Factory Time Demo
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completed
25 ratings
rated 3.1 stars, 25 ratings.
Posted May 7, 2026. Updated May 7, 2026. Played 523 times for a total of 611 hours.
description
A factory automation incremental game at the end of the universe. Start crafting by hand, automate production, and build the Chronoforge to escape.
https://factorytimegame.com/
https://store.steampowered.com/app/4021110/
Most updated demo is now on steam!
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steamlatest update
Tutorial Added 0.12.0 May 15, 2026
Added tutorial to the demo since it was requested multiple times! Read more on Steam. https://store.steampowered.com/news/app/4021110/view/667239545538872036
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all comments
developer response: Thanks for the feedback, issues have been addressed with a tutorial!
developer response: Thanks for playing, can you tell me anything specific that wasnt clear early on?
developer response: Thanks for playing.
Can you elaborate what confused you about the chronoforge/robot swarm? They arent anything special jsut following the same pattern of things making other things to make numbers go big
developer response: Hey, thanks for playing and the feedback. Im debating on introducing a tutorial. EDIT: Tutorial is now in game
But, when you assign a factory it just starts working and auto making a recipe assuming all the recipe ingredients have been met and energy satisfied.
In case of the "generator" factory it automates the energy recipe that requires matter. So as long as you have matter you should see energy go up.
In case of the "collector" factory for matter "salvage" recipe; the recipe produces matter free but the collector factory requires energy to operate.
In case of the "matter processor" factory; all the recipes it automates have requirements that need to be met and just like the "collector" it requires energy. If either of those things are not met the factory stalls and cannot auto craft. similarly how you cant hand craft if required ingredients for the recipe are missing