Four Divine Abidings

Posted June 12, 2025. Updated June 13, 2025. Played 703 times for a total of 482 hours.
description
Complete the Path in this mindfulness-themed idle/incremental hand-painted journey inspired by Buddhist philosophy.
discordPosted June 12, 2025. Updated June 13, 2025. Played 703 times for a total of 482 hours.
Complete the Path in this mindfulness-themed idle/incremental hand-painted journey inspired by Buddhist philosophy.
discord
newest comments
Before completing a task that gives +10 Merit, I've placed the plant into the "Merit +10%" pot. I still received 10 Merit, not 11 as I've expected with the plant.
developer response: The group where you placed the Seedling is "Encounter rewards", it only boosts rewards from Encounters. Other rewards, like tasks, milestones, reflections, etc. are not affected.
Responding to dev response (new comment as Galaxy doesn't have threads):
For Insight, it's not a major issue at all, just a source of confusion that I ran into when deciding on early skill builds. It wasn't much longer after that when I unlocked Insights and learned what they were for anyway along with Merit and Karma. Perhaps a brief note could be added to the gameplay information for Right Livelihood, or the Insight, Merit and Karma scores in Home and Qualities could be revealed upon unlocking Skills, but certainly not worth affecting game balance over. Bear in mind this is a small nitpick that only came up because everything else was well polished!
Everything else makes sense. I figured Click Boost Length would come in handy much later down the line when effort recovery is (presumably) extremely high, but as you say, I'm still quite early in the game. For all I know there's an upgrade just around the corner that raises my divine abidings to the power of my click boost length and it becomes absurdly OP :) I'm at Wisdom 33 now so approaching the introduction of the Rebirth mechanic. I slowed myself down a fair bit by slogging through a T1L3 encounter a little too early, which got me thinking about sunk cost fallacy and the whole "letting go" concept. In a way I'm glad I made that mistake, because it linked back to the theming of the game rather nicely. Certainly more food for thought with this game than with TPT mod number 194.
developer response: Thank you for clarifying.
"... which got me thinking about sunk cost fallacy and the whole "letting go" concept. In a way I'm glad I made that mistake, because it linked back to the theming of the game rather nicely."
Reading this feedback brings joy :)
I'm enjoying this so far. Quite a slow pace but I think that's very much intentional. Goes without saying that the art is gorgeous.
Some minor quibbles/feedback:
- it's possible to earn Insight, and buy the "Insight Reward Chance" skill, before being able to access the explanation of what Insight does. I spent a while trying to find it assuming I'd accidentally skipped it.
- In the Qualities page, Mental Energy is listed first, but in the Encounter Information, Physical Energy / Tick is listed first.
- I don't really understand the reason for preventing another full respec until you complete a few encounters, since you can just manually reset each individual skill and insight to achieve the same result at any time. Yeah, there's the Realignment milestone that could be cheesed, but there are plenty of tasks that can be cheesed the same way.
- I haven't unlocked the first level of Mala Beads yet, so it shows it locked behind Tier 2. Why not show this in the same way as the other tools locked behind Rebirths?
- Click Boost Length feels very weak if not pointless, since it's only relevant for active builds but playing actively means you can just boost after each effort tick anyway.
developer response: Thank you for the feedback and art compliment :)
- it's possible to earn Insight, and buy the "Insight Reward Chance" skill, before being able to access the explanation of what Insight does. I spent a while trying to find it assuming I'd accidentally skipped it.
I'm not sure what to do about it. For a very idle playstyle, game sequence might shift a little bit, but nothing game breaking. Do you consider it a big or a small inconvenience?
- In the Qualities page, Mental Energy is listed first, but in the Encounter Information, Physical Energy / Tick is listed first.
Good catch! I will fix this one.
- I don't really understand the reason for preventing another full respec until you complete a few encounters, since you can just manually reset each individual skill and insight to achieve the same result at any time. Yeah, there's the Realignment milestone that could be cheesed, but there are plenty of tasks that can be cheesed the same way.
It's just little steps to get into game systems. I left some small things being more effective than others at different stages of the game. So attentive players get some rewards faster :)
- I haven't unlocked the first level of Mala Beads yet, so it shows it locked behind Tier 2. Why not show this in the same way as the other tools locked behind Rebirths?
When unlocking Tools by Rebirths, you unlock them forever, as Rebirths don't go backwards. On the other hand, Tier locks will be effective each new Rebirth. Given Mala Beads example, it still can only be accessed on Tier 2 after the Rebirth. This way I tried to create balanced experienced, enjoyable through many Rebirths.
- Click Boost Length feels very weak if not pointless, since it's only relevant for active builds but playing actively means you can just boost after each effort tick anyway.
Give it some time, please :) There are different, evolving, intertwined game loops, not all of them are obvious at the early stage of the game.
One of game's design goals was to leave no useless Skills, Insights, Tools and other mechanics. I'm very curious to hear from you again :) I'm still polishing the game before Steam and mobile releases.
I'd like to compliment the dev on the thought-through interface. I like the games that give players all the relevant info, and this one has plenty of info that is well presented and easily accessed.
developer response: Thank you for the kind words :)
bro i waited like 30 mins its not loading
developer response: it was the game update, should be fixed by now.
top comments
I see people understandably downvoting, because they think the game has AI art. But it is not the case, the art is hand-painted by a professional artist; soon will be getting its own offline exhibition.
Here is a link to hand-painted album: https://www.reddit.com/r/4da/comments/1jqvahx/hand_painted_album/
I'd like to compliment the dev on the thought-through interface. I like the games that give players all the relevant info, and this one has plenty of info that is well presented and easily accessed.
developer response: Thank you for the kind words :)
I don't usually like to speak up with my opinion about a game before I give it at least a few hours first, but this one got me really hard. Maybe it's just because I feel kind of emotionally strip-mined as-is, but the images are gorgeous, and the vibe is immaculate. Thanks for making this.
developer response: Thank you for the feedback :)
Started automatically doing "encounters" before I could even see the screen. I have no idea what is happening.
developer response: This automatic doing is a core loop, this is a fairly idle game. According to previous feedback, the game takes some time to get into, it uses some experimental gameplay and terms. Kindly let me know any further feedback or if you stopped playing altogether, I'm still tuning things.
Thank you for the comment.
bro i waited like 30 mins its not loading
developer response: it was the game update, should be fixed by now.