Toilet Paper Idle
Posted March 23, 2026. Updated March 27, 2026. Played 1702 times for a total of 1505 hours.
description
Toilet Paper Idle is an incremental game about consuming as much toilet papers as possible with the help of helpers, skills, and upgrades. Discover special types of toilet papers as you progress, and be careful to not clog your toilet!
discordlatest update
Achievements Are Here! + Import from Web! 0.6.0 March 27, 2026
Gameplay Changes
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Achievements added! 50 Achievements now available and most of them rewards bathroom tiles.
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Major prestige rewards overhaul: Now every prestige gives extra tiles by how much money you have. More explanation at the end.
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Bonus bathroom tiles upgrades are removed from the skill tree because they were causing headaches with deciding which path to optimally take: tiles multiplier or other upgrades. This change is balanced with achievement rewards and increased rewards from prestige.
Other Changes
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TXT based Save & Load import/export added. You can now export/import between web and pc!
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Fixed a bug when skill tree is reset or undone, perma helper levels would stay and cause duplication.
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Skills position changed in UI
Prestige Rewards Overhaul
Regular prestige will give significantly more tiles and you will get more tiles when you prestige more frequently. The math is: Every step has 1 base tile reward as previously, plus it includes tile bonus, calculated from how much sheetbucks currently you have. Bonus uses self-describing numbers set, so you will get increasingly more rewards each time you prestige. Set is normalized to 1e21 sheetbucks, which means you will get 1 bonus tile at 1e21, 2 at 1e24, 2 at 1e27, 3 at 1e30 and so on. One caveat is if you skip prestiging you will lose from the base rewards, but not from the bonus rewards.
For example previously you would get
1e21 > 1e24 = 1
1e24 > 1e27 = 1
1e21 > 1e27 = 2
Now it's changed to
1e21 > 1e24 = 3
1e24 > 1e27 = 3
1e21 > 1e27 = 5
Self describing numbers set:
1, 2, 2, 3, 3, 3, 4, 4, 4, 4, ...
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newest comments
Overall, it's fine. Very reminiscient of a lot of simple web based clicker games (Cookie Clicker -> Clicker Heroes and everything in between), although there appears to have been very little thought put into balancing and I'm confused about the inclusion of offline progress. The main reason to include offline progress is because those sorts of clicker games take hours/days/weeks to meaningfully prestige. This demo is completable within an hour or so. It feels like offline progress was shoehorned in because "clicker games have offline progress" and not because there's any actual need for it. As far as the balancing goes, I basically just pumped all of my bathroom tiles into very generic boosts, I didn't really need to rely on upgrading skills or anything else beyond basic automation.
Also, as a consumer of incremental games, this doesn't feel like a Steam incremental to me. It feels like either a web game or a freemium app game. There's no real depth, or unfolding narrative, or any "engaging" mechanics - it's just "keep increasing numbers until the game stops you". Not that there's anything wrong with that, but you don't typically see these sorts of games do well on Steam anymore.
So as I said at the start, it's fine. Had this come out 10-15 years ago it would have been good. If it was also balanced around long-term play with more unfolding mechanics and prestige layers, it would have been brilliant.
top comments
that's like the only major flaw I ran into, so great job! balancing is always gonna be a bitch