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Pachinkle

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developed by

developed by Pseudoku

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completed

154 ratings

rated 2.5 stars, 154 ratings.
godotactiveclickerhours2d

Posted May 21, 2026. Updated May 21, 2026. Played 1922 times for a total of 837 hours.

description


Have you ever get tired of grinding for money and wanted an easier way to do it?

Have you ever wanted to throw a ball into a bucket and win some money?

Well, I can't do that for you, sorry.

But here's a simulated version of it:

Pachinkle!

Contents

  • Incremental pachinko-like game

  • Pendulums that obstruct your way

  • 4 upgrade paths to choose from!

  • Let the game goes idle after you've got enough upgrades.

  • Day/Night cycle (for aesthetic only)

Note
The earlier part of this game is quite difficult. You have to get through it first before you can enter the “idle phase”.

Also, try to get at least 1 million money!

Resolution issue: I apologize in advance if you have resolution issue when playing the game. I haven't tested it on other devices so it goes unnoticed. I might fix it after the game jam period end.

Credit
This game was made for Solo Dev Jam #11 within 72 hours by myself.

Made with Godot (my first Godot game!)

Music and some SFX made with FL Studio.

Sprites made with Aseprite.

Background image from Craftpix.

Font: Bungee

Color Palette: Apollo

Some SFX from ZapSplat

If you like it, please rate it!

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newest comments


Madest_Mad_max June 17, 2026
+1comment score: 1
"4 upgrade paths to choose from!" Is just not true, sorry.

An upgrade path would suggest a line of upgrades, usually making the others locked or more expensive (but not always) and this just has 4 upgrades. (Technically 5, due to auto spawn at cursor, which can (well, SHOULD) only be bought once)
sharpnova May 28, 2026
+1comment score: 1
why can you repeatedly buy auto spawn at cursor?

where are the other three upgrade paths? you said there were four. i just see one path.

yhvr, why would a length tag be for that length and shorter..? that makes no sense. if that's the case then the tag is meaningless. two friends playing a quick paper scissors rock to see who goes down a slide could get the "billions of years" tag by that logic.
xFoxi13x May 26, 2026
+3comment score: 3
why does it say that spawning balls and random clicking costs money? that's just not true at all
Omnicron May 25, 2026
+1comment score: 1
429 Too Many Requests
raslei oversight May 24, 2026
+21comment score: 21
we might need to add "minutes" to the tags at this point

top comments


gruff May 22, 2026
+25comment score: 25
Why does the "Auto spawn at cursor" upgrade remain buyable? Further purchases do nothing and the price doesn't change.
raslei oversight May 24, 2026
+21comment score: 21
we might need to add "minutes" to the tags at this point
Lustre May 21, 2026
+14comment score: 14
So it's meant to be a 5 minute game? Not a lot here to do.
MarcElAcoplao gamedev May 22, 2026
+8comment score: 8
At first I thought there was going to be more content, as I thought "well, 1m money is going to unlock an upgrade tree or something"
No, that's it. Needs work but sounds cool, I like the "score on the bucket to gain money" idea. Will stay tuned for more updates
sohungry7 May 22, 2026
+7comment score: 7
minutes at best

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