Four Divine Abidings
Posted June 12, 2025. Updated June 13, 2025. Played 5103 times for a total of 4770 hours.
description
Complete the Path in this mindfulness-themed idle/incremental hand-painted journey inspired by Buddhist philosophy.
discordPosted June 12, 2025. Updated June 13, 2025. Played 5103 times for a total of 4770 hours.
Complete the Path in this mindfulness-themed idle/incremental hand-painted journey inspired by Buddhist philosophy.
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https://store.steampowered.com/news/app/3655580/view/545621427784516523
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Here is a link to hand-painted album: https://www.reddit.com/r/4da/comments/1jqvahx/hand_painted_album/
developer response: Thank you for the kind words :)
Some minor quibbles/feedback:
- it's possible to earn Insight, and buy the "Insight Reward Chance" skill, before being able to access the explanation of what Insight does. I spent a while trying to find it assuming I'd accidentally skipped it.
- In the Qualities page, Mental Energy is listed first, but in the Encounter Information, Physical Energy / Tick is listed first.
- I don't really understand the reason for preventing another full respec until you complete a few encounters, since you can just manually reset each individual skill and insight to achieve the same result at any time. Yeah, there's the Realignment milestone that could be cheesed, but there are plenty of tasks that can be cheesed the same way.
- I haven't unlocked the first level of Mala Beads yet, so it shows it locked behind Tier 2. Why not show this in the same way as the other tools locked behind Rebirths?
- Click Boost Length feels very weak if not pointless, since it's only relevant for active builds but playing actively means you can just boost after each effort tick anyway.
developer response: Thank you for the feedback and art compliment :)
- it's possible to earn Insight, and buy the "Insight Reward Chance" skill, before being able to access the explanation of what Insight does. I spent a while trying to find it assuming I'd accidentally skipped it.
I'm not sure what to do about it. For a very idle playstyle, game sequence might shift a little bit, but nothing game breaking. Do you consider it a big or a small inconvenience?
- In the Qualities page, Mental Energy is listed first, but in the Encounter Information, Physical Energy / Tick is listed first.
Good catch! I will fix this one.
- I don't really understand the reason for preventing another full respec until you complete a few encounters, since you can just manually reset each individual skill and insight to achieve the same result at any time. Yeah, there's the Realignment milestone that could be cheesed, but there are plenty of tasks that can be cheesed the same way.
It's just little steps to get into game systems. I left some small things being more effective than others at different stages of the game. So attentive players get some rewards faster :)
- I haven't unlocked the first level of Mala Beads yet, so it shows it locked behind Tier 2. Why not show this in the same way as the other tools locked behind Rebirths?
When unlocking Tools by Rebirths, you unlock them forever, as Rebirths don't go backwards. On the other hand, Tier locks will be effective each new Rebirth. Given Mala Beads example, it still can only be accessed on Tier 2 after the Rebirth. This way I tried to create balanced experienced, enjoyable through many Rebirths.
- Click Boost Length feels very weak if not pointless, since it's only relevant for active builds but playing actively means you can just boost after each effort tick anyway.
Give it some time, please :) There are different, evolving, intertwined game loops, not all of them are obvious at the early stage of the game.
One of game's design goals was to leave no useless Skills, Insights, Tools and other mechanics. I'm very curious to hear from you again :) I'm still polishing the game before Steam and mobile releases.
⬖ Claiming Milestones now requires additional click to confirm, so rewards can be previewed for more informed decisions.
⬖ Minor early Path balancing.
⬖ Minor UI/UX improvements.
developer response: Thank you for the feedback :)