because those sorts of clicker games take hours/days/weeks to meaningfully prestige. This demo is completable within an hour or so. It feels like offline progress was shoehorned in because "clicker games have offline progress" and not because there's any actual need for it. As far as the balancing goes, I basically just pumped all of my bathroom tiles into very generic boosts, I didn't really need to rely on upgrading skills or anything else beyond basic automation.
Also, as a consumer of incremental games, this doesn't feel like a Steam incremental to me. It feels like either a web game or a freemium app game. There's no real depth, or unfolding narrative, or any "engaging" mechanics - it's just "keep increasing numbers until the game stops you". Not that there's anything wrong with that, but you don't typically see these sorts of games do well on Steam anymore.
So as I said at the start, it's fine. Had this come out 10-15 years ago it would have been good. If it was also balanced around long-term play with more unfolding mechanics and prestige layers, it would have been brilliant.
personerman March 29, 2026
+1comment score: 1
Amazing game! Infinity Paper, soc ool

top comments


pskyecho March 25, 2026
+14comment score: 14
there does seem to be a bit of an oversight with bathroom tile income. when you don't prioritize getting them early on you might get a bit stuck progression wise, as they dont apply retroactively and neither do they reduce the amount of sheets required to get more
that's like the only major flaw I ran into, so great job! balancing is always gonna be a bitch
Pangbot March 29, 2026
+4comment score: 4
While I appreciate the "I need to update the game" achievement on hitting e308, the fact that it literally causes the game to crash hinders the joke factor somewhat.
Overall, it's fine. Very reminiscient of a lot of simple web based clicker games (Cookie Clicker -> Clicker Heroes and everything in between), although there appears to have been very little thought put into balancing and I'm confused about the inclusion of offline progress. The main reason to include offline progress is because those sorts of clicker games take hours/days/weeks to meaningfully prestige. This demo is completable within an hour or so. It feels like offline progress was shoehorned in because "clicker games have offline progress" and not because there's any actual need for it. As far as the balancing goes, I basically just pumped all of my bathroom tiles into very generic boosts, I didn't really need to rely on upgrading skills or anything else beyond basic automation.
Also, as a consumer of incremental games, this doesn't feel like a Steam incremental to me. It feels like either a web game or a freemium app game. There's no real depth, or unfolding narrative, or any "engaging" mechanics - it's just "keep increasing numbers until the game stops you". Not that there's anything wrong with that, but you don't typically see these sorts of games do well on Steam anymore.
So as I said at the start, it's fine. Had this come out 10-15 years ago it would have been good. If it was also balanced around long-term play with more unfolding mechanics and prestige layers, it would have been brilliant.
FredeP March 27, 2026
+3comment score: 3
Yoo, what happened to my save? :(
pskyecho March 25, 2026
+3comment score: 3
perfectly emulates what it's like to be my piece of sheet cat, 11/10
kai4deden March 24, 2026
+3comment score: 3
@kireitonsi Ah, ok I'll keep playing when i feel like it

read all comments