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Well Gnome!

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developed by

developed by delunado

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completed

147 ratings

rated 3.0 stars, 147 ratings.
unityactiveclickerhours2d

Posted April 8, 2025. Updated April 9, 2025. Played 1464 times for a total of 522 hours.

description


he Well is deep. The Well holds hidden secrets.

Pick up the gnomes, one by one, and **throw them **in. Make them work.

Buy upgrades with the hard-earned money and DIG, DIG, DIG.

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A short incremental game made by Incrementalist for the Ludum Dare 57 in around 20 hours. Have fun!

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newest comments


Chackakaca April 13, 2025
+4comment score: 4

wow the gnomes are really good at getting in your way....... also having to upgrade your mouse is kind of annoying :p

misternu April 13, 2025
+4comment score: 4

This is absurd and perfect, change nothing

qctnontcq April 12, 2025
+2comment score: 2

physics engine is amusing

banjooie April 12, 2025
+2comment score: 2

I love the guy complaining that 'the mouse has problems'. Did..did you not buy the upgrades?

OwenTPanda April 11, 2025
+1comment score: 1

It's fun and unique, but it does have its problems. The mouse has problems and makes moving gnomes and treasure difficult. Overall pretty good for a gamejam game.

top comments


Neofoxx April 9, 2025
+39comment score: 39

trampoline for gnome is a mess...
Just send all gnome in my chaldron...
Worst upgrade

BanaCubed contributor April 9, 2025
+27comment score: 27

Fun fact!
Human rights don't seem to extend to gnomes!

ducdat0507 countest April 9, 2025
+18comment score: 18

Head's up--the mouse cursor slowing down when you grab things is intentional and making it go faster is part of the progression

thePalindrome April 9, 2025
+10comment score: 10

The game behaves really badly if you tab out, skipping audio really badly but not pausing the game or anything like that, but otherwise pretty fun I suppose.

My biggest complaint is that the trampolines are very inconsistent and leads to gnomes getting stuck in the cauldron, preventing income

yhvr owner April 9, 2025
+7comment score: 7

Mouse desync was fixed for me by clicking the innermost fullscreen button

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