Pachinkle
Posted May 21, 2026. Updated May 21, 2026. Played 1809 times for a total of 781 hours.
description
Have you ever get tired of grinding for money and wanted an easier way to do it?
Have you ever wanted to throw a ball into a bucket and win some money?
Well, I can't do that for you, sorry.
But here's a simulated version of it:
Pachinkle!
Contents
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Incremental pachinko-like game
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Pendulums that obstruct your way
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4 upgrade paths to choose from!
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Let the game goes idle after you've got enough upgrades.
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Day/Night cycle (for aesthetic only)
Note
The earlier part of this game is quite difficult. You have to get through it first before you can enter the “idle phase”.
Also, try to get at least 1 million money!
Resolution issue: I apologize in advance if you have resolution issue when playing the game. I haven't tested it on other devices so it goes unnoticed. I might fix it after the game jam period end.
Credit
This game was made for Solo Dev Jam #11 within 72 hours by myself.
Made with Godot (my first Godot game!)
Music and some SFX made with FL Studio.
Sprites made with Aseprite.
Background image from Craftpix.
Font: Bungee
Color Palette: Apollo
Some SFX from ZapSplat
If you like it, please rate it!













newest comments
where are the other three upgrade paths? you said there were four. i just see one path.
yhvr, why would a length tag be for that length and shorter..? that makes no sense. if that's the case then the tag is meaningless. two friends playing a quick paper scissors rock to see who goes down a slide could get the "billions of years" tag by that logic.
top comments
No, that's it. Needs work but sounds cool, I like the "score on the bucket to gain money" idea. Will stay tuned for more updates