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Mindscape

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developed by

developed by FourDivineAbidings

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completed

7 ratings

rated 0.0 stars, 7 ratings.
activestrategyhours2dsingle-player

Posted today. Updated today. Played 111 times for a total of 49 hours.

description


A unique blend of incremental progression and tower defense, set to the rhythm of the breath. Protect the Breath Center from Thoughts by releasing them through Awareness into Clarity.

generative ai disclosure

Codex, powered by ChatGPT, was used as a coding assistant during development. I’m a software engineer with 25 years of programming experience. I used Codex to help with technical implementation while I focused on the game’s design, systems, balance, and overall feel. It made it possible to build Mindscape in my spare time and release it for free.

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all comments


Raidos today
+1comment score: 1
Quick little incremental game with interesting upgrades and beautiful sound / visual design. Looking forward to other projects from the dev !
sharpnova today
+2comment score: 2
also it's unclear when reading tooltips for upgrades what a given upgrade actually upgrades. you use the game's lingo (clarity/presence/etc.) but the player isn't speaking this lingo at this phase.

the upgrades need to just clearly state what the upgrade does. (makes you pick up orbs faster, makes you regen faster, etc.)

developers (especially vibe coders) often fall into the trap of getting too familiar with or good at their game's systems that they lose touch with the experience players will have.

i like the visuals. i knew the instant the very first frame loaded that it was vibecoded of course. the fonts, the UI, the layout. all of it. but they were still nice and calming. it just needs some work.
sharpnova today
+1comment score: 1
the volume is insanely low. i went to the menu and maxed it. still insanely low.